AGC40
THE LORE
“What… am I?”
AutoCorp. A beloved tech company, producing everyday electronics such as TVs, fans, clocks, you name it. They also sponsored the government’s projects and provided job and training opportunities for the townsfolk. Their latest breakthrough were AutoUnits (Units for short), half-human, half-robot peacekeepers. Repurposed from inmates sourced from the local prison, these Units have proven themselves to be efficient, effective, and highly controlled… so their CEO, Erika Ludwig said.
That was before one of their breakthroughs… literally broke through the window and escaped the lab.
Enter Goji Yukata. A happy-go-lucky former journalist, arrested for “interfering with government business” (read: sniffing around too much on the AutoUnits’ ethical issues) and converted into a Unit. Having escaped the lab, he goes by the name the people gave him, “the Clock Warrior.” With the help of Miho, his childhood friend and mechanic, he’s determined to uncover the company’s true intentions, have them punished for their crimes, and clear his name.
- Double life: His belt allows him to mask his current appearance with his previous one, attracting less attention during his downtime. Though this means the Units can do this too!
- Auto-no-more: Survive from the Units coming after him. Train and unleash his moves and skills, enhanced by the “upgrades” courtesy of AutoCorp!
- Neighborhood-friendly: Help around the neighborhood in between your superhero work and gain favorability from the people. Who knows, maybe it’ll convince the police he isn’t that bad!
- Pick your fights: AutoCorp has alerted the police about the dangerous rogue Unit that the Clock Warrior is, and their more secretive, high-tech forces are out to get him too. Careful, though; aggression against them lowers his favorability!
THE CHALLENGE
“What do you mean you need a ride? I thought you can fly?”
No, he can’t. The Clock Warrior can glide, and use his back booster to gain more momentum, but even that requires lots of resting to recharge. He needs a unique-looking small, light, and nimble vehicle to chase down those pesky Units (this includes running through busy streets, navigating back alleys and dirt roads, and even wall-riding and roof-to-roof jumps), maybe even to fight them (think the Cavaliere from Devil May Cry 5) and get away from the police. The design of his main vehicle is delegated to the community, giving them a chance to unleash their creativity and see it come to life in game.
THE RULES
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- Trim/variant year: 2020
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- Model/Variant year: 2000/newer
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- Car model & engine family name: AGC40 - [Forum Username]
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- Car trim & engine variant name: Free
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- Must have at least 1 wheel in contact with the ground
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- Must seat [Deltariuns’ Crash Dummy] scaled at 0.87 times. (Select the fixture, then make sure all of these values circled in red are at 0.87)
- Must seat [Deltariuns’ Crash Dummy] scaled at 0.87 times. (Select the fixture, then make sure all of these values circled in red are at 0.87)
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- Advanced trim settings: Free
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- Engineering won’t be judged. There will be stat bars, however, as explained later.
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- Must be built on the stable version.
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- No V16s!
PRIORITIES
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Aesthetics
What our main character needs is a small, light, and nimble vehicle, preferably one that can pass through narrow alleyways. Also, consider incorporating his clock motif and color scheme to the vehicle. -
Creativity
Aside from the rules written above, going wild with the design and proportions is encouraged. Also, since there’s no way to judge this in Automation, any unique features and abilities that the vehicle might have must be elaborated on a post, whether it be weapons, a speed boosting mechanism, a jumping mechanism, or anything else. Anything that adds to the gameplay will help with the judging. -
Uniqueness
The vehicle needs to be unique, recognizable for people to associate it with the hero that our main character is; don’t want it to look like just another sports bike on the road. -
The winning design will be used as the Clock Warrior’s “iconic ride,” visible in promotional materials and the game’s cover art. But this doesn’t mean the other entries get excluded; they will be alternative, purchasable rides unlockable throughout the game.
STAT BARS
Now I know I said engineering won’t be judged (and that’s true!), which is why these stats won’t affect judging, just a little graphic thing I want to include with the vehicles in the results.
- Upgradability
Determines whether or not Miho can upgrade a vehicle. Miho’s impressively broke; any vehicle with techpool costs above $40M and/or priced above $20.000 will be listed as not upgradable, and vice versa. - Terrain
Determines what terrain the vehicle is more suited for. Drivability, Sportiness, and Offroad in game factors to this stat. - Power
Determines how powerful the vehicle is, how fast it can go, and how long it can stay on wallrides. Horsepower count in game translates to this stat. - Durability
Determines the health of your vehicle, how much damage it can take (by falling off, getting hit/shot at, or using it to fight) before it gets totalled. Reliability in game translates to this stat. - Fuel
Determines how long you can use your vehicle before needing to refuel. Fuel economy in game translates to this stat.
SUBMISSION
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- Rules deliberation ends on 00:00 27 July GMT, after which the challenge commences.
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- Submissions are sent via DM on the discourse site
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- Submissions are closed on 00:00 31 August GMT
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- Each entry is allowed up to one resubmission
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- A post is required for each entry