One question about development (engines, chassis…) costs.
Have you considered how to simulate them?
For example, lets say that we design and build a new inline 4, EFI engine.
The target is for general purpose, so we design it to use unleaded 95RON fuel.
Ok, now we want to build a more powerful and with better mileage engine. And we consider several options:
- Tune our recently built engine, just the electronics: retard the ignition timing (so it will use 98 RON fuel) and maybe increasing the turbo boost. This would be a very cheap option: we don’t have to desing new parts, just tweak the electronics and proceed with the regular testings (dyno, lifespan, etc).
- Use the same engine but updating it. For example, adding direct injection and VVT. As the bottom-end is the same (block, maybe pistons, etc. if they’re not underated) we have only to adapt the new parts to the old engine and tune it (injection, ignition…).
- To develop a brand new engine from scratch. Obviously, it would be the most expensive option even if we don’t use state of the art parts (i.e. a bigger block with same technology as the previous one but that needs specific tuning as the specs are completely different).
It’s just an example but it’s to show how almost all carbuilders work. For example, VAG designs one engine and over it, they build several versions, having finally a wide range of engines with different HP, mileage and price with little cost for them.
The same goes for chassis: it should be cheaper to buid lots of car models (different size/segments, styles…) from the same chassis (returning to VAG: Audi A3, VW Golf, Seat Leon, Skoda Octavia, VW Golf Plus and Touran, Seat Altea and Toledo) than designing 8 chassis for 8 models.
So, will Automation be able to calculate costs in that way?
Regards!