Hello Automation Forums
Brief Explanation:
I am creating an 80’s 4 cylinder economy car and I’m having issues with the 5 speed manual when it is exported to BeamNG. The issue is that no matter how I tune the transmission, it simply cannot shift in a normal sequence of gears like intended. Even on a flat surface, it shifts from 1st to 2nd, and then 2nd to 1st, and the 1st to 2nd, and then 2nd to 3rd, and then on to 4th and 5th. See the issue? It’s utterly undriveable. But worse, when faced with a hill or slight incline, it can be as bad as 1st to 2nd, 2nd to 1st, 1st to 2nd, 2nd to 3rd, 3rd to 2nd, 2nd to 3rd, 3rd to 4th etc. This is simply not reasonable and not necessary, because it has plenty of revs and power to avoid this. I see absolutely nothing wrong with my engines or transmission tuning, so what the hell is going on? Is it shoddy shift logic in BeamNG, or am I overlooking something major?
The 4 speed auto units work perfectly as intended. But interestingly, when this car has the base 2.2 carbureted engine, the 5 speed manual works flawlessly. However, when upgraded with a 2.4 FI engine and all other things being equal, the car falls apart in BeamNG and the game cannot figure out how to shift the manual transmission. Yet when I switch to “manual shift mode” in BeamNG I have no problems working through the gears and they all work fine.
So… any ideas? Or is this a failure in the relation between Automation exports and BeamNG shift logic?

