So, as the title explains, I’ve been working on the Automation Testtrack in 3D.
Currently got the track layout, walls, sand and water layout done.
Still need to do some details of course, and some nice textures. Also red and white tires need to be placed along the walls in case any of your cars crashes.
Render of V0.1:
Some action, 1 car pitting, 3 cars through the final turn onto the straight:
Wizzy, this is just too good. Waaaaay too good.
What program are you using to construct it?
Looking great so far
You can get all the 3D information (track camber, gradient and exact corner radius and straight length) from the track file, as detailed in this thread: viewtopic.php?f=36&t=3845
I suspect it wont be the nicest thing to work from, but its better than nothing
Thanks, I’ll take a look at it when I continue working on it.
If you need the x,y,z coordinates of the driving line, just tell me.
Nice, thanks for the graph! Also, Bayer, can you give me them? Much easier to model with coords.
Im quite busy at the moment, so I havent been working on this. I hope to continue anytime soon.
That looks pretty nice. Would we be able to see the car oversteering and understeering once this is done since is already calculated?
Will you be able to import your track results into this layout, and see it play out?