I am the head of Atlanta local mazda crowd, and a friend is the manager of Mazmart (for those that know what mazmart is; for those that don’t, it’s the place that refinishes a LOT of Mazda racing team’s rotary engines… a lot as in nearly all of them. It is also the place that tuned and did a lot of work on the 787B)
I am wondering if the devs would like some nice pictures to kinda compare their engine dyno room to a very nice one (nice as in… it’s been used, not nice as in it’s never been touched with dirt lol)
Let me know.
If you want specifics I can get them for you, I know what to look for in particulars. I’m a photographer, videographer, put several years into designing things in 3dsMax, so if it’s textures, parts, etc… let me know!
oooh I like this. I like this alot. If you could convince daffy and zeussy (the devs) to include rotaries in the release (it’s currently slated for an expansion), I would love you forever.
Oh, now THAT could be cool, for now we’re concentrating on getting a demo out, but once we start working more on the large volume of art we need (there will probably be 4 dyno rooms - an OLD small one (pre computers etc) an OLD large one, a NEW small one and a NEW large one)
We’ll let you know when we get to that point, could be useful!
I work for a large diesel engine company here in Aus. I can get photographs of a state-of-the-art dynamometer facility which comprises of two engine dyno rooms (one can handle up 4000hp and the other 5500hp) with a control room in between. Since all fuel lines, wiring looms and water piping are very large, it might be good to use as a reference and just scale it down for the game.
Let me know if i can help.
Cheers, Sean
EDIT I also have access to a large chassis dyno (up to 1500hp) with control room, designed for prime movers and buses.