Diesel Engines

I saw in the FAQ that if diesel engines were added they would be DLC. So i am wondering how much DLC would be priced around assuming it is going to have a price tag.

P.S. I want to make a IDI444E (indirect injection diesel 444 cubic inches that is) Meaning that indirect is the injectors force fuel to a bowl that swirls the fuel in a way then to the engine creating high compression diesel engines for hard work. :smiley:

No idea, as that’s a pretty long way off, still gotta finish the car design and tycoon aspects of the game. But I’d expect a pack of DLC stuff to be ~$10 or less

Thanks i’m happy to see that it shouldn’t be way to much that’s all.

How about trucks? Are we gonna get to build trucks?

Light trucks (Pickups): Yes. Heavier ones: No.

Sweet, I can’t wait for that! How light are we talking? Up to 3-ton?

A picture with all the upcoming materials and frame-types was published on the Automation Facebook page a while back, among all the different types of chassis there was, the ā€œLight truckā€ type was among them. Given that we know where these guys are from i’m guessing the trucks will be in the range of everything from VW Caddy and Dacia Pickup-sized to mid-range sizes as Toyota Hiluxes, Mitsubishi L200, Chevy S10 and those with the capability to have single cab as well as double cab, Pickups to perhaps in the larger size of Chevy Silverados, Ford F150’s perhaps F250’s and Dodge RAM should be possible since we have V8’s along with I6’s and I4’s to put under the hoods, fitting different sizes and weights. I also have a nudging feeling we will be able to make small and medium sized panel trucks and vans, from the smaller types like Renault Kangoo and Fiat Fiorino to mid sized like Mercedes Vito and, by chance, stretch things up to maybe US-vans like Chevy Van and Ford E-series. But that’s probably the upper limit. Placing a V8 in a Caddy-sized small pickup would be quite dumb, but quite amusing too!

This is just my guess, but since you can make a rather large sedan car in the current car designer as well as small hatchbacks i don’t think it’s too far-fetched to assume that the truck-chassises(?) would be somewhat scalable too from small to mid up to rather large, but im guessing a full-size american sedan or a Mercedes S-class is the upper limit for the regular cars, i would therefore assume that the upper limit for pickups would be set at the american trucks we’re used to.

As for diesel engines it can be quite hard to implement as a diesel is fundamentally different from a gasoline one, more so in the old days if yore than today. Moreover, diesel-engines for me is more of an engine you normally see exclusively in fleet-type cars like the postal delivery cars, taxis, small-box delivery companies and so forth. Only in the last 15 or so years the diesel has boomed in popularity among private customers as nearly all cars before 1990 was exclusively gasoline, excluding Mercedeses and Opels of course, but even there the main selling block was gasoline-engined.

I really hope for diesel engines but i really would like to see them accurate since diesel in simple terms is compression only and gas is high combustion. I really don’t want to see any past 4000 rpm since that’s crazy for a diesel engine to hit that is were runaways start at. If those engines in the game hit that it would be cool if the editors added runaways though.

Cargo Vans?

Vans and small delivery cars will be in, if I am correct.

What will be in game pretty overlaps with what you can drive with B category european driving licence.

Turbocharged users will also have to pay for this then??

Yes, it does mean that. It is several months worth of work (I’d estimate 4-6 months) to get diesels into the game and properly balanced, and we can’t do that as part of Automation 1.0.

True, just wondering, will all the other engines (electric and hybrid etc) be released in the same DLC ā€˜pack’ or will we have to pay for each engine type, because $10 (Ā£5) is a bit steep for just a electric engine pack and so on.

is 5-10$ too steep for half a year of work? :slight_smile:
Doing electric and hybrid right will not be easy. It will definitely not be in the same pack - if it’s released at all.

Note: Please read the FULL post before commenting.

I appreciate it is hard work, but a reasonable price would be about 5-6$ for just one type of engine, so 5-6$ for an electric DLC pack and 5-6$ for the hybrid and so on…

… I’m just worried that i’ll start paying in excess of 45$ (Ā£25) on top of my initial 35$ (Ā£20) preorder, which is 80$ (~Ā£45) :open_mouth:

Now hear me out on this, I know this is very much still WID (Work in development) and this is based on current facts from the FAQ and this thread but to be honest, I find it a bit shocking that i’ll end up paying this much Minimum But once again this is based on current facts so it could change in the next year or two.

I do appreciate the developers and what such good work they do and that they need the money, but I just hope you appreciate my concerns as an end user.

The features of the full game are what they are, and they have not changed during development. All other engine types are not viable for us to include into Automation 1.0 and we’ve never said otherwise. When you preordered, you paid for Automation 1.0, not Automation 1.0 plus ā€œall additional content which we may be able to produce after releaseā€.

You are definitely not alone in having some resentments towards ā€œevil DLC making games expensiveā€.
Truth is: a) you’ll get what you pay for, b) we are not hiding content from you, c) we don’t rush anything to sell patches as DLC, d) you don’t have to buy any DLC whatsoever, so your game will not in fact cost 80 bucks if you don’t want it to.

DLC needs to be and will be priced such that it is viable for us, which means that we need to at least break even plus pocket change. What that price will be remains to be seen, if we can continue at all afterwards.

One could argue that adding free content after the game releases (on top of little things we’ll definitely add for free if we can) actually increases the sales. I would argue against that. People who really like diesels or hybrids will probably buy the game regardless, as the game’s topic and game mechanics cater to that demographic anyway. So what would we really gain from adding diesels for free, for instance? Apart from unpaid bills? Happy customers? Yes, sure, but if they are not happy with the main game, then diesels probably will not change that.

Of course we do weigh in common concerns like yours into our decisions, but in the end we do not live in happyland, where ponies poop rainbows.[size=40] (Cats do!)[/size]

Everything said [size=20]after repeating it the 300time now[/size]

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