Vehicle Body suggestions
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481
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27842
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11 February 2024
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Very small upgrade for hypermiler builds
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3
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47
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1 December 2024
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Proposal: Extended trees for body families
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0
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73
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13 November 2024
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Written Versions of Little Dev Updates
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3
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153
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10 November 2024
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Bottom of cars
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4
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129
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28 October 2024
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I think it'd be really cool if game had an in game body editor
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3
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153
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28 October 2024
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I wish there was more body molding options
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0
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110
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21 October 2024
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Is the MF layout going to return in the form of a 6th option?
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8
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297
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20 September 2024
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Vanilla body sets that should be revised/replaced (with more and/or better body styles and morphing zones)?
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11
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559
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9 August 2024
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Lights Material Editor
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7
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1622
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8 August 2024
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How many cars have I sold? campaign no statistics?
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3
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749
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8 May 2024
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Time for Timing Chains
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3
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372
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18 April 2024
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Inline 1: The ULTIMATE Engine layout
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11
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507
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3 April 2024
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What updates should the devs make?
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7
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398
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26 March 2024
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Exhaust air flow
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0
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318
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31 December 2023
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Cast Log
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0
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244
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14 November 2023
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Buyers preferences and emission laws in 4.3 openbeta
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3
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447
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7 November 2023
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New engine suggestion
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4
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586
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13 October 2023
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Multi-Speed CVT with (Artificial) Programmable Ratios
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0
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384
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29 September 2023
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Colourable light materials
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0
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294
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24 September 2023
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Fuel Tanks / Range
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5
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423
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4 September 2023
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Suggestion bundle for unanswered things
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5
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381
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20 August 2023
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Car Poster Exporter: Graphic Design Input Required
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25
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1690
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29 June 2023
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Service Cost Breakdowns
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0
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296
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13 June 2023
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The ability to block threads?
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1
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324
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18 May 2023
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Why two identical engine families with identical variants sound different in BeamNG
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4
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610
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4 May 2023
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Off Road Parts
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5
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1057
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3 May 2023
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Vee/engine angle, balance shafts and ignition
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5
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678
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21 April 2023
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Separating Ignition and Fuel systems
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0
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333
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21 March 2023
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Some bugs of description texts and localization
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0
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182
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11 February 2023
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