I’m working on a sports prototype, I always feel that my design looks strange… any opnions?
(I always use an dummy for reference while building, it will not enter in the final entry.)
Just doing a photo and stats dump, just wondering whether #1 it looks ok and #2 the stats aren’t weird in any way
I think you both might want to change the color scheme for your numbers.
“racing numbers: either white or black number or white circle with black number inside”
I think this means your allowed choices are:
- White number on body color
- Black number on body color
- White circle with black number.
I don’t think a red circle or a black circle are allowed, unless I’ve misunderstood the rule.
Also keep in mind you need a number on the front, rear, and both sides. Looks like you’re both missing the rear one?
Okay, thanks, that’s good to know
It doesn’t look strange. Only thing I think is maybe a little weird is the three pairs of headlights.
btw what’s up with the engine compartment thing. The winning Ferrari had it but I don’t understand the purpose.
I like the molding that the headlights give to the body, but maybe the grill one got go.
It’s 3000cc engine that doesn’t fit entirely on the bonnet, I saw that in 1960 it was common tu use acrylic when this kind of thing happen and looks interesting to me. Kinda seems cool but ugly at the same time… I was aiming for the total laps of the Ferrari and the fatest lap time of the Maserati, so there are some reference for the two cars in the design. Totally deathtrap if trying to run in beamng, runs about 382hp with 750kg.
Wow super impressed you got all the waay to 382 hp! That’s incredible!!
fixed thanks
It’s possible to pass that, the real problem is reability. The hard deal is where to invest quality to gain how much power you want without compromising to much reability, It’s “total laps” vs “fastest lap”. It’s take a lot of tunning to manage a good point in the spreadsheet, because even if the car can make a better lap it will need to stop more times, get it?
Nah, nothing strange there. I love the unique designs people are coming up with here!
1960 Autosuru Gōdō
Lore
Autosuru, manufacturer of compact cargo vehicles for the domestic japanese market have set themselves an audacious goal: Engineering a car to compete in the prestigious La Marche 24 hours and ultimately break into a new market worldwide!The term Gōdō roughly translates to “combination, fusion, amalgamation” and directly signifies what the designers did: Unable to let go of a utility-influenced design, this car is half GT and half wagon, referred to as a “shooting brake”.
Another visually striking feature is the pivoting center headlight, meant to increase vision and thus safety on winding roads at night. Maybe it pays off at La Marche too.
Do Autosuru really know how to build a sports car? No.
Did it deter them? Hell no.
For example the chassis is made of sturdy steel, same as their trucks. But with a straight-six engine, rear wheel drive, a manual gearbox, a limited slip differential, 4-wheel disc brakes, combined in a well-balanced platform “with extra benefits”, they seem to have gotten the essentials right and still found a way to set themselves apart from the competition. Let’s hope the buyers appreciate, regardless of the upcoming race’s result.
Gallery
DISCLAIMER: these pictures do not necessarily represent all of the final details and have been taken at various stages of the car’s development
My Thoughts
I only recently found Der_Bayer because YouTube recommended the first episode of the Ultra Luxury campaign to me when it released and it showed me how much more progressed this game was since i last touched it, so i immediately began tinkering on some cars again and then this challenge dropped. I'm a sucker for quirky racing competitions of all sorts, especially when they're so Community-driven. I was 90% sure i was going to build a japanese car, but when i saw this Fairlady-Style body, the deal was sealed. I love wagons and shooting brakes are their hardcore cousins! The design of the front took a few iterations to "get right" but the rest grew quite straightforward and only gained more details and polish over time. This is by far the most time and effort i have ever put in a car in this game since i bought it right after it became available. Before i had only built random ideas just for the hell of it. Of just over 60 hours in this game i have spent over 12 on this car alone. I have learned many, many things and it has been an invaluable experience. Where i'm seriously lacking tough is interior design because that's completely foreign to me and i only plopped the essentials in there to make it look like there's something.It's also a hoot on BeamNG!I bought the game to make exports cars for beamng, always racing cars… but this is the first time I really dig in racing inside automation, the spreadcheat make everything more interesting, and I think it’s really a amazing ideia that we can race all together without the need to be in a live event. This challange is the first time I saw my self cheering for a one less second on a lap!
I don’t have any ideia how much time I spent tunning my car, something like 20h, the reability still haunts me xD
I have just noticed something regarding the naming convention for this challenge. Is there no rules for stating which group (Sport prototype or GT) you are competing in?
Going to be two Japanese brothers… the Autosuru Gōdō and the ASAKURA Seishin S1600…
Oh by the way, where in Japan is your company based?
I’m hoping to enter, however I have a question about cross-ply tyres since I know nothing about them really - Are there are restrictions to realistic sizing etc (apart from the max mentioned in the OP), similar to how radials always end in 5?
Pending finalisation, here’s my first entry for the GT class (no idea if it will be competitive):
1960 Boccaccino Aria - Nuova 6 Competizione
Featuring:
- 2L DOHC Flat-6
- Rear engined
- Triple DCOE carbs
- Double wishbones front and rear
- 4-Speed gearbox
- Long wheelbase
- Mass < 845 kg
P.S. Is this style of Racing Numbers ok?
✦ Lore
1960 was an important year for Midlands. They’d had three years of producing their Io sportscar under their belt and had just moved into a more permanent location in Manchester to start production of their first sedan, the Ceres. They had also been doing fairly well with a slightly modified version of 1.8 L Io Sprint in GT racing in the smaller displacement categories. This year however, they decided to go all out and enter Le Mans as a factory prototype team. For this, they took the Io Sprint, chopped the roof off of it, and filled in the gaps with slippery aluminium bodywork and a stabilizer fin. They up-bored the 1.8 L DOHC i4 to 2 L, bringing the output up to 174 hp. They also swapped out most of the closing mechanisms with leather strapping changed over to lighter, form hugging race bucket seats. That was it. The Io sprint was already light and agile as is, so a lot of the typical weight savings companies would do was not necessary. If anything, test drivers were worried about it becoming too skittish over bumps with how light it was. They were also concerned how the brakes would hold up to the abuse at the end of the mulsanne straight, having to decelerate from over 160 mph down to near 0 very quickly. These concerns were well founded, but due to the minimal time before homologation, the brakes were never made larger for the actual race. These characteristics and distinct lack of any power or vacuum assistance anywhere in the car gave this Io racecar the internal designation of N.O.V.A., meaning negligible onboard vehicle assistance. For a fledgling company, Midlands was able to put out a decent showing at world’s most premier endurance race with the Io N.O.V.A.
Specifications
✧ 2 L DOHC, N/A i4
✧ 174 horsepower @ 6600 RPM
✧ 141 Ft-Lb of torque @ 5300 RPM
✧ 705 Kg
✧ 5 speed manual gearbox
✧ 15 in forged rims, (155/80C15 F/R)
✧ 6.18 sec 0-60
✧ 164 mph top speed
Okay this should be better and follow all the visual rules…
I’m now calling it the Asakura Seishin S1600 “Pignose” with those goofy intakes
1960 DURENDAL 245 LM
There weren’t many cars in the La Marche circuit who wore Australia’s Green and Gold color scheme, which made the Australian-made Durendal 245LM stand out.
The car relied on big tires and a 3.0 liter V6 to battle with cars around the world for an entire day. Reliability was paramount, as was control. The #8 car shown was driven by Justin Melbram and Alec Brody for the 24h La Marche race in 1960.