yeah I remember it existed and thought it was cool but I also remember after reading the rules realising I didn’t have any time so I barely looked at it.
Well, you two can always work together to make a better entertainment for us, just saying…
Several drift series I’ve seen have multiple judges with differing tastes… Just saying. If @strop and @squidhead can coordinate enough on the basic rules and factors and arrange it they can each judge cars on aspects each think makes a better drift machine.
I think I wasn’t really able to illustrate my point so I made two cars (one MR and one FR) to show what i meant. The FR car gets more angle then the MR in my testcars (both rather low on power, 250-300 hp) but both are still not terminally oversteery and pulls 1.15 and 1.16 respectively on the highspeed G’s
FR
MR
And here’s the cars (remeber to up the undertray downforce one notch and then lower it again to get the intended scores)
gridghost - Drifttest -gridghost.zip (31.6 KB)
gridghost - Drifttest-gridghost.zip (30.0 KB)
I see. I’m honestly not sure how important or unimportant this factor is, but what I do know is that the low speed steering graph assumes constant velocity, whereas obviously changing any of the other factors on forces i.e acceleration, braking, existing loading on dampers from Scandanavian flick will affect it.
I suspect that purely the sportiness coefficient will do the trick and it doesn’t actually matter which way the yellow line points at the end. Since I didn’t realise @squidhead already had some calculations for this and is actually further along with this idea than I am, I’m actually discussing the (his) calculations now, and since I think I may have less time to do this, may end up simply assisting instead of actually hosting (which I’m very happy with, all I want is to see a DORIFTO TOURNAMENT).