Not as many sales as I was hoping for but I made profit and captured 3rd place in market share.
My question is who is insane enough to call my car a “super car”? I got .26% market share in the super car market. My car only has an 87HP engine in it! But overall my car did exactly what I expected it to do and put a good showing in most categories I aimed for with a surprise bonus in the offroad categories.
Now the question is what to do with the other 550,000ish cars… I guess I will cut the price to $10,900 and keep selling them. They only cost about $6,900 each to make and R&D as well as factory and tooling are all paid for now.
Does anyone know how big the customer pool was in the end?
… I did not expect that At least i made a (ridiculously small) profit, i should have gone for a cheaper version of the Achernar. Awesome challenge by the way, it was interesting looking at the market reacting to 50 different awesome-mobiles
Great first round of the CTC! Weird seeing that on average people built pretty reasonable cars xD
Here my prize-winning car for you to check out if you want: Killrob - Rev0.lua (74.3 KB)
[quote=“GenJeFT”]
My question is who is insane enough to call my car a “super car”? I got .26% market share in the super car market. My car only has an 87HP engine in it![/quote]
I wondered about that too but after a while at least dream it as a customer that didn’t find the car he/she was looking for and went with something else…? If you check it another way. There was many cheapish small cars on the market. The expensive ones got 0% of the small cheap car markets… I really don’t know how this is working but seems to be logical.
Edit: Although it’s quite hard to imagine a customer which is going to buy a super car but couldn’t find one and then thinking: “F*ck it! I I’ll go and buy this 87hp shitbox.”
[quote=“GenJeFT”]
My question is who is insane enough to call my car a “super car”? I got .26% market share in the super car market. My car only has an 87HP engine in it![/quote]
I wondered about that too but after a while at least dream it as a customer that didn’t find the car he/she was looking for and went with something else…? If you check it another way. There was many cheapish small cars on the market. The expensive ones got 0% of the small cheap car markets… I really don’t know how this is working but seems to be logical.[/quote]
After looking at the number of cars made I think it has something to do with the fact I made about 1.3 million cars.
I picture a scenario like this.
“Honey! Lets buy a super car!”
“Sure dear!”
(couple gets to lot)
“The lots empty!”
“There is that car dear…”
“Well **** it, we will buy that”.
That scenario will probably work in any market my car did surprisingly well in… The “its the only car on the lot” scenario.
The Žnoprešk Zap! is the compact car of the year 1988 and the most selled vehicle on the world. (boring as only Toyota Corolla could be XD)
Behold the compact master
I’m very happy to have achieved the biggest marketshare, I was aming at it and I was also very lucky to guess correctly the factory size. Amount of car selled: 727,452 - Production cap: 762,893
Sure, the time will change. In addition to that I already have a list of things I want to improve. For example, I want the use of quality sliders to cost engineering time. But I won’t change the single car per player limit because it’s still some work to do even with one car per player and things will get very messy and no one could overview things anymore. It’s already a huge pile of numbers.
Also, if you only have one entry, you will spend more time on it. Quality instead of quantity. Some players should indeed take more time on their entries. There have been nearly no rules and still some players cannot name their files properly or copy the right data (or all of it) from the spreadsheet. The participation process will be reworked, too, to make it easier for the participants.
Understandable point, I can’t imagine running this thing not to be time consuming. BTW do you have any specific year in mind for next competition? Wouldn’t hurt to experiment a bit .
I guess the quality costing engineering time is because of my liberal use of quality where it mattered and didn’t cost a fortune, especially in PU
But wasn’t the PU increase meant to simulate ahead of time penalty, and engineering time (R&D) would reduce this penalty? At least that was how I imagined it, with all those free tech sliders in scenarios, either you pay the fixed R&D or you pay for it in every car you make. What you propose would double that penalty…
In addition to different date, different market segment sizes would be interesting (think India instead of US, or something completely different like 50% of the market wanting hot hatches)
I think I would have to agree. One car is more than enough for most of us to deal with.
On a side note, I’m curious what % of the cars used DOHC/OHC/OHV, Carbs vs EFI, V8 vs I4/I6, etc.
Mine was as close to an LS3 as I could get in 1988, a carburated OHV V8, like any *responsible *American would produce. Of course, the engine cost $27xx.xx to produce 400+ hp because of the date. It was under 100 hours though!
[quote=“07CobaltGirl”]I think I would have to agree. One car is more than enough for most of us to deal with.
On a side note, I’m curious what % of the cars used DOHC/OHC/OHV, Carbs vs EFI, V8 vs I4/I6, etc.
Mine was as close to an LS3 as I could get in 1988, a carburated OHV V8, like any *responsible *American would produce. Of course, the engine cost $27xx.xx to produce 400+ hp because of the date. It was under 100 hours though![/quote]
I used a 10L V8 for MAXIMUM Prestige. With focus on a linear curve for MAXIMUM Comfort.
oh well… it was fun anyway… and while I did loose a bit of money, I like to think that I held back a few models in a bunker and I’ll start selling them to collectors in 50 years.
Some interesting results. Thanks for hosting the competition Beyer.
It looks like my car was a little bit cheap but my factory was much too small. Overall I fell pretty good about a third place finish in the Track Day segment (albeit by the narrowest of margins).
.lua file is attached for anyone that’s interested. Corto GT - Rev0.lua (105 KB)