Firstly, I apologies in advance if either of these questions have already been asked,
Ok, so my first question is,
As in the game Detroit, I expect that there will be some sort of market competition modeled.
Given that for sure, I’d expect that you can not use real names or logos etc, or reference real cars;
How will you convey to the player what the competition is in terms of brands? As in, will you have just several specific rival companies as in Detroit? Or maybe many, many rival companies as in the real world? Or will it be a less direct way of showing it? for example, showing the market percentage the player holds without listed who actually holds the rest?
And also as part b to that one and something Detroit only did moderately well. What information would the player have about what the competition is in terms of the actual competing products?
Also, as for my second question,
I have read that you will be able to pick, to more or less of an extent where your company is based. Given this, how will you enable say, a player to start off and have an enjoyable game when starting in the more remote locations. Noting that I couldn’t find data on car production for say, the 40’s. My initial thoughts would be either have a small customer base that the player can there or there abouts survive on, or, alternatively, start the game at a later date; similar to how football manager starts the game close to your season start. Possibly the car industry was more developed than I think at the time the game starts so this question might be irrelevant.
Thank for reading!