Economic model

Hi everyone!
First of all, sorry for my english)) Originally I’m from Russia.
I’ve played “car tycoon”, “Detroit” and “Motor city”.
Car tycoon and Detroit were quite easy. Motor city was a bit more difficult I think.
I have also played “Carbiz: Megacopr”. Here it is:
veloci.dk/gamebiz/index.asp?visnu=CB.htm
This game is the most difficult of all. But It is not grafically advanced, I know.
So, What about “Automation”? Would it have a deep economic model? It would be great, if it would be similar to Carbiz))

Also, on video, when the car is being designed in1980 it looks preaty new, like it is 2000-2005 car. Or I didn’t understand it clearly…

Welcome to the group :slight_smile:
As you’ll see in the discussions the economic aspect is planned to be very complex behind the scenes but not difficult for users. Each area will have their own demands and regulations, which change over the year, and different market groups will want different things and your company’s reputation will also play a factor in the public’s demand for your cars. So if you have a reputation for making yunky cars, even if you make a highly reliable car later people will be sceptical and this will effect your sales. In contrast if you have been making high quality luxury cars, your new family compact will get a boost from your reputation for quality.