Car Designer: bodies organization

Good idea, though I would want to filter by enginebay size for example. I think best thing to do is to work with a dropdown menu, where you can select what filter to apply?
Enginebay size, Bodytype, carlength, amount of doors(asc. dsc.) etc.?

The expending body selector is quite awesome though. Would really like that!

Would filter by type fit the intentions of the devs?
last I heard was that each shell would have variants based on them in their sub menus, e.g. the Skoda Fabia inspired shell has both a hatch and estate when selected.
Also there was talk at one time of a quick swap function make a variant the same platform.
I do think some sort of size filter would be useful.

I know that that filter could be interesting but you really are building a car for some needs, not an engine for some needs…

[quote=“WizzyThaMan”]I think best thing to do is to work with a dropdown menu, where you can select what filter to apply?
Enginebay size, Bodytype, carlength, amount of doors(asc. dsc.) etc.?

The expending body selector is quite awesome though. Would really like that![/quote]

Dunno if i’m reading correctly but the filtering process in that example would be click on button body type and next click on any checkbox if needed.
After filters being applied you can expand the bodywork window to get a better view of bodies.

That’s the trick about this, what filter would be needed and useful. A UI full of useless filters is just plain awful.

[quote=“maffc”]Kat I heard was that each shell would have variants based on them in their sub menus, e.g. the Skoda Fabia inspired shell has both a hatch and estate when selected.
Also there was talk at one time of a quick swap function make a variant the same platform.
I do think some sort of size filter would be useful.[/quote]

I think adding more bodywork type buttons would not be a problem. Really that’s the easy one.

ED: Anyway it’s easy, post what filters you would like or think could be useful.
It’s only an example :slight_smile:

It would be nice to have some more molding ability with a pinch or lock feature. mold something one way, lock or pinch it there, and then mold some more… i’m not sure if you get my meaning.

No not really…, It looks like you are talking about a design process but… :question:

I like the idea of a bit more control over shaping. But that doesn’t really belong in this thread.

Back on topic, though, I like the filtering idea by type, decade, and even engine bay volume. As for the “retro” effects being discussed…it’s going on today with the rebirth of the late 60’s muscle cars and even to some extent the Chyrsler 300 as a throwback retro styling. Using a 1
60’s body (or even a 40’s body ie PT Cruiser, HHR, SST, and probably many others I am not thinking of right now) should not have any real penalty. They may focus on a smaller target market, but they are hardly a safety or prestige issue. Unless I misunderstood the conversation.

IMHO, the BMW 1, 3, and 5 series has maintained a “shape” over the last 40 years. It has smoothed out quite a lot (for aerodynamics, efficiency, and performance), and is far less boxy, but they are essentially the same overall shape as they were in the 60’s-70’s. You can certainly tell a 2014 from a 1975:

from a 1987:

from a 1995:

from a 2008:

but you can certainly identify a BMW by it’s iconic characteristics which are shared by nearly all of their cars. They definitely do not suffer from serious safety issues, nor do they have a lack of prestige for holding the line on said characteristics. Just my two cents. :slight_smile:

Well you are talking about interioror non-visible things.
I agree with your story. But the most iconic on BMWs is that front grill, with the 2 grills (or in automation: vents) that make it look like a BMW.

I think we should be able to filter on quite some things, as I explained before.
Era, enginebay size, wheelsbase, modeltype (hatch, station etc.) and some others are things to seriously consider.

[quote=“WizzyThaMan”]Good idea, though I would want to filter by enginebay size for example. I think best thing to do is to work with a dropdown menu, where you can select what filter to apply?
Enginebay size, Bodytype, carlength, amount of doors(asc. dsc.) etc.?

The expending body selector is quite awesome though. Would really like that![/quote]

What did I read there?!?!, Sorry Wizzy a stupid misunderstood. As I’ve answered maffc before, agree that we need filters, but ‘useful’ ones (work for the devs) :stuck_out_tongue: :wink:

[quote=“WizzyThaMan”]…]
I think we should be able to filter on quite some things, as I explained before.
Era, enginebay size, wheelsbase, modeltype (hatch, station etc.) and some others are things to seriously consider.[/quote]

I think that we need some filters and a sorting system.
The problem I see with (e.g.) engine bay size and wheelbase is that they can be so diverse…, the devs should implement a droplist (or something alike) with predetermined values…, and what would happen if a mod is out of those values?, even after an update it would require a review (if everything is in place - a boredom-). I think these ones would be in the sorting sys side.

You ‘said’ rebirth, and thats the key between an old model and a new one with resemblances of the past. The old model would get a penalization/bonus (due its long life in the market) and the revamped model, nothing at all. Good examples were the Beetle, Mini, 911… as have been said previously, and could go along with becoming a classic car…

PS: and sorry guys if sometimes I may sound a bit rude…, I’m trying my best english :blush: :slight_smile:

No problemo Senor. We understand what you are trying to say.

Yes Enginebay size might look a bit dull and boring, but if you implement a bodytype filter, an enginebay filter is just as easy to add. Not really that much work.
Usefulness however, is another thing. Yes Enginebays may not be the main thing you want to filter out, at least, when playing campaign, but when I got 200 models in there playing sandbox, I might want to get a car that can fit my 8 liter V8 twin turbo charger, so I want to sort them on enginebay sizes.

[quote=“WizzyThaMan”]No problemo Senor. We understand what you are trying to say.
Ok Wizzy, ty.

[/quote]

You’re right…, I was only focusing in campaign scenario.