[quote=“conan_murder”]After some think I realize that 5-6 Hours is too short.
So agree with Kubboz. 1 Minute 1 Month. 2 Seconds 1 Day.
But time that you design a car need to pause.[/quote]
What about some sort of turn based time flow?
Like, one turn = one week (or one month) ?
Suppose you are designing a complete car (engine and body). How long do you take?
If you take 10 minutes, with “your” time flow almost one here has passed…
edit: DOH! I should read all the topic before posting…
So, i keep with my post here:
The idea to use user-created cars for AI companies is wonderful.
For example: during the demo or beta test I submit a '60 hatchback named “Eleanor”. Then, when I play full version, in 1964 there’s company “Italicars” (fake names would be good, perhaps using real manufacturer names could cause some sort of licencing issue) that begins the production of Eleanor.
Alfa’s Twin Spark, lovable. But I agree with who says it could be good for future expansion.
About marketing, then.
Micromanagement in this sector could be wonderful, if you intend to have a small car company. If you’re going to sell all over the world, you’d spend hours just to tell something like "Spot on magazine A for vehicle C that is bought by male 20-30 years old in Spain. Spot on radio station B for vehicle D that is bought by female 40 years old in China…
You’d definitely need settings for set “auto-marketing”. In the game, you may call them “assistants”. Miss Jane for Marketing, Mister Phil for production and so on…
It is my turn, finally.
Stock market. Stock market could be a good way to slowly destroy competitions, but I think it is not realistic if a brand new manufacturer is on the stock market at the beginning of the game. I cannot put my society on the stock market until I meet certain requirements. But I can buy shares from other companies on the stock market (e.g. AI companies that, at the start of the game, already are “big” manufacturers).
R&D. I think technology tree should be completely unlocked at the start of the game. This way you could really invest in technology and play as an “engine only” producer, like somebody suggested on the forums. You increase your tech in engines, making your company able to produce 90s engines by 1983. At high cost, obviously. And you must meet all requirements (except “real” year of discovery) to achieve certain tech.
Building factories and offices. You will probably be able to manufacture your cars all around the world. During certain periods, nations will set tax relieves for companies that invest in their countries, so in this period if you build a factory in Switzerland, you pay 50% tax on the salaries of your employees.
Excuse me if my post was so long. If something new comes to my mind, I’ll let you know.
Bye!
EDIT on 2011 oct, 17th:
I think two really important things in tycoon are freedom (of customization, aready’s in the game, as I read, and business freedom, you can “win the game” building a huge corporation (e.g. General Motors) or a small manufacturer (e.g. Pagani)) and longevity.