Vehicle Body suggestions
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481
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28678
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11 February 2024
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More BeamNG Drive Functionality ideas
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7
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1390
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16 February 2025
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User Levels
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3
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59
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10 February 2025
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Could we make a Power Wheels?
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3
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86
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18 January 2025
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Very small upgrade for hypermiler builds
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3
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132
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1 December 2024
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Proposal: Extended trees for body families
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0
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122
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13 November 2024
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Written Versions of Little Dev Updates
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3
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211
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10 November 2024
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Bottom of cars
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4
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186
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28 October 2024
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I think it'd be really cool if game had an in game body editor
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3
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206
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28 October 2024
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I wish there was more body molding options
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0
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164
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21 October 2024
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Is the MF layout going to return in the form of a 6th option?
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8
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418
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20 September 2024
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Vanilla body sets that should be revised/replaced (with more and/or better body styles and morphing zones)?
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11
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618
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9 August 2024
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Lights Material Editor
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7
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1947
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8 August 2024
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How many cars have I sold? campaign no statistics?
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3
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814
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8 May 2024
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Time for Timing Chains
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3
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438
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18 April 2024
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Inline 1: The ULTIMATE Engine layout
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11
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586
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3 April 2024
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What updates should the devs make?
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7
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442
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26 March 2024
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Exhaust air flow
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0
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360
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31 December 2023
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Cast Log
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0
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280
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14 November 2023
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Buyers preferences and emission laws in 4.3 openbeta
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3
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496
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7 November 2023
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New engine suggestion
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4
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681
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13 October 2023
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Multi-Speed CVT with (Artificial) Programmable Ratios
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0
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438
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29 September 2023
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Colourable light materials
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0
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350
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24 September 2023
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Fuel Tanks / Range
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5
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487
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4 September 2023
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Suggestion bundle for unanswered things
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5
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453
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20 August 2023
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Car Poster Exporter: Graphic Design Input Required
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25
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1934
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29 June 2023
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Service Cost Breakdowns
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0
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329
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13 June 2023
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The ability to block threads?
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1
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356
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18 May 2023
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Why two identical engine families with identical variants sound different in BeamNG
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4
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672
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4 May 2023
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Off Road Parts
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5
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1160
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3 May 2023
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