I’ve just installed the game after a 4-year break to see where things are at.
One thing that seems to persist is the cars standing on their tires as if on stilts.
I’ve read a number of threads on this regard, both on Reddit and on Steam and the suggestion is that it is caused by the chassis, with ladder being the tallest. However, neither then nor now can I get the cars to look like they should, no matter the chassis and/or the suspension type.
Thing is, when I first start designing, the stance looks right. Once I arrive on the trim and fixture page however, the car goes up like 2-feet.
Should’ve taken a screenshot to show you what it looks like, but I’ll add it later.
On BeamNG especially, it looks pretty ridiculous.
The default is a low rider and not a “realistic” height for most cars. And yeah, with solid axle even in the back only you can’t get very low. That’s just not how production cars are built.
The issue is that you’re using a solid axle in the front. You cannot go low without independent front suspension.
A solid axle needs to sit below the engine and cannot fit on either side like independent suspension, hence the high ride height. Front solid axle is only for large pickup trucks and off roaders that need the rugged capabilities of it.
Just for the record; I have progressed through the design steps in the hopes that the look would eventually “snap” into place, to no avail.
Edit: Upon further testing, I have noticed that you need to change the ride height manually under the “Suspension” tab, after swapping suspension types. I wrongly assumed it would revert to what would be an acceptable height for the given suspension, to show the visual difference if nothing else.