3D Modder Rankings

Hey guys!

Seeing that many things are requested here in this forum, I would suggest extra rules in order to make being an awesome person more attractive, as we want to foster a positive helpful community. Gimmie gimmie gimmie, plz does not really warrant many’s attention, so how about the following:

Whenever a community member crafts something entirely new which the community enjoys, said community can give that person 3D Modder Credits depending on the amount of effort and quality of the work produced. These points add up and give optional Forum Badges depending on a person’s total score. In that way at least it will be easy to recognize awesome community members easily.

I’d suggest the following guidelines, but as I am not a modder myself, I don’t know if these things are fair. Discuss in this thread how things could be improved!

Example scoring:
[ul]]3 points for a base car model + 2 points for each variant, including the base variant (i.e. a car with three variants in total = 3 + 32 = 9 points)./*:m]
]2 points for a set of grilles or vents with many variants/:m]
]2 points for a set of headlights/taillights with some variants/:m]
]1 point for a high-quality custom badge/:m][/ul]

With this baseline of scores, other things can pretty easily be judged. As no single entity should be the judge, and no incompetent person should be the judge either. I would suggest that only 3D modders can give out these points and at least one other 3D modder has to agree to the scoring. We want to keep the quality high. Whoever has more than a certain number of points in the rankings is counted as 3D modder. This means the quality control is built into the system and scales well with the general interest in it when more and more 3D artists join the community. Initially we would designate a few people who already have proven themselves to be able to “give points” to others.

Alright, so what do you think of this system? What can be improved? Is this something you guys want? Also, who can make some appropriate forum badges for this (for some points :stuck_out_tongue:)?

Cheers!
/Killrob

I like it! Really should motivate people to do things!

Do these points count for content released before today?

I’d hate to be the one who has to tally up Felgen, Kubboz, Pleb, WizzyThaMan and Pyrlix’s points

Well, most of us keep our stuff in one thread per person at least.

I don’t, not really. I have modeled about 3 badges, and one car body (it’s on my to do list). However only two badges are actually in the game at this point.

Yes, the points definitely would be retroactively assigned to get off to a fair start and have the first set of people who are allowed to judge too.

Anyway, I think maybe 5 points on that scale is a good threshold.

Yes, 5 points would indicate more than a passing interest in this. I think that would be reasonable.

Giving this privelege to Daffy if he wanted to participate in this would be reasonable as well.

I attempted to mod something (the A-team/Scooby-doo Van) and quickly realized this was not my forte. I am artistic, but that doesn’t count for much considering how complex modding is :-p

Could we have a point system for (quality) competition hosts/community events? (1 point for every successful, quality competition held or something?)

Now that I think about it, normal circle badges with an image on them are a lot easier then shaped badges (like what I have done).

True that. You can simply skin them. Though, I like to provide some depth in the badges, as later when switching between game engines, it is well possible have have a couple of extra poly’s and therefor creating more detail in a badge. This will act with nice shadowing and lighting then, too. You can do this with an image and adding shadow, but that wont work for all angles.

@Killrob: I think everyone who makes a model and show it publicly, should provide a wireframe render as well. this could show the complexity of the model and show how clean it is (and not using triangles). When a badge with skinning, I would say it will be less points than one modelled completely.

Then again, for a small object like a badge, it’s not really necessary to just add polies like crazy. A normal map would suffice, I think.

Im not talking about 600+ polys, but definetly makes a difference later on Kubby. I know this is an ongoing discussion really, but with the optimized engine and code later on, the game can easily handle it. an extra 450 poly’s wouldn’t make that much of a difference on the total cars and fixtures anyway.

How is this coming along? I would like to judge some of the work :slight_smile:

Here is some guidelines to judge:

  • You have to upload your model so we can check it out in 3dsmax as well as in game
  • You need to provide a screenshot of your wireframe (F4 in 3dsmax)
  • You need to provide a number of polygons in your model (number 7 in 3dsmax)

Maybe there is some other things I have forgotten right now, but this seems like a good start, I think.

Is this still going to be a thing? Or did it kind of sputter and die off back in January?

The main issue is that we didn’t have as many active modders back in January.

Rob told me he still wanted to do it though, he is just waiting to see if enough people will be interested.

I agree that it could be nice. :smiley:

I definitely think it will motivate people to start producing mods, I think there are a lot of people here with 3D experience that haven’t actually produced any mods, and this could persuade them to start. :slight_smile:

An other thing that could be interesting would be bonus points for “achievements”, like making a fixture of each type, or making a car shell with 5 proper variants or more, to give an incentive to try new things and create bodies with more variants.