Hello,
After a long time playing this game I have some questions about it that I would like to discuss with you.
1)Why the mass of the piston didn’t affect the resistance of the rod? If I build, with the same rod, an engine with cast pistons and another with forged ones, this last engine should be able to reach higher rpm without breaking the rod, isn’t?
2)Why there isn’t an slide to select the valves diameter? When the bore is increased, the game automatically set up the biggest valves that fit in this bore. This is great for the volumetric efficiency but not to reach high rpm. Everybody knows that increase the bore and decrease the stroke is a direct way to reach higher rpms, but no if we suffer valve floating. So, i think it would be useful that the user could choose a lower size of valves than the max one, this way we could get an engine with lower torque but with higher max rpm.
3)The maximum and min bore/stroke ratio isn’t a bit restricted? I thing that specially lightweight forged pistons have to been able to reach higher bore/stroke ratios. Is not a limitation in the most engines, but, i think it would be easy to implement.
4)Why there isn’t an option to activate/deactivate electronic assistance? This way we could get drivability and sportiness at the same time. I think this would be easy to implement too.
5)And finally I have been not able to see the video of the new revamp in progress of engine design. It will be a revamp of turbocharging? In my opinion, nowadays is the biggest disadvantage of a great engine designer.
Greetings and thanks for your time.