Sooo take this all with a grain of salt, as I didn’t perform proper comparative tests or anything like that (that would take much more time), but those are my general impressions after playing with some engines a bit.
- Turbos spool later and/or slower - it seems like the spool slope is less upright, which makes simple one turbo setups less viable for high boost applications - which I guess makes sense, but it still feels excessive, especially when comparing the same engines from stable and their open alpha clones. Also…
- There’s absolutely zero point of using two parallel turbos when one can be used - it literally has no benefits and several drawbacks, which I guess should not be the case. Oh, and I mean one larger vs two smaller, with the same target output, if that wasn’t clear. IIRC in the stable version it at least improved responsiveness (quite logically), which is no longer the case. Also, again, haven’t really tested that, but it feels like two parallel turbos really don’t act like a single turbo of that size would on an engine half of the size. Like, twin turbo I6 doesn’t act like two single turbo I3s welded together. And while that was the case on the stable version too (which always kind of bothered me - like, why?) it feels somewhat more pronounced now?
- If the engine has forced induction, it usually makes more power with an extremely low cam profile. On performance heads (at least below ~7000 rpm) zero is the best cam profile for power with a turbo and/or supercharger. With standard heads it’s still sth like 15-20 I think? It creates a high torque peak early in the rev range, which I think can be undesirable sometimes (less smooth curve, more stress on internals or gearbox). Again, I don’t think it behaved like that in the stable?
- Should high and low pressure turbos be the way they are? It feels like the high pressure is the base one, and the low pressure is “on top” of that. When I tried to build an engine with that setup it actually seemed to have a better curve when the high pressure turbo spooled first, and then the low pressure one - shouldn’t that be in reverse? I might be misunderstanding the way it should work, but it certainly feels very odd.
- I think there’s a lack of communication of the flow effects of the chosen head, manifold and header types. Especially the heads - I don’t think their flow is clearly indicated anywhere, and sometimes they are the limiting factor.
- Flow percentages seem all over the place in forced induction engines - either that, or the manifold and header scaling is all over the place for them. 100 % is often simply impossible with more advanced forced induction - the headers and manifolds are oversized even on minimum.
- Engines are way heavier than they used to be! Differences are like 200 → 250 kg I think. Cars seem a bit heavier too… but I don’t think it’s as consistent? At least the weight distribution seems to make more sense than it used to in the stable - now 50:50 on a normal FR car is not some miracle.
- Twincharged engines are nice. Compound turbos are weird, but pretty nice too.
- The new reliability system is so much better.
- High revving N/A engines seem down on power a bit? One example I have is a modern 3.3 DOHC engine - in stable it made 350 hp and around 420 Nm I think (yeah, that torque was unrealistically high), now I couldn’t really get its clone above around 335 hp without sacrificing something (but the torque is more realistic). I haven’t yet tried remaking the Valkyrie V12 replica to see how that would turn out (which was difficult, but possible in stable), but I have doubts.