INTRODUCTION:
[Insert Upbeat Manga Music On GameBoy]
Hello there!
Welcome to the AUTOMATION EVOLUTION CHALLENGE!
Our streets are populated by vehicles called CARS
For some people, CARS are a hobby, others use them for RACES
First, What is your NAME?
Are you a BOY or a GIRL?
Now its time for you to pick your first car-I MEAN your STARTER! ( thats what its called… )
Then hit the TALLGRA… I MEAN TARMAC, tarmac, dont drive in the ditch…
PREMISE:
What if cars could “evolve” like creatures in Japanese Animes?
This stupid idea came to me and was quite fun to explore, I thought it had potential as a challenge.
for this challenge, you’ll have to build 3 or 4 cars, starting with a real world replica of a mediocre car and evolving it along a “creature type” path
exemple here with my 1998 ford escort se:
This is my first challenge, and I hope this will inspire others to pick this concept up and bring it further in the future
RULES:
#1 START WITH A REPLICA
you have to start with a replica of a real mediocre car, then evolve it up to better versions OR start with a replica of a car that fit as a “final evolution” and evolve it down to its “pre-volution” forms ( an old buick century making its way up to hypercar or a Bugatti Veyron making its way down to family budget)
Ex: I did a 98 ford escort
#2 CHOOSE A TYPE
you must pick a “creature type” from the following and stick the the listed market for the evolutions:
-Sport: [start] to [sport] to [super] to [hyper]
-Muscle: [Start] to [Pony B.] to [Pony] to [Muscle]
-Track: [Start] to [track B.] to [Track] to [track p. ]
-luxury: [Start] to [Premium] to [luxury] to [luxury premium]
-offroad: [Start] to [offroad] to [offroad utility] to [offroad utility + H. delivery]
If you choose to make 3 cars instead of 4, skip one of the suggested step after [start], doing the full 4 and performing decently in the challenge’s judged aspects would give you a bonus
(for my exemple with the ford escort, I chose sport type)
#3 DIFFERENT BODIES
Each car in the serie must be done with a different body familly, these are different cars evolved from the starter, not a line of trims
#4 WEAKEST CAR MARKET MUST BE:
Weather you start with the first form or the last, the weakest form must be one of the following:
-utility budget
-fam. utility budget
-commuter budget
-familly budget
-fun budget
-city budget
(*offroad B. L.sport B., track B. Premium B. and pony B. are not allowed due to how close they are from the next form or are a possible evolution of one “type”)
(**Start replica car’s market does not have to be SUPER competitive as it is meant as a real world replica and what the cars has IRL might not be seen as ideal by automation’s calculation, it should be at least somewhat green in its approved starting market)
(***suggestion: start with your real world first car, or parent’s car, something you have intimate irl knowledge about, this might make this more fun for yourself / add a nostalgia factor to your enjoyment)
#5 YEAR
Year can be anything as long as it is accurate to the starting car. The year stays the same for each evolutions
(ex: all of my cars are from 1998)
#6 INTERIOR
Cars must have at least a basic interior
-wall
-floors
-dash
-steering wheel
-pedals
-appropriate transmission control (manual/auto/other)
-appropriate seating
-some gauges
#7 SAME COLOR(S)
each car in the evolution line must have the same body color(s) to make them easier to compare to one another design-wise (my escort and its evolutions all have the same red paint)
#8 MODS ALLOWED
Mods are allowed, the only ones I don’t have are the steam locomotive, the RV the “prototype mod” the harvester or the lego fixtures (because the aren’t serious or not correctly scaled)
#9 ORIGINAL NAMES
Name of cars must follow a consistent logic that originate with the start car’s real name, puns and funny names are ok, but must stay clean (exemple:, I started with a Ford Escort, I picked a arguably funny definition for what an escort could be and chose synonyms for the evolutions: Escort, Courtesan, Concubine, Harlot, but stayed away from unsavory synonyms like Pro*****te or… you get the idea)
#10 TECHPOOL AND QUALITY
Techpool and Quality must all stay at their default value
(0 quality and +5 techpool)
#11 NO ENTRY CORRECTION
I dont want to be mean, it’s my first challenge, i want to keep it manageable, so double check before sending
JUDGING CRITERIA
This is my first challenge, so I’ll keep it small so I don’t bite more then I can chew, please bear with me as I am more of an artist then a mecanic or a math nerd and I want to avoid annoying those that fall in those 2 last category.
As previously stated in the rules, the start car’s market desirability isn’t too important, as the game isn’t a perfect 1-to-1 of the real world, I strongly suggest copying the real car’s specs for your own fun but I won’t judge that, to keep it simple on myself in case I get too many participants.
Each “creature type” is judged separatly
#1
First the cars must respect the requirement to qualify:
- Start car is at least yellow in one of the accepted starter market ( or in its final form market if the
challenge is done backward) and doesn’t score higher desirability in markets that aren’t allowed - Evolutions have best desirability in their specific target market
- No 2 cars uses the same body
- Years is the same for each car and fit the replica car ( first or last of the serie)
- Cars have basic interiors as per the rule
- Body color(s) is the same for each car for ease of comparison
#2
The performance part of the judgement will be based on the game’s market desirability and one key score per chosen “type” (sport=sportiness, muscle=0-100kph/0-60mph, track=test track time(in automation, automation circuit), luxury=comfort, offroad=offroad):
#2A
Main stat for the type has constant improuvement between each evolutions (exemple, sportiness between the escort, courtesan, concubine and harlot is improving by 18-to-25 point for each evolutions, from biggest change to lowest is a 7pts difference, the more consistence, the better)
10 possible points: best consistency get +10, 2nd and 3rd get +8, 4th and 5th get +6, 6th and 7th get +4, 8th to 10th get +2
(If less then 5 participant, I reserve the right to change this to 1st+10, 2nd+8 3rd+6 4th+4 5th+2)
#2B
Average improuvement between each evolutions (bigger improvement gets more points)
10 possible points: Biggest average improuvement get +10, 2nd and 3rd get +8, 4th and 5th get +6, 6th and 7th get +4, 8th to 10th get +2
(If less then 5 participant, I reserve the right to change this to 1st+10, 2nd+8 3rd+6 4th+4 5th+2)
#3
Design is judged as follow:
#3A
ACURACIE
-Start car accuracy to real world counterpart, attention to detail
-Design language is respected troughout each evolutions, start car can be recognized in each
-Design of each evolution is accurate to it’s target market (exemple: the Harlot is a ford escort,
but also a HyperCar)
10 possible points: 1st get +10, 2nd and 3rd get +8, 4th and 5th get +6, 6th and 7th get +4, 8th to 10th get +2
(If less then 5 participant, I reserve the right to change this to 1st+10, 2nd+8 3rd+6 4th+4 5th+2)
#3B
ORIGINALITY / STYLE
-Chosen body of evolutions have similarities to previous car’s shape (exemple: from escort to
harlot, the curves are similar, mostly in the front)
-Changes are progressive in the serie
( exemple#1: transverse front > long. Front > long. Mid)
( exemple#2: body color A-pillar > black A-pillar hidden in glass > no A-pillar, windshield flows into side windows)
( exemple#3: curves progressively more pronounced from car to car, car progressively wider)
-original adaptation of features to the evolutions new needs (exemple, the black trim behind the escort becomes a black grill vent for the mid engine concubine and harlot)
-overall design quality
10 possible points: 1st get +10, 2nd and 3rd get +8, 4th and 5th get +6, 6th and 7th get +4, 8th to 10th get +2
(If less then 5 participant, I reserve the right to change this to 1st+10, 2nd+8 3rd+6 4th+4 5th+2)
BONUSES:
-good naming (consistant to real starter car, funny/or/clever…) (possible +1 to total)
-doing the full 4 car series instead of only 3 AND maintaining a good performance anyway, good performance here refering to being in the 60% best performing entries in that “type” prior to counting bonuses (Possible +5)
HOW TO SUBMIT:
-MODEL name must be the creator’s name ( creative car names goes in the TRIM field)
-Cars are exported with the EXPORT button in-game
-Please include 2 photoscene images: side-by-side 3/4 front view with all your cars and another 3/4 rear (in case the car don’t load correctly in my game for some unknown reason)
-PM message MUST include; the chosen “creature type”, a list of the cars in order from weakest to final form with their market ( in case one market is skipped in a serie of 3), which is the replica and its year in case i’m not familiar with it (since you can start from weakest or final)
DEADLINE:
3 weeks from now
26 January at midnight
(UTC/GMT -5 hours)
ACCEPTED ENTRIES:
(will be edited in later)
-SPORTS TYPE:
-MUSCLE TYPE:
-TRACK TYPE:
-LUXURY TYPE:
-OFFROAD TYPE: