BRC 1976 - Under Pressure [E8-Q]

I think it was even somewhere in this 340 posts… You are right, fuel weight plus tyre wear and the fact your driver does not nail every corner. All this leads to slower lap times.
Now some times are faster than in-game. This is due to flying lap times.
So it all depends on circumstances like weather, car setup etc. For instance, your qually lap will be faster than in-game one but if you have high wear and low consumption, your practise laps will be slower because on your first flying timed lap you will have let say 1% less grip and still 50kg more than in-game.

I was running Na in second test and turbo in first and my best brc times are both in couple of tents with in-game times.

Ok, so… I’m really happy about the lap time now at huge eco settings. Can’t wait for next tests!

I’ve thrown the idea of an F1 engine in a road car right out the window and can’t be happier with my results, around 2:12.8 on the track for just over 580hp and 3.7km/l with just enough money left to buy the race team a decent lunch for the first event!
Considering it’s my first BRC car, couldn’t be happier.

I’d go with comparing only sector 2 and 3 times, since we’re doing a standing start in game.

At this point the benchmark is 38.55 and 47.82 courtesy of Puffster with very easy on tire wear but very hard on fuel consumption

well first sector time may not be significant, but it’s not irrelevant.

Be careful, this figure tells nothing about how much fuel will your car actually consume. For more info BRC 1966 - Gentleman Brobots Club [RACE 7 P&Q] - #102 by Packbat
If you don’t feel like calculating, you will see what I’m talking about in test on Wednesday. My guess is your car will be quite thirsty :wink:

That is good to know, @AirJordan! I have some work to do now. I’ve been going about tuning these engines in a way that is counter productive to what I actually needed to do.

Thing is my gearing for instance makes for first gear to go way into 130+ kph limit, meaning my 0-100 is about 7 seconds. You can lose 2 seconds per standing start lap just by moving the gearing a bit closer to low speeds. Now add to that the fact that on a flying lap the speed at which the car is starting it’s lap is way over 100kph, meaning I’m losing those 7 seconds or so to my acceleration off the line.

that’s not how i meant at all. and not how i see it.

if you can lose time in the first sector WITHOUT dropping your 0-60 time, that still means your car is faster in sector one, standing start or not.

While true, we are talking about a sector of a track that will not be used in the championship. Sector 2 is a fine example of straight line speed, while sector 3 is littered with slow and mid-speed corners. I’d gauge my performance on that.

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How does the rainfall in the weather forecasts relate to track humidity? Let’s say for example that the rainfall on Diepholz is around the 65% mark for a fairly long time. Does that mean the track humidity will not exceed ~65% in this time or simply that it will increase at a speed of “65 somethings” and stop increasing only when the rain stops? Or does it stop increasing at some other humidity value determined by some other formula(e) that is not necessarily close to 65%.

It seems logical to assume that you can’t reach 100% track wetness without a seriously hard downpour because the water will drain away quicker than it comes down.

In a similar vein, is it in some way possible to dictate what tires are to be put on at pit stops? Do cars automatically start on intermediates/wets if it is already raining at the start?

We then also have to consider the sort of tracks we’re racing on. The cars that do well in Sector 2 will perform well at Hockenheim and Spa, and the cars that do well in Sector 3 should be better on the smaller tracks like Norisring and Diepholz. Interestingly though, those tracks seem to be quite similar in that they have lots of very tight corners and straights in between them, meaning if anything that acceleration will be key on those tracks.

As for track humidity, I seem to remember it being the case that the value for rainfall was the same as humidity. Not sure how that changes over time though and whether this has all been changed for this season.

Hello.

I do have a car in the works and have been trolling the site once and a while but not posting very often. I really dislike the new forum system.

Is anyone interested in doing another car review for this race series as well?

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I wish I could test two of my cars side by side. I have two cars with very similar times and I am not sure which one is better. They are within half a second of each other.

Are those times in BROBOT with fuel weight and tire wear or are they in game values because I’m currently faster for both in my testing.

Good grief this budget is harsh! 3 days tuning a car and it isn’t even a ghost of where it started! And, with everyone getting down so low in times, it is also no longer remotely competitive…fml

my ‘i thought it would get top 10, 2:12 car’ ends up getting 13th…

that proves something.

Yes, they are. I’d also drop camber values to something like 0 to make sure you can do more than 1 lap at that pace.

I will post more detailed information about the weather system after the weekend. There is no way to directly say which tyres to take at a pit stop. The forecast can be used to time your pit stops not too early. Time a pit stop a bit after a major weather change and let the weather reaction thresholds do their thing to pit in the best moment.

The weather system had to be changed again because there was a major design flaw. That means the current forecasts will have to be updated. I try to create similar weather behaviour, but the weather will not be 100% identical. More information on that in a few days.

Hey welcome back to brc - budget racing challenge :wink: Since you missed first 300 posts (and I doubt you gonna read them) I suggest you don’t retune qebrc (I find that quite depressing I must say) car but build a fresh one and take a look at different bodies since some are few thousends cheaper and suddenly 10k limit makes more sense :slight_smile: