2004 Dalluhan Touring Championship [SUBMISSIONS OPEN]

Dalluhan Touring Championship

The Dalluhan Motorsport Managment have decided to give the DTC car regulations a much needed update starting in 2004. Give the 2004 Dalluhan Touring Champioship your best shot with the new rules and regulations found below!

Non car-related rules

  • Every entry I recieve will have 3 cars entered in the championship (So reserve 3 numbers)
  • You must direct message me the numbers you would like for each car Available numbers
  • Your car stats and pace can be checked here (VERY IMPORTANT, this is how the entire championship will be determined. Plus a little randomization)
  • A loose BoP will be applied, meaning that the cars’ rough pace will be the same, but their traits will give certain cars advantage at certain tracks
  • All Cars must use this number plate below
Number Plate

Rules and Regulations

Overall Regulations:

  • Year set to 2004
  • Techpool left at +5
  • Up to +5 quality allowed (zero quality for wheels and tires)
  • No negative quality allowed
  • No legacy or open wheel bodies
  • Must be front engine
  • Minimum weight: 1100kg (2425.1lbs)

Engine Regulations:

  • NA engines, up to 3000cc
  • DOHC, up to 4 Valves per cylinder
  • Engine must use Unleaded Ultimate 100 RON Fuel
  • Must pass WES 6 Emissions

Chassis Regulations:

  • Wheelbase must be 2.6 to 2.8 meters
  • Maximum width of 2.0 meters (measure with ruler fixture) (other than mirrors)

Drivetrain Regulations:

  • Must be RWD
  • Must use a 6 speed sequential transmission
  • Must use a clutched race differential

Wheel and Tire Regulations:

  • Must use radial race hard tires
  • Maximum front tire width: 270mm
  • Maximum rear tire width: 300mm
  • Rims must be 17 or 18 inches

Aerodynamic Regulations:

  • Race diffuser
  • Maximum downforce of 500kg (1102lbs) (In statistics menu, combined front and rear)
  • 100 cooling and brake airflow mandatory
  • No active wings or cooling flaps

Other Regulations:

  • Advanced 00s safety required
  • No active or semi-active suspension, dampers or sway bars allowed
  • Only + or - 0.5 degrees of toe allowed
  • Must have all light types except reverse

Submission Rules:

  • Car family name must be DTC04 - (Your Username)
  • Car trim name should be the name of the car
  • Engine family name must be DTC04 - (Your username)
  • Engine name is free
Inspiration


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3 Likes

As happy as I am to race in Dalluha, a few things IMHO don’t work. It’s too restrictive overall, a bit generic, and declaring the tracks in advance invites Finetuning Hell.

Clarify?

My takes on Dalluhan official livery and derivatives:




Reserving 666, 777, 888, please.

Xf will be looking to take the crown!

Basically a DTM clone, which I think is good, I agree with Moroza, it’d be nice to have things opened up just a tad, I’m looking at the engine mainly thinking it might be a little boring? Perhaps removing what valves you have to run, and making it so you can have a 3.0L “anything” would invite a bit more fun? Or atleast making them “a max of” rule rather than “it has to be this”
The rest of the rules make sense, aero limits, tyre limits, although I’d put a limit on quality for tyres but not anything else.

To add to this briefly, where is downforce being measured from? at 120mph? in the ending stat bit? Front and rear combined or each?

Can we run DOCH 5 valve? It makes 50 horsepower compared to 4 valve

I think thats against the point, the actual rules probably only allow 4 valves, so allowing “up to” 4 would make more sense than just allowing 5. I tried to make suggestions that would allow the spirit of the challenge to remain, not just obliterate it with random rules

Adaptive dampers fall into this category, and as such will never be eligible for use.

This is to ensure that the engine and brakes get as much cooling air as possible - a boon for the intense driving expected in this series.

For the sake of simulating FIA-mandated safety gear, I can accept that.

Why does a higher reliability increase the chance to DNF??

Changed the ruling around tire quality for more clarity @Riley @moroza

so does this mean +15 or +0?
What about the aero specifications

Didn’t catch that, fixing now

what about aero rules? If it’s regarding cooling airflow, that makes sense, racecars need a shit-ton of cooling

I had another question I added at the end of my post

Its in the perfomance statistics menu, combined front and rear

You need to maximize everything anyway, there will always be finetuning. If you have a suggestion, please say it

Is the % DNF per lap or per race

per race :rofl:

How many aerodynamic fixtures can we have on the car

Finetuning is one thing. Finetuning Hell is when the optimization reaches the point that the car goes faster around some tracks than others, and it turns into a tedious slog to get the best overall result, failing to do which makes the car uncompetitive, but doing which makes the event no longer fun.

I propose, first and foremost, that tracks not be declared at the outset.

Further proposals: either loosen up restrictions or make them unique and interesting. How about V12 only? Or instead of a cost cap, a formula with the general idea “result = performance - costs”?

I did change the engine to be open to any 3liter, I do think it is kind of silly to not show the tracks before. I’ll remove the cost cap (I forgot it was there). About the fine-tuning bit, that will happen anyway, and real life teams tune there cars to be good at all tracks. also, the way the statistics are structured, most cars should have mostly balanced stats, I made a couple test cars and they both ended up with balanced stats. It was just an interesting thing to try.