Consoles or even tablets

Hi, I would like to ask if you are thinking about create this game on consoles or even tablets? I mean when full game came out like in 2015 or later. just for info

[quote]6. Are you coming out with a Linux/Mac/Android/IOS/PS3/Commodore 64 version

Windows PC Only I’m afraid, Its a big enough project already without having to worry about other platforms![/quote]

this game is made by a very, very small team, and when i say small it’s not 20, it’s not 10 people, it’s actualy 4 (correct me if im wrong)

If i remember right its 3 :astonished:

Mostly 3, yes, our engine programmer mostly works on her own company’s projects these days, as we don’t have much work for her, seeludussilva.com

Consoles are way out of our reach, the dev kits cost hundreds of thousands, and It’d also require pretty much rewriting the entire game on a different engine and completly reworking the UI for controller use. I’d figure in $5 - 10million range, easy.

$5 to $10 million -dies- YOU CANNOT BE SERIOUS!

Considering we’ve already gone through around $100k or so on a project that only has 2 paid developers, who were unpaid for most of the project, doesn’t need any dev kits, doesn’t licence an engine, doesn’t have any publishing costs, only develops for one platform etc… Yeah, $5mil is entirely reasonable for console ports I’d say.

O_O thats scary…

Daffy are you a Multi Millionaire?

Anyway thank you for your answer and I appreciate what you are doing and I can’t even imagine how hard it must be to develop game on your own with 2 more guys. God bless you :slight_smile:

I hope all the preorderer are helping you !

If we were muli millionaires, I think we would have hired more than just ourselves.

On clearing up the team.

We have Killrob, who is our awesome producer/QA manager. Without him, automation would not have anyway near the quality it has now. Myself who does all of the programming. Daffy who arts, and Jaye who manages translations and fixes game engine problems.

Currently only myself and Daffy are paid, but we are working on that!

thanks for that Zeussy :slight_smile: you have sorted that out for me :slight_smile:

Well, with the recent anouncements of the PS4 and the New Xbox both running AMD processors and AMD graphics, maybe after you fully release the PC version, you could loook into porting it over to the new systems. You could probably do it with just the indie developer tools when they are released. I know Xbox runs off a slightly modded directx structure, so if you guys are already using DX APIs, then a quick and easy port may not be out of the question. But, again, that is something to look at down the line. I just think you could rake in some much deserved extra money from selling copies on the Playstation Store and Xbox Live.