Hi all - are they going to be tweaking engine size limits? I’m a bit upset as I am trying to remake my favorite car (the FIAT 126p) in Automation.
I am making it with an inline 3-cyl of 652cc, similar to the actual car (I can’t do an inline 2 like the real car as those aren’t in Automation)…the engine used to fit fine in the older version of the game, but now it doesn’t fit the car body anymore despite being the same capacity as the one in the real-life car…it’s not exactly a huge engine…and I’ve tried to shorten it with a tubular exhaust and it still says it’s too long? Almost 200% too long??? That doesn’t sound right for this car…?
I mean, a 652cc I2 and a 652cc I3 should be roughly the same length…yes, the I3 would be slightly longer, but the 652cc is the measure of the total engine capacity, so the I3 would be the same capacity with smaller pistons, meaning it should be roughly the same length block as the I2 because same capacity with smaller pistons, right…?
I tried shrinking it to only 400cc and it says it STILL doesn’t fit? What gives?
@Killrob I mean…I’ve remade this engine in the same engine location (rear-engined), engine size (652cc), and engine type (longitudinal) the real-life car that body style in the game is based on…so shouldn’t an engine modeled on the car in real life at least fit that car’s body style in the game?
UPDATE - There are NO rear-engine configurations that fit in this body type…Boxer is the closest and with it at the smallest displacement I can set the engine to, and with the body stretched as long as I can make it at the rear, a Boxer is STILL ‘143%’ too large…? Why does this body have a ‘rear longitudinal’ option if literally no engine in the game can fit in that space? I’m assuming this has to be a bug, right…? That’s completely unlike the real-life car that the body type is based on.