Please note that one 5-star rating for each player is not counted (the vote for yourself), even though shown as a vote in the table. One player (WelcometoCostcoILU) is out of the challenge, due to not voting and not providing a car for Part II.
All your major competitors are trying to boost their sales by being successful in the very popular British Touring Car Championship - so it’s a must for you to join as well! Build a Super Touring Homologation Special and prepare it for the races.
must be built as new trim of car model from Part II (i.e. no changes to chassis tab and body family)
trim year 1994
at least 4 doors
car length 4.20 m or more
2wd only (RWD and FWD is allowed)
no automatic gearbox
tires: Semi Slicks Q0, max width 225 mm, diameter 650 mm or smaller; profile at least 50 or higher
please do not morph the wheel arches wider than the original car design - except if it is absolutely necessary to house the 225 mm tires
aero quality: 0
no active aero, no cooling flaps
sum of downforce front+rear (from test track tab): <= 100.0 kg
no ABS/ESP
only passive suspension parts (only top two rows of springs and damper choices)
car weight at least: FWD 975kg; RWD 1025kg. Go wild with negative safety and body quality to get close to this mark.
engineering time: 90.0 or less
1 seat is enough
it is encouraged to keep the basics of the original car design from part II
race car liveries are encouraged
Engine rules
must be built on same engine family as part II, with the exception of the following rule:
you are allowed to clone the engine family and switch the head type/valve count to 4 valve DOHC. The rest of the family must stay the same. If you already have 5 valves from the previous round, you may keep them. You are allowed to switch to 4 valves if it makes life easier for you.
engine variant year: 1994
engine size: 2000 cc or smaller
no titanium parts
no VVT/VVL
must be naturally aspirated
rev limiter: max. 8500 rpm
Fuel 100 RON
loudness <= 80
catalytic converter required
engineering time: 115.0 or less
recommended reliability: > ~30 (engine failures might still happen above that - you’re just reducing the chances for that to happen)
top 10 cars of race 1 will start with reverse grid in race 2
Success ballast adjustment after each race, based on last race performance (1/3) and current championship position (2/3). Weight penalty up to 9% of total car weight.
Hint for the old farts experienced BRC players: Tyre wear has been reduced (factor 0.5) compared to previous challenges.
Submission
Send your exported car file to me with the following naming convention:
Model name: Rivals - “your name”
Trim name: “car name”
Please add your name next to your preferred car number in this list: Google Spreadsheet
Don’t forget to also put it onto your car (although it is not mandatory to do so).
DEADLINE (Part III): 13th of August 2020, 06:00 a.m. CEST
Just to clear it up, the cars are the race variants, and not the road variants, a super tourer rather than a super touring, if you like (The Vectra reference there lol)
Iramitsu’s engineers were already suspecting something like that, so a Shōri VSR version of the Koi is already under development, ready to show how much boring but good engineered cars can be dominant
Iramitsu Jidōsha, Building the future, one step at a time
I don’t know exactly what you mean with the abbreviations, but I guess it is about the suspension choices in the chassis tab. If yes, then yes, they must stay the same, as you are just building a new trim of the model.
The sentence you quoted is about the visual design - it would be nice if the cars look like the cars from Part II (maybe with a different body variant choice if you want).
Titanium conrods are not available in the sandbox by 1994, but billet steel cranks are, so this restriction should be extended to outlaw anything that requires a CNC shop.