When I launch the game, it says it wants to update the launcher but everytime I try to, it throws a message box saying the server returned error 400 : bad request. Any help?
So I whipped out wireshark to troubleshoot. Also, automationgame.com seems to have just updated to squarespace.
The launcher uses game.automationgame.com/versioning.xml to determine if the launcher and standalone game are updated. The IP address for this is 192.99.45.38.
Once it detects a new launcher version, it downloads it from automationgame.com/gamefiles/Launcher_Setup.exe. The new IP address (squarespace) is 198.49.23.144, and that’s where the HTTP error 400 Bad Request comes from, 198.49.23.144/gamefiles/Launcher_Setup.exe doesn’t seem to exist.
However, manually pointing to the old server 192.99.45.38/gamefiles/Launcher_Setup.exe downloads the new Launcher 58 just fine, and it’s busy updating my game files as I write this.
N.B.: That’s as of the time of this writing (which seems to be the day of the 161109 standalone release), this will likely not be accurate in weeks or months time (it’ll get fixed).
Sorry my Bad, I had such a fight with the Standalone version to actually work last night, I forgot to put the post live:
http://game.automationgame.com/
A link for the corrected launcher.
Well, running the standalone version myself, I ran into the same problem. I tried Zeussy’s link, and tried to update again. I instead got this message the first time
and as of right now whenever I try to start the launcher, and get the prompt to update, it’s stuck at ‘Computing Checksums’.
An answer may be obvious but I’m asking anyway, what should I do?
Sorry, I don’t really know on this. Maintaining our own standalone launcher is a real burden. People have weird esoteric setups, due to the ISP they use, etc. And just get issues we cannot reproduce and fix. This is why Steam is highly recommended, as it has been tested and developed by a team far larger than us.
If you try and save this link: http://game.automationgame.com/manifest.xml
It should be 694kb large, and should end with the following:
<FileChecksum>
<fileName>
assets\data\cars\tutorials\Tutorial1\Car\Platform.lua
</fileName>
<CheckSum>89F7869B9CE8B2C1AA25A6F97CE84F8A</CheckSum>
</FileChecksum>
</ArrayOfFileChecksum>
If the manifest file isn’t that big, or doesn’t end with the above lines, than something is broken between ours servers and you. And is out of our control.
Thanks for replying. I’ll give this XML a shot and see what’ll happen from there.
A reason why I’ve stuck with Standalone this much is, for what I like of Steam, I’d like to also have games that aren’t tied to any DRM, that being said, I may try and giving this a go through steam in the future.
I’ll see what happens with this. Until then, thanks.
Our Launcher is a form of DRM.
Edit: also there are plenty of games (not ours) that are on Steam and have no DRM, not even the basic SteamAPI stuff integrated. And just use steam to download and keep the game update. But you can happily just open the game from its directory with Steam closed.
Mods instalation is so convinient, autoupdates and possible open betas. I didnt like steam at first, but now i cant imagine some games without it.
I might go for Steam once I get a new computer, we’ll see.
The game works now, so thanks for the XML file.
I really do hope I can get a new computer BEFORE you make the step up to Unreal 4. We’ll see.