A general note on Tycoon-style games

the pressures of PD where higher than those of CR until i think 5 years ago, personally i driven the original TDI (audi 80 from 93 (B3) and golf mk III from 96) the PD (golf mk IV) and the CR (alpha 156 SW 2.4 JTDm), and the feeling of the PD was the most spontanous when i hit the gas.

VW bought audi from merc in the 60 or 70 iirc, they also had a 170 1.9 engine (around 08).

and the higher output Vs. less errors is a marketing question first.

CR mk I had 1350 bar, mk II 1600, and mk III 1800-2000. PD also 2k.

i have driven both a pd and a jtd the pd had mega turbo lag so i dont see what you mean by response as the jtd 20v had no turbo lag what so ever and as soon as you put your foot down the revs rise. far more torque than pd. ok i did not know pd was that high i was under the impression it was only 1.5 bar. the common rail must spray it in a more fine mist and more accurately then as they achieve far better mpg 55mpg on average from a 2.4 saloon car. and my cousin who has a little seat with a pd cant get over 45mpg and thats a little hatch back also he does more motorway miles than me mine is around town.

was the 156 the earlier pre face lift version if so its the 10v at 136bhp which was first jtd engine back in 1997 release.
i know for a fact that my 20v out does every vw and audi diesel i meet and most of them cover you in black smoke mine runs clean :slight_smile: diesels should never soot up only when been on motorway and should clear out after you stop and start going again as u will put your foot down. after that you should not even get a puff of smoke. 156 feeling laggy or slow could be down to intercooler pipes being split. b4 u say alfa reliability they are a common pipe that goes through alot of brands and alot of brands split after about 40k miles due to the stretching and shrinking the pipe does. which audi has 170 bhp???

i know there is a 2litre that is 170bhp(a3 s-line) but not the 1.9. i was saying the 1.9 150bhp is max for the 1.9

they do call both of the 2 engines 2 litres tho so i can see where you would get confused
but vag have a 1.9 common rail and a 2.0 common rail. the 2l is the later model i think from 06 onwards

Ten years ago, no one would have believed that best selling Alfas would fuel from the black pump - but that’s the case today. Alfa’s sales focus now is one their latest 170bhp 2.0 JTDm engine with its impressive pulling power but for the time being at least, it also sells alongside the older 1.9-litre Multijet unit which soldiers on in 120 or 150bhp guises. At the top of the diesel range, the 210bhp 2.4 JTDm continues on unchanged. This is an absolute stormer, capable of zipping to 60mph in a tad under 8 seconds. All the engines have something to be said for them, but the 2.4-litre unit is particularly impressive. This is one of the most advanced diesel engines you can buy anywhere and comes complete with a counterbalancing shaft to all but do away with almost every one of those traditional diesel rumbles. Common-rail technology we’re well familiar with by now, but what exactly do Alfa mean by Multijet? Here, injection pressure is independent of engine speed and can therefore be varied throughout the rev range, irrespective of the amount of diesel being delivered. This improves combustion, which has significant benefits for both performance and economy. Performance first. The rest to sixty sprint takes just over 8 seconds on the way to 140mph - but that only tells a small part of the story. The pulling power of this engine is just astonishing. This is thanks to a 284Ibft peak torque figure that’s greater even than the classic 3.2-litre V6 24v engine can muster. Mind you, it’s necessary to adopt a distinctly un-Alfa-like driving style to get the most out of the JTD. Instead of searing the engine up to the red line as you would in a JTS petrol model, you have to get used to changing up a lot earlier. The surge of power begins at 1,500rpm and is all over by 4,500rpm. In-between is enough acceleration to take you comfortably into licence-confiscation territory. Of course, you don’t get that lovely JTS zing while you’re doing it - though the five-cylinder engine’s note is much more appealing then that of a conventional diesel. But you don’t buy a car like this for aural pleasure. Alfa reckon that, thanks to their Multijet technology, this 159 is on average 15% more frugal than its immediate rivals - and the figures bear this out. With an average fuel economy of around 52mpg from the 170bhp unit, this is a car that doesn’t penalise you for having fun.

vag group have the same type of thing with the 1.9 and 2.0 variants

also that 2.4 engine in my 156 does 0-62 in 7.2 seconds the 159 is a fat old beast just like its german rivals. thats why it takes 8 seconds to get to 62

AlfaDave, There is an edit button…

alfa im worried your going to wear your keyboard out :laughing:

ford tdci thats what you want :laughing:

have just noticed there is an edit button lol. also for diesel u r joking right there are a list of bad parts for those engines. they took a good idea and made the parts cheaper to make more money. look im editing
im gonna stop putting posts about stuff not really relating to the game. :unamused:

You could always make a thread in “Off topic” if you want to continue the Diesel stuff :smiley:

@ daffy: might be better, could u cut the diesel posts and move them? or is it only possible to move one whole thread?

comparing the turbo bang of a 2.4 l and a 2l seems a bit unfair.

i know that VW changed from 1896 ccm to 1968 ccm, when i dont know.

the 156 i drive occasionally is the 175 hp version, and has no filter => black wall if u hit “pedal to the metal” below 2k revs, even though the max torque is @ 1750 (iirc).

what i meant with the spontanous reaction was by driving around 55 kph (town limit here is 50, exepct there is a sign saying otherwise, like 30 or 70) in 4th gear.

thats roughly 1500 rpm with EVERY diesel i driven so far (audi 80 @ 90 hp, golf III @ 110, golf IV @ 90, 105, 140 sharan I @ 110, fiat sedici @ 105 (iirc) and the alpha), although the sharan was only once.

and the reaction of the engine to slight changes in pressing the pedal was imo the fastest with the PD.

if u get a mist or a spray only depends on the pressure u inject with, but the main advantage of the CR is the flexibility of when and how often you can inject. iirc merc has some versions that inject 5 times. 2 during the near end of the compression phase, the main one, and another two at the beginning of the downwards movement. 5 small injections with the same amount of diesel used (together) as the one of the PD makes for a smoother sound, at least thats what the press says.

What really fascinates me in management games is developing strategies by observing and optimizing a huge number of details, like adjusting the money spent on advertising in magazines for women aged between 20 and 30 in Canada for the model X according to sales figures of said model in said marketsegment.

The problem here is, that the desired grade of detail varies from gamer to gamer, so my suggestion is, that you’d offer the whole spectrum by allowing one to simply setting the amount for PR generally and leave every detail to a PR-agent or, if you like, you’d be able to set all the details yourself. This could be applied to all parts of the game.

An other thing, that has been said many times before and I add this only, because I think it’s a must: RACES

Expansion :stuck_out_tongue:

Yeah, we haven’t really looked at the marketing side of the game yet, its mainly been focused on car design and production, but as with most things it will have an simple way and a complex way to manage it :slight_smile:

[quote=“aknot”]What really fascinates me in management games is developing strategies by observing and optimizing a huge number of details, like adjusting the money spent on advertising in magazines for women aged between 20 and 30 in Canada for the model X according to sales figures of said model in said marketsegment.

The problem here is, that the desired grade of detail varies from gamer to gamer, so my suggestion is, that you’d offer the whole spectrum by allowing one to simply setting the amount for PR generally and leave every detail to a PR-agent or, if you like, you’d be able to set all the details yourself. This could be applied to all parts of the game.

An other thing, that has been said many times before and I add this only, because I think it’s a must: RACES[/quote]

Maybe have a top-level screen, where you can set your marketing preferences rather generally, and then a button which takes you to a more detailed screen, where you can do everything manually. The changes you make in either one can be reflected in the other, but it gives the player the ability to just manage it at the macro level if they wish.

Oh, and RACES, yes! :smiley:

[quote=“conan_murder”]After some think I realize that 5-6 Hours is too short.

So agree with Kubboz. 1 Minute 1 Month. 2 Seconds 1 Day.

But time that you design a car need to pause.[/quote]

What about some sort of turn based time flow?
Like, one turn = one week (or one month) ?

Suppose you are designing a complete car (engine and body). How long do you take?
If you take 10 minutes, with “your” time flow almost one here has passed…

edit: DOH! I should read all the topic before posting…

So, i keep with my post here:

The idea to use user-created cars for AI companies is wonderful.
For example: during the demo or beta test I submit a '60 hatchback named “Eleanor”. Then, when I play full version, in 1964 there’s company “Italicars” (fake names would be good, perhaps using real manufacturer names could cause some sort of licencing issue) that begins the production of Eleanor.

Alfa’s Twin Spark, lovable. But I agree with who says it could be good for future expansion.

About marketing, then.
Micromanagement in this sector could be wonderful, if you intend to have a small car company. If you’re going to sell all over the world, you’d spend hours just to tell something like "Spot on magazine A for vehicle C that is bought by male 20-30 years old in Spain. Spot on radio station B for vehicle D that is bought by female 40 years old in China…
You’d definitely need settings for set “auto-marketing”. In the game, you may call them “assistants”. Miss Jane for Marketing, Mister Phil for production and so on…

It is my turn, finally.

Stock market. Stock market could be a good way to slowly destroy competitions, but I think it is not realistic if a brand new manufacturer is on the stock market at the beginning of the game. I cannot put my society on the stock market until I meet certain requirements. But I can buy shares from other companies on the stock market (e.g. AI companies that, at the start of the game, already are “big” manufacturers).

R&D. I think technology tree should be completely unlocked at the start of the game. This way you could really invest in technology and play as an “engine only” producer, like somebody suggested on the forums. You increase your tech in engines, making your company able to produce 90s engines by 1983. At high cost, obviously. And you must meet all requirements (except “real” year of discovery) to achieve certain tech.

Building factories and offices. You will probably be able to manufacture your cars all around the world. During certain periods, nations will set tax relieves for companies that invest in their countries, so in this period if you build a factory in Switzerland, you pay 50% tax on the salaries of your employees.

Excuse me if my post was so long. If something new comes to my mind, I’ll let you know.

Bye!

EDIT on 2011 oct, 17th:
I think two really important things in tycoon are freedom (of customization, aready’s in the game, as I read, and business freedom, you can “win the game” building a huge corporation (e.g. General Motors) or a small manufacturer (e.g. Pagani)) and longevity.