AGC40 - The Clock Warrior [RULES DELIBERATION]

Previous AGC round


AGC40

THE CLOCK WARRIOR


THE LORE

“What… am I?”

AutoCorp. A beloved tech company, producing everyday electronics such as TVs, fans, clocks, you name it. They also sponsored the government’s projects and provided job and training opportunities for the townsfolk. Their latest breakthrough were AutoUnits (Units for short), half-human, half-robot peacekeepers. Repurposed from inmates sourced from the local prison, these Units have proven themselves to be efficient, effective, and highly controlled… so their CEO, Erika Ludwig said.

That was before one of their breakthroughs… literally broke through the window and escaped the lab.

Enter Goji Yukata. A happy-go-lucky former journalist, arrested for “interfering with government business” (read: sniffing around too much on the AutoUnits’ ethical issues) and converted into a Unit. Having escaped the lab, he goes by the name the people gave him, “the Clock Warrior.” With the help of Miho, his childhood friend and mechanic, he’s determined to uncover the company’s true intentions, have them punished for their crimes, and clear his name.

  • Double life: His belt allows him to mask his current appearance with his previous one, attracting less attention during his downtime. Though this means the Units can do this too!
  • Auto-no-more: Survive from the Units coming after him. Train and unleash his moves and skills, enhanced by the “upgrades” courtesy of AutoCorp!
  • Neighborhood-friendly: Help around the neighborhood in between your superhero work and gain favorability from the people. Who knows, maybe it’ll convince the police he isn’t that bad!
  • Pick your fights: AutoCorp has alerted the police about the dangerous rogue Unit that the Clock Warrior is, and their more secretive, high-tech forces are out to get him too. Careful, though; aggression against them lowers his favorability!

THE CHALLENGE

“What do you mean you need a ride? I thought you can fly?”

No, he can’t. The Clock Warrior can glide, and use his back booster to gain more momentum, but even that requires lots of resting to recharge. He needs a unique-looking small, light, and nimble vehicle to chase down those pesky Units (this includes running through busy streets, navigating back alleys and dirt roads, and even wall-riding and roof-to-roof jumps), maybe even to fight them (think the Cavaliere from Devil May Cry 5) and get away from the police. The design of his main vehicle is delegated to the community, giving them a chance to unleash their creativity and see it come to life in game.


THE RULES

    • Trim/variant year: 2020
    • Model/Variant year: 2000/newer
    • Car model & engine family name: AGC40 - [Forum Username]
    • Car trim & engine variant name: Free
    • Must have at least 1 wheel in contact with the ground
    • Advanced trim settings: Free
    • Engineering won’t be judged. There will be stat bars, however, as explained later.
    • Must be built on the stable version.
    • No V16s!

PRIORITIES

  • Aesthetics
    What our main character needs is a small, light, and nimble vehicle, preferably one that can pass through narrow alleyways. Also, consider incorporating his clock motif and color scheme to the vehicle.

  • Creativity
    Aside from the rules written above, going wild with the design and proportions is encouraged. Also, since there’s no way to judge this in Automation, any unique features and abilities that the vehicle might have must be elaborated on a post, whether it be weapons, a speed boosting mechanism, a jumping mechanism, or anything else. Anything that adds to the gameplay will help with the judging.

  • Uniqueness
    The vehicle needs to be unique, recognizable for people to associate it with the hero that our main character is; don’t want it to look like just another sports bike on the road.

  • The winning design will be used as the Clock Warrior’s “iconic ride,” visible in promotional materials and the game’s cover art. But this doesn’t mean the other entries get excluded; they will be alternative, purchasable rides unlockable throughout the game.


STAT BARS

Now I know I said engineering won’t be judged (and that’s true!), which is why these stats won’t affect judging, just a little graphic thing I want to include with the vehicles in the results.

  • Upgradability
    Determines whether or not Miho can upgrade a vehicle. Miho’s impressively broke; any vehicle with techpool costs above $40M and/or priced above $20.000 will be listed as not upgradable, and vice versa.
  • Terrain
    Determines what terrain the vehicle is more suited for. Drivability, Sportiness, and Offroad in game factors to this stat.
  • Power
    Determines how powerful the vehicle is, how fast it can go, and how long it can stay on wallrides. Horsepower count in game translates to this stat.
  • Durability
    Determines the health of your vehicle, how much damage it can take (by falling off, getting hit/shot at, or using it to fight) before it gets totalled. Reliability in game translates to this stat.
  • Fuel
    Determines how long you can use your vehicle before needing to refuel. Fuel economy in game translates to this stat.

INSPIRATIONS

SUBMISSION

    • Rules deliberation ends on 00:00 27 July GMT, after which the challenge commences.
    • Submissions are sent via DM on the discourse site
    • Submissions are closed on 00:00 31 August GMT
    • Each entry is allowed up to one resubmission
    • A post is required for each entry

“Good luck you there :D”


CHANGELOG

Added “Upgradability” to “Stat Bars”
Clarified the bike’s in-game uses in “The Challenge”


9 Likes

That would simulate the size of the Clock Warrior in-game - so how tall was he before he received his “upgrades”?

Also, are we explicitly required to create a motorcycle (or monocycle, if you want to make something with just one wheel) of some sort, or are we also allowed to create something with more wheels (a 3-wheeled trike, or even an actual 4-wheeled car, if it’s small and light enough)?

That means techpool is irrelevant, although it can still affect the Automation stats that determine the four stat bars.

I’m assuming sportiness determines how well the vehicle performs on paved surfaces, while the offroad stat affects how well-suited it is to traversing unpaved terrain. Also, I’m expecting acceleration to affect the Power stat, but should Durability also depend on safety in addition to reliability? Finally, I suppose drivability influences how easy the vehicle is to handle on any surface, paved or not.

About the same height, though he won’t be riding his flashy bike while looking like a normal human.

A car might be pushing it, keep in mind that vehicles that can enter narrow alleyways are preferred for this challenge. Also I’d say this since this isn’t among the inspirations list, I’d recommend some sort of quad bike if you want to go 4-wheeler.

True… I might have something to add for the stat bars later.

Also for the last part, I’d like to keep it simple for me and the entrants, so that they won’t spend too much time on raising those stats and focus more on the design part.

1 Like