[ALR] Automation Live Racing - New Video!

No, I agree. I’m not saying the guy ahead can go all over the place all the time. My two example situations are the following:
1 - On a right turn, it normally follows that you start on the left side of the track then cross more or less to the apex of that corner ending up completely on the right side of the track and then you cross again and exit the corner completely on the left side. I don’t think the guy in front should have to adjust anything on his line unless it’s clear there is a car completely at his side(and by completely I mean very much visible on his side and not just with his nose at the level of the middle of the car you’re trying to overtake)
2 - On a straight where you come out of a left turn and the next one is a right turn. In this case you’re natural line is to cross the track completely from one side to the other again. You should be able to do without considering anyone else unless it’s clear that there is a car next to you(not just 50% next to you). In this case it should be even more clear to the car that is trying to overtake that you should try to overtake on the side that’s not the natural line unless you’re just much much faster than the opponent.

I think we generally agree, I’m just saying I think there’s a bit more nuance to it. The driver in front can’t just drive as if they are completely alone on the track, but because of the lack of mirrors and radar a lot of the responsibility falls on the driver behind, as you’re saying. But the second example sounds very much like pushing someone off the track to me.

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will this be OB or stable?

I’m thinking we should be okay without a minimum market for this one. I don’t think it should be very possible to make a completely absurd car with the rules I have already. Hopefully I’m not putting my foot in my mouth of course.

VVT is definitely allowed, it’s a distinctive characteristic of some of the cars which inspired this. I will be running OB.

I get what you are trying to say about overtaking, but there are certain rules that a lot of players are used to in sim racing. You are always supposed to leave a gap for other cars on track, and if the car you are racing is 50% alongside then they have the right to the corner.

Often times during the race, myself included, would have made the move and be ahead of the other car, when the other car would then not yield and drive into me taking me out.

This track is much better for overtaking tho. Having big braking zones allows for moves up the inside or outside - as long as the car in front does not move under braking.

Another thing here is, I found that when driving the car in front would be swerving from far right to far left of the track. There was no way I could possibly overtake with this reckless driving, as the car in front was driving unpredictably, and not leaving a space at the outside or inside of any corner

Concerning track limits, I know with an online race it’s impossible to follow them. However, as a general rule, should we aim to keep 2 wheels on the tarmac at all times, or can we run with 4 wheels fully on the kerbs?

Also, arcade ABS in beam allows cars without ABS to have it. Is this allowed?

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Here is a good video that I recommend people that aren’t experienced with sim racing watch

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Regarding the big-time sim-racing quadpost, I will say I don’t want to put too much pressure on the drivers with strict rules. Even with careful driving, we’re bound to see some nonsense due to networking. I’m hoping to keep this an event where casual drivers can participate too.

Anyway, there’s just 90 minutes left until the deadline closes. If you’ve been working on a car to submit, now is the time! Even if you’re not sure if you can make it, it’s okay to submit a car.

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alr4

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ALR #4 Enrants/Poll!

@bilobilo in the Kinden Tiger S: This car weighs in at 1191kg and a DOHC4-I4 makes 222 horsepower. It comes with an LSD.

@ImKaeR in the Husar Inis: This car weighs 1201kg and makes 191hp out of a 5-cylinder motor with a single cam, but direct injection, and an LSD as well. Quite a slick looking car.

@replaY in the Voiture Infime VSR: Weighing in at 995kg, this car makes 189h[ with DOHC. Like many of the cars here, ti also has a geared LSD (which, at -4 quality, is probably notorious for breaking down).

@TCup in the Centuri Io TS: Weighing only 910kg, this car’s AlSi 1.5L I3 still manages an impressive 182hp. It’s not even down to the wire on the fuel efficiency requirement, with a rating of 22mpg. This car also has state of the art wishbone/multilink suspension, allowing for a relatively cheap interior which keeps the weight down. Transmission is a 4MT (a cost-cutting measure presumably) with a geared LSD. This car also has reverse-staggered tires: the fronts are 20mm wider than the rears.

@Pugehenis in the, uh… Come on man this isn’t the naming scheme…


I’ll just rename it the Shitcan. Actually, it’s the Shitcan Eco Edition, because I had to tweak it to meet the gas mileage requirement. The final product weighs 1197kg and makes 213hp. It’s also got the most extreme staggered tires here, with the fronts being 40mm wider. This car also comes equipped with an auto trans and viscous LSD. Plus, magnesium wheels, a surprising choice on a car that isn’t that light altogether.

@Deltaz in the Orn Mini (once again with an umlaut I can’t be bothered to copy). This… boldly syled car weighs an amazing 850kg and makes 170hp from a 1440cc engine, taking advantage of AHS steel for the chassis construction. Also includes 225/185 tire stagger, 4mt trans with an LSD, and a pretty simple interior.

@stigx24536 in the Bing! With branding that implies this car might be a motor scooter for legal purposes, this car is also extremely light at 857kg, taking advantage of an expensive semi-spaceframe construction and aluminum chassis material. a 3-cylinder motor makes 167hp, this car has fancy suspension, and a 4mt with a… manual locking diff. I’m not sure if the strategy will be to lock it in on the straights in Beam or something. Also includes a Basic interior and no ABS, unlike most of the cars here, presumably as cost cutting for the expensive chassis (and +7 quality tires!!!). This car also wins the award “most hated by Automation markets”.

@nev in the Thistle Kelpie. Weighing 919kg and making 182 horsepower from an I3 with direct injection, this is another car with an auto trans and a manual locking diff, an unusual piece of equipment. This also uses the semi space frame aluminum construction and sacrifices ABS for cost. Also, staggered tires. Fun fact, I looked it up and apparently the Audi RS3 has an option for wider front tires from the factory. The more you know!

@Nova in the Phizz. This is another car with a name that sounds like an electric bicycle, and also, didn’t follow the ALR4-Username convention. Boo! That aside, this shooting brake is the largest and heaviest car in the field, weighing 1273kg and making 192hp. There are some odd decisions in here, like a Billet Steel crankshaft (requiring an expensive CnC workshop in campaign mode!) which is entirely unnecessary except for saving 1.7kg. It also has a ladder frame, and runs on regular gas instead of premium. Actually, I’m just going to bump this one up to premium gas and 207hp out of pity. Hopefully that doesn’t cause too much wheelspin, this is one of the only cars running an open diff.

Lastly, with a slightly late submission, @TheColoredCow with the Tenryu Salka XP. This four door sedan weighs 1172kg and makes 207hp from a SOHC 4 cylinder. Staggered tires, LSD, no ABS.

One late car but this time it’s my fault because he sent the file yesterday. @pcmoreno in the Winthorpe Lemon. Continuing a tradition of… controversial looks, we have this. At 1025kg and 189hp, this car takes advantage of a semi-spaceframe design and then has negative quality everywhere to stay on budget. I even had to decrease gearbox quality by 2 ticks because it was $200 over budget when I got it, making this the Budget Edition.

Here is the link to the survey!
Remember, this determines qualifying position.

Lastly, don’t forget to download the files before race day. It’s more this time because a track is included.

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One latecomer- @Kyorg missed the point where I can be bothered to add him to the poll, but here’s his car.

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One day I’ll make a car where the host doesn’t say I made “odd choices,” but I just don’t know the inner workings enough yet. Low expectations as to how I’ll perform in the race, but oh well. Will likely be letting folks pass haha.

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Okay, survey is updated and submissions are closed for real this time. I forgot Pcmoreno’s car for no particular reason. I’ve added him to the essay and decided what the hell, I’ll add Kyorg while I’m at it. I had to delete the one response that was in already, so if you’re the one person who already submitted you may want to take it again. I saved the result separately though.

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I’m guessing kyorg let you know I’m driving his car today. It will certainly be fun to drive that much is for certain!

Starting Positions:

Heat 1:
1: @replaY
2: @nev
3: @TCup
4: @Kyorg
5: @Pugehenis
6: @Deltaz

Heat 2:
1: @ImKaeR
2: @bilobilo
3: @TheColoredCow
4: @stigx24536
5: @Nova
6: @pcmoreno

Race starts in 45 minutes! Server will be up about 20 minutes earlier.

Congrats to TheColoredCow on winning today’s race! Expect the next event in, probably, two weeks. I’m considering a 1v1 tournament event with KissMP, formulated for minimum connection-related bullshit.

I’ve finished a video for last week’s event too.

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Automation Live Racing #5: Touge Italia slow car lol


Welcome to the the place for live multiplayer racing in BeamNG! This will be a competition to determine the best combination of car and driver.

To play, you will need BeamNG, The KissMP Multiplayer Mod as well as Automation.
Details on how to install mods, and links to our discord and dropbox, are in the ORIGINAL POST. Note that we are using KissMP instead of BeamMP this time!

EVENT RULES

Theme

It is 1995, and Touge, a japanese style of mountain-pass racing, has become highly popular. Initial D has just made its first magazine publication. You and your friends (or rivals) have decided to take the sport to Italy, which is home to excellent twisting roads and which some would call the birthplace of the sports car.* Now it’s time to take to the mountains in the best cars you can afford (budget sports cars) with custom modifications for street racing (mostly cosmetic) and prove once and for all who’s the best driver in Castelletto.

*I’m not sure anyone actually says that

The Race

Track: This will take place on a hill climb, a twisty piece of road somewhere in the Italy freeroam map. The exact location won’t be revealed until cars are submitted. There is elevation change, it’s very tight, fully paved, and the route should take a little under two minutes. What’s more, there is a 50% chance of light rain. This is a street race, not a formal event, so the track limits are as close to the edge or wall as you dare.
Single-Elimination Tournament: This is a series of 1v1 races. You will be randomly assigned opponents.
Cat-and-mouse: In each 1v1 race, there is a leader and a follower. The leader tries to have as much lead on the follower as they can at the end of the race. Then, they reverse directions and the follower becomes the leader. If follower passes the leader and stays in the lead to the end, they win the race immediately without the need for a reverse race. Similarly, if the follower rams the leader and causes them to crash, they lose automatically. Distances between cars will be judged with the KissMP nameplates.
Appearance Poll: Drivers with the best-looking car in each 1v1 race will get to choose whether to lead or follow first, and whether to race uphill or downhill first.
Schedule: Race is tentatively scheduled for 1:00PM US-CST on Friday, March 12th. Cars must be submitted by noon the prior Thursday!
KissMP: Once again we are using a different multiplayer mod, KissMP. KissMP will slow down when there is lag instead of relying on client prediction. For this close-quarters 1v1 race it should be a better choice than BeamMP, a light tap on someone’s car is less likely to throw them off the road and hopefully the small number of cars will minimize slowdown.

Submissions

Teams: One driver per team, and one or more car designers. You may be a one-person team. No driver or designer may participate in multiple teams. When submitting your car, include your Driver’s name (BeamMP allows any name for “guests” now) and control type (EG Steering Wheel, Gamepad, Keyboard).
Naming: Name your Model and Engine Family “ALR5-Username” and submit the .car file to me on the forums (not discord).
Schedule: To be included in the poll, and to give time for pre-downloads, cars must be submitted by Noon US-CST on Thursday, March 11th. The race will be in the afternoon the following Friday!
Pre-Download: When the poll goes up, all the car files will be in the dropbox, linked in the OP. It is strongly recommended that you download them ahead of time instead of when trying to join the server. Mods go in your BeamMP\Resources folder. This will save a ton of time when joining the server, which could otherwise take up to 30 minutes!

CAR RULES

Inspiration

image


image



image

Note that you have a choice of a sporty and lightly customized look, or outrageous (if mostly non-functional) body mods and vinyls.

Car Requirements

Year: Trim year 1995 or Earlier
Total Estimated Cost: $24,000 or less
Service cost: $2000 or less
Maximum Engineering Time: 105
Maximum Production Units: 100
FWD, AWD or RWD (4x4 is NOT allowed)
Seats: Minimum 2 Full front seats
Minimum Quality: -4 on any part
NO “Significantly Reduces Production Efficiency” Items: EG Aluminum panels/chassis, Space Frame, Hand-Built Interior
Minimum Safety: 35
Minimum comfort: 16 if 2 seats, 10 if 4+ seats
Minimum Offroad: 2
MInimum practicality: 20
Minimum Gas Mileage: 15MPG (15.6L/100km)
Tires: No semi-slicks, max 225mm width. Staggered tires may average 225mm width.
Max 1 Wing Fixture: Must be outside the car, preferably 2D placement, and not far/detached from the car. Maximum width is the car’s body (not including wheel wells/3D objects). Maximum length is 2x size large 3D cube. No bizarre rotation/negative scaling shenanigans. Must be in front of the car or above the trunk, or right up against the rear hatch on hatchbacks. Note that for BeamNG purposes, support bars which are part of a wing fixture are part of the wing’s length.

Engine Requirements

Year: Family and Variant 1995 or Earlier
Maximum Engineering TIme: 105
Max Displacement: 1.8cc per KG of total trim weight
NO Turbo
Fuel: Regular or Premium Unleaded
Minimum Quality: -4 on any part
Maximum Loudness: 60
Maximum Stress: 10% in any category.

Tips

-Race intakes and exhaust are okay for this challenge. It’s custom, yo!
-You’ll have a lot less time to practice the exact course we’re driving on, so get some general driving practice in.
-Take advantage of ABS!
-Cars may originate from any country, so use your own judgement on visible safety features like blinkers, crash bumpers etc.
-It is NOT RECOMMENDED to model the interior of cars for BeamNG racing as this tends to add weight in beam and makes the model more complicated.

Let me know if anything seems to be missing from the event rules here, etc.

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Trim ET seems a little high for MR to be viable. Also, am I allowed to use the Cappucino body?

No turbo for touge?