AGC 28: Reflex [Submissions Open]

Okay, these are brighter. They don’t look quite as nice but at least you can see the details (kinda)


Zephorus Autos
Romangna Velocita


2020 Edition


4.0L V8 N/A

8spd RWD

These cars are not a real product of any manufacturer, any likeness or other similarities to real brands is purely coincidence. Top trim model shown, actual model may change in final submission.


Mikawa Hush

"You keep on driving for your life. Everything around you rapidly crumbling, engulfed in flames. Cars, buildings, people... the city meets its demise before your eyes. You're all alone...

…or are you?"



2.7m wheelbase / 4.42m length / 1.99m width
1,406 kg curb weight
5L Twin-Turbo V10 pushing 1,444 hp
0-100 in 2,5s
Rear-wheel drive
7-speed dual clutch transmission
461 km/h top speed

Approximate cost: 160,000 AMU

by Kotatsu Design Team


Becket Hurricane Announced to Compete in Reflex

Become the storm with the all-new Becket Hurricane, built to blow its way through the fires of Reflex like a gale-force wind.

More Pics


Engine: 3.7L twin-turbo flat plane V8
Max Power: 681 hp
Top Speed: 210 mph
0-100 kmph: 2.6 s
Drivetrain: AWD
Gearbox: 6-speed dual clutch
Weight: 3,487 lbs
Wheelbase: 2.7 m
Approx. Cost: 60,000 AMU


We at Elite regret to inform you that during testing the Zeron X caught fire. Since we have been forced to rebuild it we also decided that we may as well improve it.

Now onto the rebuild!

The 2018 Elite Zeron X 2.0

-3L V10
-Wheelbase 3m
-Height 4.2m (approx)
-Width 1.48m



Romagna Schiavona 512R

The glorious blade: 5 liters 12 cylinders naturally aspirated 1000 horsepowers.


cobretti slipstream my beloved

β¬’ 0.7s TO 1ST PLACE β–‚

I have yet to receive .car submissions from the following prospective entrants:

@DrDoomD1scord @Riley


Kastell Kaiser LMT

A rear engine, RWD hypercar powered by a 4L TT Boxer 6 making 1022hp and weight of just 1145kg.

More pics


Becket Bootleg 666

For the 2,5 men who wanted a Retro American Muscle Car that isn’t from the late 60s. A good-ish entry level car @102.000$?


  • Carbon fiber everything except the wheels; this plastic is fantastic (damage modeling is Gran Turismo level, right?)
  • A 5L V8 with the Power of the Beast, 666 HP
  • It’s a boring NA DOHC 4-valve but at at least it’s a Crossplane for more Rumble & Beckets of torque
  • Revolutionary Level is over 9000
  • AWD and nimble
  • Racing Becket seat and rollcage, customizable HUD

(Rebadge of an unreleased Retro Remake of a certain bug)


β¬’ DANGER β–‚

If you haven’t submitted your entry, you have 7 hours left (at least as of this post)!

dun duuuun, dun dun duuuuun, dun duuuuun, dun dun dun dun dun dun dun

I’ve already started writing reviews and preparing review images, but there’s still a fair bit left to do, so I’m thinking of splitting the first round of reviews into two unequal parts.

  • Split it into two, why not
  • Keep the round as a single post

0 voters

The rest are coming laterβ„’

7:00 PM
Brighton, England
Reflex (Alpha Build) Outsourced Car Reviews I

It’s 7 in the evening, and the Chalk Cliff Studio office is dark save for the glow of a desk lamp emanating from behind a cubicle. The owner of the cubicle, technical director Mark Olney, is currently performing the β€œtedious” task of playtesting all of the outsourced vehicles. Mark’s testing regimen remains the same for each car: a 3-lap race around a random course, with seven NPC β€œdrone” opponents rubberbanding towards the player’s car as needed.

β€œQuick off the mark for its size, this SUV is the ideal retaliatory weapon. Just don’t expect to outrun anyone in it.”

The beefy Becket Reaver 730 piqued Mark’s interest beforehand, so it’s the first to be thrashed around, with the course of choice being Industrial Park. He has no frame of reference as to how fast or slow heavy vehicles like this are supposed to be from a standstill, but the Reaver has no problem keeping up with the rest of the grid despite all the drones being sports cars. It isn’t the most responsive in corners, but that’s nothing that stomping on the brake and then flooring the gas can’t fix.

During the race, the corners of Mark’s mouth curl upward when he sees a large orange-outlined black hexagon with an arrow on it. His power bar having been filled roughly two powerslides ago, he empties it with a single press of the circle button on his controller.

In-game, the side of an under-construction high-rise closest to the road is blown up, causing the upper half of the structure to topple over and crush three opponents under the rubble. The screen shakes violently as shockwaves fling two more racers into walls and yet barely nudge Mark’s brick on wheels. He drifts to the right, onto a new route opened up by the building’s collapse.

Although the drones don’t have any trouble catching up to the Reaver, they struggle to stay ahead of it for long, as the tanker truck and gas line explosions they try to wreck it with only backfire on the other racers ahead.

Of course, as Mark finds out when he tries to take a shortcut through a gas station, even the Reaver has its limits. A perfectly timed detonation causes it to flip end over end as it falls apart like Lego. Good, Mark muses internally. Can’t have a mobile bunker becoming the meta in Salvo mode.



After crossing the finish line, the satisfaction on Mark’s face is evident. Too bad there’s no one else around to see it.

β¬’ 5X WRECKS! β–‚

OOC: I can say without a doubt that I would’ve regretted instabinning this entry. It fills its niche in the Reflex car lineup with panache, and despite a few stylistic elements borrowed from an existing car design or two, it also brings new ones to the table, including the high-set light bar that divides the rear window, or the narrow vertical taillights that are flanked by rear fender vents.

Aside from the distance between the floor and the pedals, and the short gearing resulting in a less-than-ideal top speed, the Reaver has what it takes to shrug off little things like crash-landing planes, falling trains, and ruptured gas mains.

β€œThe Becket Hurricane combines a muscular presence with supercar-like agility. It may not be the fastest car out there, but as established in Reflex, speed isn’t everything.”

After a taste of one of the higher-tier vehicles, Mark decides to work his way up from the bottom with the Becket Hurricane. Although neither its stats nor its status within the game seem particularly impressive, he’s confident that it’ll leave a strong impression on players who are just starting out.

With its muscular haunches, razor-sharp mirrors and aero, and almost comically large triple exhaust tip (which sticks out a bit too much for Mark’s liking), the Hurricane is shaping up (pun intended) to be an attractive early unlock. Mark decides to take it to the Airport track, planned to be one of the first available to players.

Whoo! As the race begins, Mark instinctively leans back in his chair as the Hurricane’s quick acceleration causes it to magnetize to the front of the pack. The drones’ difficulty has been reduced, resulting in fewer remote detonations for him to outrun, but the same can’t be said for the actual drones due to the Hurricane’s mediocre top speed. Regardless, he scavenges enough power through turns to prepare a β€œlittle surprise” for the group of cars ahead of him on the second lap.


A suspension monorail track running parallel to the finish line explodes, flinging a fast-moving train off of it and down the race course. It plows through three drones, the barrier separating the first turn from the central airport building, and then the glass facade of the building itself, grinding to a halt against a row of check-in counters. The rearmost train car detaches to block the existing path, and another drone, too slow to react to the impromptu change in routes, drives directly into it.



As the race continues through the airport building, Mark, caught up in the thrill of the hunt, fails to notice a massive hanging sculpture being dropped from the ceiling until it’s too late.

…Oof. At least I can catch up.

β¬’ 4X WRECKS! β–‚

OOC: Another strong candidate for inclusion in Reflex, the Hurricane is a no-nonsense supercar with aggressive looks and performance to back each other up.

The S5S is generally regarded as a hard body to work with in the rear unless you break out the 3D (as Riley has), but in this case, you’ve managed to neatly frame the rear fascia between the spoiler, wing, and decently tall diffuser. It could use a pair of rear vents, though.

I’m also personally not a fan of the flat orange indicators and the gold flake paint on the exhaust tipβ€”I would’ve respectively used the mod gauge glow material (with a metallic grey or chrome unlit colour) and gold-coloured steel or aluminum instead.


Mark stares at his screen for a few seconds, before snapping back to reality and examining the car that currently lies in front of him.

Between the greyscale Hurricane as a placeholder icon and the missing description string, Mark gets the impression that this entry has been phoned in somewhat. The design, primarily consisting of modern elements grafted onto a WWII-era soap bar with reckless abandon, also does it no favours, and there isn’t a single splash of colour to break up the sea of black carbon twill.*



Without even starting a race, Mark decides to save himself the trouble of staring at that car for three whole laps, and decides to move to something more palatable.


OOC: This is claimed to be a modern car with a retro design instead of a restomod, but unless you were going for a 4-wheeled version of the Eliica, the proportions just aren’t there.** In addition, the execution of the Bootleg’s design compared to those of your other recent entries leaves a lot to be desired (with the exception of the taillights).

It’s those two points, along with the puzzling decision to put road car infotainment in a semi-stripped racing interior, the β€œlolcage” in the trim name, and the instances of the number 666 without sufficient underworldly design cues to back them up that make this car come off as a bit of a shitpost.

A massive shame, since I believe you have the skill to make a decent genuine entry.

*The fenders are supposedly red carbon, but the visual difference between it and the black carbon is negligible.

**This isn’t to say that every old body is off the table for a modern car; with the right bumper and side skirt treatment, you could turn the Swinger (E-Type) into a raw FR sports coupe in the vein of the Ryback Coyote (seen below) and the infamous Ryback Firestorm.

β€œThe Wiltflower’s four-wheel drive and computer-controlled active suspension aren’t the best for drifting, but with no stability control, they’re all the better at putting the twin-turbo V10’s power down.”

This one looks… interesting.

From the car selection menu, Mark is currently eyeing a low-slung hypercar with a deep red paint job, which looks like an out-and-out hypercar despite its mid-tier status. He can only just make out the thin grey lines that separate the burgundy parts of the body from the black parts, and unfortunately for him, this build of the alpha doesn’t have the alternate colours properly hooked up yet.

The front of the so-called Kastell β€œWiltflower” seems like standard hypercar fare with its DRL line-adorned headlights and lower grille arrangement, but as Mark uses the right joystick to pan the camera around to the rear of the car, it quickly occurs to him that the apparent typo in the car’s name is just the tip of the iceberg.

Out back, the curved contour formed by the rear fenders is interrupted by a pair of decidedly tacked-on angular vents. Mark is intrigued by the exhaust placement, which brings to mind a specific Italian one-make racer from the 2000s, but his reaction becomes one of bafflement upon finding out that the exhaust tips, for whatever reason, have brake lights on them. The placement of the fuel filler where a standard centre-exit exhaust would be is also beyond explanation.

Although Mark likes the livery pattern on the hood and behind the rear window, he’s not a fan of it elsewhere, with the awkward zigzagging of the black stripes towards the rear and the random pair of horizontal bands running across the car. Welp, hopefully it drives better than it looks.

Throwing the Wiltflower around the Shipyard course, Mark deems it to be worthy of its stats as a mid-tier car, except for its suspicious eagerness to turn on a dime without drifting. As he drives next to a large, fully loaded container ship, the maximum-difficulty AI decides to bury his car in an avalanche of shipping containers that neatly fall into the shape of a ramp leading onto the ship.



Or at least, Mark’s car is supposed to be buried, but the roll cage comprising what remains of the Wiltflower is instead shot sky-high due to a collision bug, and the incorrectly set-up damage deformation has also turned it into something vaguely resembling a sea urchin dipped in mercury.

Clearly disappointed with this glaring physics oversight, which he realizes is also the source of the unusually sharp steering, Mark has made up his mindβ€”with the technical team’s hands full, the car won’t make it into the game before its release, and to him, it’s also not worth troubling the artists to redo the rear end and livery.


OOC: For starters, you left the weight optimization at 50, making this technically an instabin. Despite that, although the car looks decent at first glance, the design starts to fall apart in places.

Behind the front fenders, there’s little, if any, rhyme or reason to the placement of the black stripes and which paths they follow. Speaking of the black stripes, they barely contrast against the maroon paint chosen for this build.

Last but not least, save for the diffuser, the entire rear seems to be the result of a general lack of thought put into the design… or a gallon of alcohol. Actually, maybe the latter would explain the lit exhaust tips, which are a violation of common sense if there ever was one.

Mark decides he’s had enough for the evening and calls it a day, turning off his PC and heading out of the office. Hopefully, tomorrow’s testing will have more fitting cars in store for him.


Oh wow, very good round with insane detail. This is a fun one to say the least!


I decided to do short gearing for a couple of reasons, mainly that it gives a better off-road score, and that, realistically, you wouldn’t want a brick this size on chunky tyres to go too fast (even the most powerful tuned G Wagens and Raptors and TRXs don’t go nearly as fast as this).

Anyway, really nicely done reviews, glad to have scored positively!


I’m happy that people are enjoying the reviews so far!

While I can see where you’re coming from, I decided to lean more into the stats of Split/Second, wherein heavy vehicles are generally given higher top speeds than lighter cars on the same level to make up for their lackluster acceleration, agility, and (usually) drift speed, as the descriptions below lampshade:

The Bandit is strong and heavy, but it’s also very quick in a straight line - provided it’s a very long straight line.

Despite its size, the Titan has a spectacular top speed, if you can reach it. The key is maintaining speed through the corners, so pretend it’s just a muscle car with no back seat.