MUSTANG BABY!
The 10sSport has been updated. I finally figured out what was causing the high ride height; apparently the game sets the ride height according the the lowest point on the middle body material, which I had at the bottom of the doors so people could easily put a fixture across the full length of the sill. That’s been fixed now as well as the wheel flare morphs on the shooting brake.
That’s a shame, it was a good idea because the zones cutting off make certain things like funky side-pipe arrangements virtually impossible!
WHAT!? plz export this car m8
My workshop it doesn’t work.
The latest 3 mods I can’t download.
10sSport: https://www.dropbox.com/s/c8wvdia0s9gzlb5/10sSportCorvette.zip?dl=0
Wing02: https://www.dropbox.com/s/txo0zoavygo6c8g/CorvetteWing02.rar?dl=0
Wing04: https://www.dropbox.com/s/0i0kr9tk2lf20a6/CorvetteWing04.zip?dl=0
Vent01: https://www.dropbox.com/s/vbm18vjufuggivm/CorvetteVent01.zip?dl=0
Not sure if you can do anything about this now that it’s UE4 vanilla, but your HK/T/G has a savagely small engine bay, as in, can’t fit a 202 in there. I’m only putting this here because there are 3 threads with the same title, albeit for different bodies.
I never sent that to the devs, you sure you’re not getting it confused with the vanilla HD/HR body? That couldn’t fit a decent sized I6 in Kee either.
My mistake, then, Sorry.
No worries.
80s Executive sedan:
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1129627051
Standalone: Dropbox - File Deleted
This mod is perfect for executive cars from the mid-70s to the early 80s and easily fills the gap between your other mid-70s sedan bodies (one larger, the other smaller). I bet this latest body will end up being used for all manner of classic cars from that era.
Looks like you could replicate a Opel Rekord/Commodore with that one. Nice.
Dat variant abundance! Me likey, definitely. That’s some very useful body, thanks
My fixtures are coming to UE4:
http://steamcommunity.com/sharedfiles/filedetails/?id=1164313935
Unfortunately I’m still having trouble with bodies, will upload 10sSport as soon as I figure it out.
Looking good, but I think it could use some more polygons. UE4 can cope with a lot more, so you can easily smooth out those kinks
True, I was focused on getting it working with multiple variants (my first attempt I got the family and fixture GUIDs mixed up), now that I’ve got that figured out I’ll update it and create some new fixtures as well.
BTW, when I try doing a body, I get the thumbnail folder in the content browser as shown on the wiki, but when I try sharing it it doesn’t include them. It instead creates a new folder outside with a JPEG of the thumbnail. Is this supposed to happen or is something going wrong as I can’t get the body to show up in-game. I assume it’s because it’s not including the preview thumbnail which the wiki said I needed.