I was really hyped up for the new exporter update, but when I actually tried it out, it didn’t really work. the lights weren’t seethrough, the badges were just chrome squares, and the vents didn’t have any openings or indentations(see pictures(ill try to post the other 2 into the comments)). the thumbnail looks good though, it looks just like my car in automation. has anyone else encountered this issue and if so, do you know how to fix it? or is it just normal for the first version of the exporter and will it get fixed in an update?
I think I know how to fix this. Each fixture in Automation has a layer setting found inside the fixture’s gizmo. It is a number from 1 to 4 (upper left side of gizmo) and determines what fixture gets layered on top of another fixture when they over lap. Perhaps your over lapping fixtures have not had those layer numbers set for them. Sometimes, fixtures in Automation just work together but I think for BeamNG, those numbers need to be set. Also, if you have any fixture that is on one side of the car and not the other side, that will cause the same problem for the whole car. As an example, any fixture on the passenger side of the car needs to be mirrored or at lest duplicated on the drivers side and vise versa.