Engine Performance and current year

Hi,
Is the current year expected to affect the performance of an engine.

e.g. I created a 3.9L turbocharged DOHC aluminium V8 with the current year set to 1985
It gave me 449nm of torque @ 3500rpm & 320hp @ 5800rpm, so I put it into a suitably style mid 80’s hatch and got a very hot hatch.

Now I want to put the same engine into a 2014 coupe, (I like to think it’s my equivalent of the Rover V8), but obviously in the real world it would have been updated in the meantime, vvt, vvl etc. So I load the engine and the only thing I change is the current year.
now the engine produces 467nm of torque @ 3500rpm & 332hp @ 5800rpm

Is this expected?
if it is expected is it to somehow reflect refinements in the manufacturing process or general advancement in engineering techniques?
How would this be reflected in the game proper? If you produced the same engine over 30 years would the improvements be reflected automatically or would you have to load and save the engine as a new revision to get them (and amend all models using it).

[quote=“maffc”]if it is expected is it to somehow reflect refinements in the manufacturing process or general advancement in engineering techniques?
How would this be reflected in the game proper? If you produced the same engine over 30 years would the improvements be reflected automatically or would you have to load and save the engine as a new revision to get them (and amend all models using it).[/quote]

General improvements in design and engineering, yes. If you wanted to take advantage of them in a campaign you’d probably need to revise the engine and give it to your engineers to perfect/test/retool production for a few months (which is something you’ll need to do in campaign mode anyway)

Cool - good to know