Welcome everyone to the:
1966 Trans-Automation Racing Series (TAR)
For 1966, this series will start out with five races that will test all areas of a driver and their automobile.
Races are:
- Sebring 100
- Mid-Ohio 100
- All Gasmean Circut 76
- Virginia 50
- Sonoma 100
Ok, Intro asside, this challenge is a creative brother to the Trans-Am series of '66-72. We will only be racing the U5 (under 5 liter) class this time around⌠I might try an U2 (under 2 liter) class for the smaller cars later.
I HIGHLY RECOMMEND you use some sort of lore with this and rollplay along, given the restrictions. Again this was aimed to be a brother to the real Trans-Am golden years, and has restrictions to help mimic that.
This will be an all Automation challenge, I will only use BeamNG to produce advertisements and flair.
BeamNG is NOT used in any way to test or score your cars.
Basic Stat Guidelines
This is a Racing Challenge.
Build for road racing.
Take into consideration tire wear and fuel consumption will affect your times!
Crashes and breakdowns will happen and are based on chance and your stats.
This challenge will follow guidlines very close to the Trans-Am series from 66-72.
Regulations
Trim and Varient need to be 1966.
Mods Allowed.
I am running the Stable Branch of Automation. Those on the Beta be aware your values may differ from mine.
Body Choice
Chassis Tab
Engine Tab
Trim Limits
Fixtures (Gotta Look like a 1960s regular car, and just making sure youâre making pretty looking cars )
Aero
Tires
Brakes
Interior
Scoring
Each car will be scored on a points system based on what place they finished the race. The points will tally up at the end of every race and the final results will be based on the points earned.
Points per Finishing Place:
1st - 12pt
2nd - 11pt
3rd - 9pt
4th - 7pt
5th - 5pt
6th - 3pt
7th - 2pt
8th - 1pt
9th and beyond is awarded no points.
Ok, so we got through those, now for the paperwork:
Please submit your race number and driver name before or when you send your car over (so you can put it on the car)
Submissions are limited to 1 car per person, or per collaboration (if 2 or more people work on the same car)
If your car fails to meet the requirements, there will be a grace period where I will allow you to fix the car so it does meet the requirements.
I am running the Stable Branch of Automation. Those on the Beta be aware your values may differ from mine.
Naming is as follows:
Note: I have 1 car participating, but it is there for flavor text. My standings will not affect anyone elses, and the place I âgetâ in the race is a ghost place (IE: There but not actually counted.)
(This is due to AEAâs involvement in creating this racing series. They agreed to NOT âOfficiallyâ participate in it, but are allowed to run a car as a non-entry to help improve the racing series.)
RollPlay
Each race will get a blurb about what happened, who crashed, who broke down, etc. and a standings table. Therer will also be some light commentary from my racing team as encouragement to others to rollplay.
The races will take place once every weekend or every other weekend, with breaks around the holidays as needed.
Submissions Accepted
Number | Make & Model | Driver | Username | Inspection |
---|---|---|---|---|
01 | Unknown | Unknown | @Kyuu77 | Pass |
02 | Armor Valencia | Unknown | @GassTiresandOil | Pass |
05 | Ares Paladin Trans-Am (fixed) | Jeff Barnes | @Repti | Pass |
08 | Charge Rumor R305 | Unknown | @DukeOFhazards | Pass |
10 | Shunga Nautilus | Lella Lombardi | @CriticalSet9849 | Pass |
11 | Brantan Silver Bullet Trans-Auto | T. Fletcher | @Fletchyboy100 | Pass |
22 | HalcĂłn Bruto Trans-Am | E. Parilli | @Simmer22 | Pass |
23 | Pemhall Torrin GTA | Unknown | @Centurion_23 | Pass |
24 | Swordfish TV-A | Simon Cole | @Deska | Pass |
29 | AEA Kinglet T/A | John Sanders | @findred19 | Pass |
32 | Weller Torero | James Scott | @CMT | Pass |
32A | Allendale Motors Barrier GT | Ken Rogers | @BailsMackenzie | Pass |
34 | Knightwick Henley (HA) Trans-Am | Unknown | @mart1n2005 | Pass |
38 | Centauri Marauder GT-TA 304 | Niall | @nialloftara | Pass |
41 | Legion Sparrowhawk HFR | Oliver Fujisaki | @donutsnail | Pass |
42 | Unknown | Earl Davies | @Caligo | No Show |
43 | DVM Crusader | Unknown | @Petakabras | Pass |
44 | Calradia US Rocket V8 | Grzegorz BrzÄczyszczykiewicz | @Wachu | Pass |
48 | Bechov - F3084A AVTOPROBEG | Ian Bykov | @machalel | Pass |
49 | Kopo T-Raptor HC | Alex Gomez | @pasinenkovarpos | Pass |
52 | Zacspeed 625 TA | Dan Miles | @chiefzach2018 | Pass |
54 | Bresko Type 22 Trans Am | Mateo Bresko | @V4guy | Pass |
69 | SME Murder Kitty SS | Roxi Sinister | @07CobaltGirl | Pass |
73 | Yinzer Fantasia TA66R | Rob Doley | @NoahC | Pass |
77 | Chrysalis Rampage T/A | John Redman | @RedRiot | Pass |
87 | BCT Salvaje | Bruno Candel | @brunator | Pass |
88 | Min-Max Halifax Dalton | Tom Morrisson | @Dorifto_Dorito | Pass |
311 | Kampfer S20 V8 Rennsport | Jacques Booms | @Niveon | Pass |
List last updated after practice results were posted.
Data & Equations
Note: This is just a rough list, Iâm not going to tell you everything, only what values I have used in equations to any sort of degree.
Engine and Trim reliability - breakdown chance
Engine Efficency with car fuel economy related stats - racing fuel efficency
Wheelspin - accident chance calcs, tire wear calcs
S/D ratio (Sportiness to Drivability Ratio) - accident chance calcs
Sportiness brake fade - brake fade calcs
TSCM (Tire Service Cost Multiplier under suspension tab) - tire wear calcs
Test Track time - Base Track Time (duh), and Qualifying Time
I am also using a couple of random number generators with a log-normal distribution curve used as appropriate (to keep the random numbers with a closer distribution curve.)
After I close entries I will make any tweaks I see fit to the calcs to keep this competition âfairâ and âreasonableâ and keep it competitive.
Calculations Concerning Fuel, Tires, Brake Fade
Give and Take
Fuel economy - Tire wear - Brake Fade
These are the 3 main factors you need to balance with your race cars, as being too light or too heavy on one of them will affect them all.
What are the absolutes?
- Each car will get a 20 gallon fuel cell for racing and fuel calcs.
- Each car will have No Less than 1% Sportiness Brake fade in the calculations (so even if you manage to build a car that has say 0.6% sportiness brake fade, I will calculate it at 1%).
- Gas only pit stops will take 32 seconds. (32 seconds is added per each gas only pit stop to your total time)
- Tire pits stops are 75 seconds long each, and are simulated by adding that time to your total time. (these pit stops also act as fuel stops because if you need to change your tires, you might as well top off your fuel)
Ok, so how does that triangle of Fuel - Tires - Brakes work then?
Well for braking:
I use the sportiness brake fade stat in brake fade calculations, and every pit stop you make I âresetâ the brake fade (IE: Brakes cool off).
So pit stops are important to cool off your brakes, especially if you have high brake fade.
For Tires Then:
I use the sportiness ratio and the TSCM value with a modifier to calculate tire wear just for pit stop times.
So tire wear affects how often you will have to take pit stops (nothing more though, that gets complicated.)
Alright, The Fuel Now:
I calculate a racing fuel mpg based on some factors that go into your mpg stat and average engine economy with a modifier.
So a thirsty car will require more frequent pit stops.
Now, your job is to balance this with your racing car. Too heavy on the tire wear, and you might be making too many long pit stops. Fuel efficient and tire efficient but having bad brakes will lead to a lot of lost time in brake fade. Thirsty car but efficient tire wear may mean you left performance at the table with your suspension tuning. Etc.
Practice Session
Ok, so it looks like a practice period is needed, as some of the submissions need a little extra info to build the best car they can.
Practice will be on Friday, Dec. 6th at Sebring
(the general trends for raw lap times there echo to all the other tracks).
I will give a brief pointer as to the biggest flaw I find in each car, with a vague âneeds more tuningâ for the few that donât have a single glaring flaw or are already very fast. (and give lap times of course)
After that post goes live you have until Friday, Dec. 13th to tune up your entries. If you do not submit a tuned up entry by that time, I will run the original passing entry you sent me.