Efendi F20 Contest with prize

Hey guys… I challenge you to tune the Efendi F20
Here’s the engine: mediafire.com/view/d9iteebn1 … HCRev0.lua
The car platform: mediafire.com/view/b04m8dmmk … ev_-_0.lua
The car model : mediafire.com/view/rqd3d8ybs … 0_1.7B.lua



Tune it and make it fast and sporty you can change the drivetrain too and the suspensions…

You can’t
Add turbos
Add AHS Steel or fiberglass
Minumum requirements
1000kg weight

Make the Engine Inline 4 and without turbos
You can add
Carbon fibre panels and material

Well here’s my entry. The Efendi F20 ARX. It has got an 2.3L 260HP N/A Engine named ARX260Z4R. The car is AWD now and a Golf-R killer :smiley: (0-100 Km/h in 4.80 sec - Topspeed 250 Km/h) . Aswell ARX changed the bumpers , Rear-Lights , 17" wheels and gave it a harder suspension. It does also have the new ARX-Brakes (100-0 in 30m). Nuff’ said. here are the pictures :





Hope you like it :slight_smile:
ARX260Z4RRev0.lua (47.4 KB)
Efendi F20 ARX.lua (78.5 KB)
Efendi F20 ARX - Rev - 0.lua (25.6 KB)

Agillio’s entry here… We call it the Efendi F20 R.

The exterior wasn’t massively changed, to avoid raising production costs. The front was the main focus, so we made the grilles bigger to give the engine more air. It now looks more sporty and fast.

The rear end wasn’t so modified; We added a small spoiler in the trunk lid, and dual exhausts. We also put an air grille, in order to help the air ventilation.

Instead of modifying the original 1.7 engine, we decided to use one engine that Agillio already produces: It is the SIVT 2.2 liter engine, which produces 246 HP and 187 ft-lb. It weighs only 122 kg, and doesn’t require nothing more than 95 RON.

[size=50]Open it in a new tab…[/size]

Now, more pics and the other technical specs:

Technical aspects:

6-speed Manual gearbox; Double Clutch

Top Speed: 248 KM/H - 155 MP/H (electronically limited)

Medium Compound Road Tires - 195-195 mm tires / 17 inches rims

Solid disc in 4 wheels / 4 pistons in front and 2 in the back / 293 F- 259 R

Weight distribution : 50.85 - 49.15 (almost perfect!)

0-100/0-60: 4.3 seconds

Weight: 1012.2 kg (carbon fibre used for panels)

Hope you liked it!

Best regards,

Eduardo Azevedo (a.k.a LoucurasdoPortal), Agillio Car Company
SIVT-1Rev1.lua (44.6 KB)
Efendi F20 R - Rev - 1.lua (23.5 KB)
Efendi F20 R.lua (73.5 KB)

Here we go with the Efendi F20S

First of all the new 2.8l engine mounted on this model, as usual an engine with ‘long life’ label (MTBF>70K km) attached with a good performance and economy rate.

And the Efendi F20S, a compromise between day-to-day car and a sporty one.


Efendi F20S 2.8.lua (80.9 KB)
Efendi F20S - Rev - 0.lua (28.1 KB)
2.8L DC VL SRev2.lua (46.9 KB)

The new tuning arm of Centauri Industries Centauri Performance Vehicles or CPV is proud to present the Efendi F20 CPV

Capable of a 4.1 second 0-62 mph acceleration and a 12.5 second quarter mile this Hot Hatch can hold it’s own against cars many times it’s size while still returning 27 mpg





Powered by a 2 liter, 240hp 20 valve engine that values reliability, response, smoothness, and quietness while still being quite affordable to produce.


Efendi F20 CPV - Rev - 0.lua (24.9 KB)
Efendi F20 CPV.lua (81.4 KB)
2.0L 20V DOHCRev1.lua (51.2 KB)

You said “sporty and fast”? Well, make that “ridiculous”. Here’s the DQE F200

It’s called F200 because it will now do 200+mph (201.9 to be precise). And that is also the reason why this doesn’t have a wing, otherwise the 3.75L NA I4 with 585hp which is already bonkers wouldn’t have been enough.

Those cars are cool. I love all of them.

Ok here is my bad boy. I decided to take a “Time Attack” stance as nothing says fast like these modified street beasts and it is very popular in my state (QLD, Australia). I took inspiration from none other than “Nemo” which is the world time attack 2012 Lancer Evolution which is built and based in my town( Brisbane) amongst others. Some numbers 355kw @ 8600 rpm with a fat torque curve and 93+ Responsiveness :astonished: , 2.8s 0-100, 10.5 1/4 and 1g corners with 50kg of downforce at 200kph if your hardcore whats not to love :open_mouth: :stuck_out_tongue:

Inspiration

The beast itself

The heart of the beast

…and i was going to say that if you don’t think that more than 260km/h is a bit excessive for those tyre dimensions hehe.
Anyway nice ‘obuses’ there!! :slight_smile:

[quote=“Razyx”]…and i was going to say that if you don’t think that more than 260km/h is a bit excessive for those tyre dimensions hehe.
Anyway nice ‘obuses’ there!! :slight_smile:[/quote]

Funnily enough the real cars have to use street legal semi slicks as well and see up to and over 280kph at Eastern Creek Sydney but generally you would get no more than a few laps from a set of tyres.

[quote=“Junny”]

[quote=“Razyx”]…and i was going to say that if you don’t think that more than 260km/h is a bit excessive for those tyre dimensions hehe.
Anyway nice ‘obuses’ there!! :slight_smile:[/quote]

Funnily enough the real cars have to use street legal semi slicks as well and see up to and over 280kph at Eastern Creek Sydney but generally you would get no more than a few laps from a set of tyres.[/quote]

I’ve expressed badly there (I tend to simplify in excess). It would be better talk about power not speed (although is somewhat related).

Edit:
I’ve just deleted the last paragraph…, I’ve mixed things up…, the acceleration itself with the grip in road condition…so never mind.
Anyway I’ll try to explain if I find the words…, my english sucks :frowning:

Are you concerned that AWD was to much of an advantage(adding grip not traction?) or that the calculations potentially are incorrect?

I converted it to RWD with tweaks and it is arguably better with only a slight dip in 0-100… i actually like it like this

[quote=“Junny”]Are you concerned that AWD was to much of an advantage(adding grip not traction?) or that the calculations potentially are incorrect?

I converted it to RWD with tweaks and it is arguably better with only a slight dip in 0-100… i actually like it like this

http://s30.postimg.org/hp02a1zhd/Rwd_fez.png[/quote]

I guess you read the last post before I’ve edited it.
AWD is an advantage on traction (deliver the power on the road), not grip (keep the car on the road).

I think it’s easy to mix traction and grip in some scenarios and thus I’ve edited my previous post.

Why an AWD system allows to accelerate faster than a RWD or FWD sys?, because you have 4 ‘spots’ delivering power to the tarmac (traction) with a grip coefficient (given by tyre dimensions and weights - and their distribution - ).
The grip would be the same with any drivetrain in the (same) car if that car was equal on weights, and it usually does not happen cos an AWD sys is the heavier.

[quote=“Razyx”]
I guess you read the last post before I’ve edited it.
AWD is an advantage on traction (deliver the power on the road), not grip (keep the car on the road).

I think it’s easy to mix traction and grip in some scenarios and thus I’ve edited my previous post.

Why an AWD system allows to accelerate faster than a RWD or FWD sys?, because you have 4 ‘spots’ delivering power to the tarmac (traction) with a grip coefficient (given by tyre dimensions and weights - and their distribution - ).
The grip would be the same with any drivetrain in the (same) car if that car was equal on weights, and it usually does not happen cos an AWD sys is the heavier.[/quote]

I understand what you are saying now. I guess the issue would be that the game does not have dynamic weight transfer included into the calculations therefore AWD has that prominent advantage. Perhaps a minimum weight of +100kg or so for AWD cars?

The game does calculate dynamic weight distribution. Check out the weight transfer graph.

From what I could tell this is only for that lateral forces yest… I tried min maxing all suspension settings dampen and spring but could not see a change in 0-100 in which it would be obvious. As an example ;I would expect to see a .2-3 seconds change or more from hardest to softest rear settings from the highest ride height but didn’t notice anything.
I am sure you are more informed than I am so I will experiment some more when I get home and report back/correct my findings.

The dynamic weight distribution does not depend on the spring stiffness, only the pitch of the body would be different. Stiffer springs are compressed less (thus the body pitches less), but the forces are the same. Ride height however should have an influence (and does in the game): High ride height means that more weight moves to the back while accelerating and more to the front while decelerating.

Phew!! :slight_smile: . Its hard for me trying to explain this ‘technical’ things with my ‘crude english’.

I’m waiting like ‘mad’ for the new update and test these things slowly (without the cornering bug, etc).

Der Bayer, just a question.
I see that the wheel diameter affects the economy value… but not the speed. I mean a shorter diameter will give a bit more acceleration and less speed (just a bit), and the contrary with a longer diameter.
Are also these parameter calculated? (out of curiosity). TY

And sorry Octan2013, off-topic again :blush:

Hm, basically the wheel diameter itself does not affect acceleration, top speed and economy, because the diff ratio is automatically adjusted so that the overall “gear ratio” from engine to the tarmac stays the same (to match the top speed you set with the top speed slider).

The minor differences you are experiencing come from other effects when you reduce the wheel size: The tyre profile height becomes smaller if you decrease wheel diameter but keep rim size. That means that the tyres become stiffer, and the acceleration may be noticably better. Economy and top speed probably are slightly better because weight and thus the rolling resistance force are reduced.

If you have any more questions, please open a thread in general chat or developer questions, we don’t want to spam around in this thread. :wink:

[quote=“Der Bayer”]Hm, basically the wheel diameter itself does not affect acceleration, top speed and economy, because the diff ratio is automatically adjusted so that the overall “gear ratio” from engine to the tarmac stays the same (to match the top speed you set with the top speed slider).

The minor differences you are experiencing come from other effects when you reduce the wheel size: The tyre profile height becomes smaller if you decrease wheel diameter but keep rim size. That means that the tyres become stiffer, and the acceleration may be noticably better. Economy and top speed probably are slightly better because weight and thus the rolling resistance force are reduced.[/quote]

Thanks for the explanation :slight_smile:

[quote=“Der Bayer”]
If you have any more questions, please open a thread in general chat or developer questions, we don’t want to spam around in this thread. :wink:[/quote]

Sure!!
Ty.