When the drivability is low, your car is prone to have a major accident a.k.a. crash heavily into something. And when that happens, if it’s unrepeirable you car will be out of the competition for that race. So the solution will be to incresease the drivability.
HOWEVER, I’m thinking I may remove all the major accident part, because is really derpy, or at least how it is calculated now. For example, if your drivability is less than 30 you will not be finishing the race, your car will be crashing very often until is unrepairable. What takes me to the other point, almost every major accident is unrepairable. It will be just easier to add to the regulations drivability >= 30. But I will not, because that would limit more the competition. And it really becomes an issue with heavier cars, because since those can have quite high power (over 700hp), it’s quite difficult to make them achieve higher drivability values.
So, TL;DR don’t worry about that, I will remove (or modify) the major accident part.
That’s pretty cool! I will like to participate… but rather until december because I really swamped with work right now .
EDIT: I just added a download linkin the OP with the tracks, both regular and with flying lap.
yeah… my car is pretty close to 30 drivability… all of them
[quote=“Vri404”]I’ve just done a small article on the AMWEC. if anyone would like to do an interview, I’ll send you the questions. If anyone wishes to tease their cars looks as well, send me an image. I’ll be covering this event closely (after December 20th, that is)
After some intensive development within our small sized team, we started entering our very secret Airfield track and did some intensive testings.
Our test drivers were fairly unhappy by the car at first. Our first engine, a V8 Turbo, taking the engine size rule to the letter, was spooling too late for their taste. Packaging was an issue aswell, and even with homemade heat insulation, the chassis in itself was being affected by this. Down to the engines collection, they said.
A smaller Inline 4 Turbo was tested aswell. It didn’t have the packaging issues from the former power unit. But the spooling was still an issue. And the aero engineers decided to take quite an interesting way for their front aero to hopefully increase downforce in this area, which still managing to cooling. The whole team didn’t know where to head at.
[size=150]Sauerkraut![/size], the chief engineer yelled. And it quickly went back to fashion.
And even if the engineers didn’t change their "aero innovation, Scirocco Racing is proud to announce their AP2 Entry!
Some might ask what’s the designer’s doing? Well he’s been fired. Function > Form anyway.
btw… now i’ve tested all my cars… it seems my fastest car… is actually the AGTE O_O, at least, in the green hell.
by about 7 seconds of my other cars… i just struck uncertainty to myself… good thing i havent submitted yet
I’m announcing my intention to join the AGTE class. GG has been quiet for a long time, but has truthfully been searching for a way to join GT Endurance racing properly as a factory team. The problem: none of the cars GG has ever made in house uses anything but full carbon fiber. Also, the cars GG makes tends to be 2.5-4 times as powerful as the cars raced in GTE.
However, we have found ourselves an excellent company to form a coalition, with whom we have fostered a strong relationship due to development of the hardcore version of the everyman’s supercar, the Znopresk Zeus. The Zeus is in fact almost perfectly suited for this kind of competition. The engineering challenge now facing GG to make the car as efficient and reliable as possible is a new one for us.
On that note, am I reading the rules correctly when I say that the more reliable the car is, the longer it takes to change tyres?
[quote=“koolkei”]question. the price limit if is $35000.
then is $35000.68 still in tolerance?[/quote]
Guess it will be up to Sillyworld. I’d be fine if we were to decide, although IRL it would probably be rejected
Your design looks better than mine anyway
Shame the lip can’t go wider than that
Is it because of that :
“Remember, a more drivable car is less likely to have accidents, and the more reliable the car is, it’s less likely to need repairs after those accidents.”?
(are we sure this is typed correctly? The way I see the syntax, that’s just equivalent to 0.484 * reliability, but the way you’ve grouped things implies a rather different intent).
I’m skeptical about why more reliable cars would need more time to change tyres. Offsetting the fact they’re less likely to need repairs doesn’t seem to make sense, so I guess the answer to your question there is no.
Also I just tried out the spreadsheet. I notice that even if the car goes into the pits for a repair, it can end up in the pits again as little as one lap later for a fuel/tyre change.
Is there a way to incorporate a calculation for strategy that allows us to nominate at what point we should just change the tyres/refuel so that we don’t end up doing pit stops on consecutive laps? It’s hardly efficient!
And another question: supposing I’m basing the race trim off somebody else’s production car (with permission). Just how much of the engine can I change? Can I replace the whole family?
Oh I see. Nah IMHO that’s the tyre wear formula.
I had the exact same idea about what you said on pitting. I guess it would be down to Sillyworld again, if he (or anyone here) can get the formula down. Guess it wouldn’t be that hard, but I’m too lazy and I’d probably not be able to find it
[quote=“koolkei”]question. the price limit if is $35000.
then is $35000.68 still in tolerance?[/quote]
Guess it will be up to Sillyworld. I’d be fine if we were to decide, although IRL it would probably be rejected [/quote]
I don’t want to be a rules-nazi, and for only 68 cents, I will allow it.
You’re right, acctually the formula goes like =22-((22*RELIABILITY)/1000) 22 seconds is the base value for changing tyres, and depending on the reliability (higher reliability, silightly faster tyres changes) it will vary it, but just a few miliseconds, it’s not a huge change. Eg:
Reliability: 50 change tyres: 20.90 seconds
Reliability: 70 change tyres: 20.46 seconds
Reliability: 30 change tyres: 21.34 seconds
I wanted the pitstops for fuel/tyres were differet for every car, and since we dont have a value that can make for that (like a engineering difficulty or something) I just used the reliability value.
I will try some ideas next weekend to improve that!
Now, the rules clearly states that they should share the same displacement and number of cylinder and valves. However, there’s three ways around that. The first one is to use the same family and new variant. The other one: you make a brand new engine with the same displacement and cylnders and same number of valves, and the third one, you create a really exclusive production trim, with the engine family you want to use in your race car.
[quote=“Lordred”]LHE is announcing their intent to join with a modified version of the Orbital Mk VI, a family luxury sport sedan available in two trims.
The Base SX8E, which features a premier interior an active comfort suspension system, and the SX8P which has the up-rated P-Series engine and an active sport suspension.
The race version has had all of the luxury bits stripped out and the SX8M95+ has been pushed to the limits of the design. Retaining all of the functional bits from the production unit, the race engine still features a VVL/VVT multi cam mode to help keep the engine curve as long as possible the profiles are 3/4 Race and full race. The bottom end features titanium rods to help cope with the higher revs the race engine will face, and the DFI unit was stripped and replaced with MPFI to follow GT race regulations.
The Orbital went on a nearly 600kg diet for the race and the well refined SX8 was tortured to its limit.
LHEs SVO team hopes for an exciting race.
[/quote]
i thought i was the only one going with FR cars here… well. although not on the AGTE class…
also
BOLD i thought there’s nothing said about banning Direct injection??? the rules said any form on fuel injection is allowed
Uh, Lordred, I don’t believe that that car is eligible for the AGTE class. The Rules state that the car must have 2 (or 3) doors. your car has 4, therefore ineligible.
Now, the rules clearly states that they should share the same displacement and number of cylinder and valves. However, there’s three ways around that. The first one is to use the same family and new variant. The other one: you make a brand new engine with the same displacement and cylnders and same number of valves, and the third one, you create a really exclusive production trim, with the engine family you want to use in your race car.[/quote]
Hum. This will be a problem. Going to have to consult with my supplier.
EDIT: actually no that’s OK, if it’s just same displacement, valves and number of cylinders, I can reengineer some VTEC, yo, into it and still be legit in the rules lololol
[quote=“koolkei”]
i thought i was the only one going with FR cars here… well. although not on the AGTE class…
also
BOLD i thought there’s nothing said about banning Direct injection??? the rules said any form on fuel injection is allowed[/quote]
I am aware DFI is allowed, but I was not personally aware it was dis-allowed IRL in many GT classes, so I stuck with IRL rules. Matters not as I missed the 2-door thing, and the body I chose doesnt have a 2-door trim option.
I’ve been checking over the maps. There’s something funny with the Green hell flying lap map, and it’s something I encountered when I was doing my own version for something separate a while back.
Let’s say my car does a 7:22 around Green Hell, original track by Der Bayer. Well, the flying lap version has my initial lap be around 7:46 and the flying lap around 7:43. What’s with that?
[quote=“strop”] Let’s say my car does a 7:22 around Green Hell, original track by Der Bayer. Well, the flying lap version has my initial lap be around 7:46 and the flying lap around 7:43. What’s with that?[/quote]
right… well then…
even if it’s wrong for more than 10 seconds.
i get the gist of your car time… im still waaaaaaaaaaaay slower than that
i was right to go for the way more reliable=less time on pits strategy
I honestly don’t have a clue as to how the car compares to the rest of the field. All I know is that I decided to team up with NormanVauxhall, because in my version of the story of the world this takes place in, my company has just finished a successful collaboration of an extreme version of Žnoprešk’s own supercar, the Zeus. You can read about the premise here, though I would note that the car was made in a previous version and so performed better than it would in this version.
That said, the Zeus GG Tune was basically turbo-fied, developing something like 1020hp from a 6L engine. That’s not compatible with the current tournament rules. But there’s no need for turbo: I figured it was quite easy to make 550bhp/ton from a 5.5L NA engine given that 1245kg racing car is quite easy to make in Automation, if you have the right base materials. Fortunately, the Zeus is almost perfect in that regard, except for the fact that its displacement is a bit too high. But it’s quite easy to debore and destroke in variants of the engine (I do hope that this is within the rules, as the engine family size has been preserved, and realistically, this represents a handicap for me anyway, as the engine will end up heavier and more expensive this way… worse, due to the engine size, I could not change the throttle body to throttle per cylinder as it wouldn’t fit!!!). What I did was to make this car as fast as I could, saving me the trouble of having to design my own car when the requirements are already not compatible with my company’s tooling processes (i.e. carbon chassis).