Comftable but sportive and dynamic car

Hi.

I’ve tried to make a lot of setups in the car suspensions (with front mcpherson and rear double wishbone), but the maximum result of handling is -1.7, and the car is very unconfortable.

Which is the correct setup to have a comfortable, but sportive at once car, suspension setup? (I don’t understand the tutorial about suspensions).

Thanks.

[quote=“vmo”]Hi.

I’ve tried to make a lot of setups in the car suspensions (with front mcpherson and rear double wishbone), but the maximum result of handling is -1.7, and the car is very unconfortable.

Which is the correct setup to have a comfortable, but sportive at once car, suspension setup? (I don’t understand the tutorial about suspensions).

Thanks.[/quote]

What do you mean by “-1.7”? Do you mean 1.7 Gs? Are you talking abut the car’s stats?

In the next update, there will be preset suspension options for players to pick from. This way you can set up your car according to these presets if you aim for sport or comfortable rides for example.

It’s always a compromise: A very sporty car will not be comfortable. You have to decide how much sportiness you want to sacrifice for better comfort. And the same suspension setting will probably give totally different results if applied on another car. If there was a perfect solution, every car in real life would have the same suspension settings and there would be no need for engineers.

I will say a car like BMW or Mazda or Ford (good car corner pass but comftable).
The 1.7 is the car handling value, no cornering.

You sure you mean Mazda and Ford? I dont think that the Mondeo, Focus or 3/6 are any sporty… I agree with some BMW like the 1series Coupe or 3series - but they are not that comfortable…
Also: What car handling value? There is none, so keep your facts straight and dont talk stuff like that. 1.7g would be a car that corners very well, however if its 1.7 Sportiness, you just build the worst thing I ever saw - even a 5-minute family sedan I built had 17 Sportiness.
[size=25]Car Handling value… dude what game are you playing, not Automation thats for sure[/size]

I’m wondering whether what vmo means is the “dynamic response” variable (which seems to always be negative), if so, that question was recently asked and we were advised not to read into it too much just yet!

Is this one.
The problem is that the information of tutorials are uncompletely.

Dynamic response is easy stat i know how it work!
Lot mass and long car means bad response, very logical. Make it shorter or lighter or both and you get better stat

[quote=“Trollercoaster”]Dynamic response is easy stat i know how it work!
Lot mass and long car means bad response, very logical. Make it shorter or lighter or both and you get better stat[/quote]

I say this, because I’ve a -5 of dynamic response in a hatchback '00 car (search Montes Urban in the Automation forums) and weight 1200 kg, and the engine (according to the reviewer) is wonderful, but the dynamic response… bad.

I’ve sued a alluminum frame and body, front McPherson, independent struts rear…

Vmo… its not -5 - its just -5% :wink: Anyways… lets try something using this body:

So we go for something pretty standard - 2L DOHC, Direct Injection - some modern sporty ECO-Hatch.

This took me 5 minutes to build - MacPherson front, Wishbones back - FWD Transverse with 1.3tons and 105kW. Chassis and Body is full steel.
The suspension setting does not change that value by a lot - so that not the issue. Lets take a look at the tyres! Oh its 195/50 R15 Semislicks! Well lets see what happens if i put on 195/75 R11 Semislicks on it.

Logically the car does not response so well anymore thanks to the high tyre wall. The compound is not so important there - the impact of it is rather small. Changing to 145/100 R11 changes the Multiplicator to -0.5%. Enough about tyres - lets try to change the weight! And use a aluminium body and chassis.

So we gained +0.2% with 200kg less weight! With a full carbon fibre car (900kg) I got to +3.1%. Lets revert to the normal steel chassis and try a different body - keeping the same weight and power.

Lets go for this one.

1.3tons and 195/50 R15 Semis, but shorter wheelbase. Changing to aluminium has the same effect as before - +0.2% with 200kg less weight.

Also beware - there are two Dynamic Response stats - one in Tameness and one in Sportiness. And i dont see that stat as vital important - in the tycoon part of the game only the big stats like Sportiness, Tameness etc. are important - all those multiplicators probably wont taken in account. But thats a different story.

Trollercoaster was basically right there - a very light and short car (Lotus Elise anyone?) is way more responsive compared to a heavy and long car (Like a BMW 5series) - Suspension does not matter - the BMW can have the ultra-highend stuff and still be unresponsive. You say the tutorials are not complete? Thats right, spot on observation.
In the first post you said “Which is the correct setup to have a comfortable, but sportive at once car, suspension setup?” - that had never to do with dynamic response - only with the main car stats. The answer is still easy - make it sporty and then put in some better interior and entertainment in it and soften the suspension slightly.

//pyrlix

Thanks Pyrlix for your help :slight_smile:

Pyrlix, I’ve tried your steps, but I’ve a -2.6% minimum.
I need more info (settings) of the tutorial, quality sliders and year.

The dynamic response stat is not balanced in the current public version. Better wait for the next update.