Extreme top speed test [FOUND A BUG IN AUTOMATION]

Hi everyone, I’ve made this track that lets you to test the top speed of your car on a 10km straight line


When the cars reach their top speed, the track simulation will halt, this is a bug of Automation
Test.zip (35.9 KB)

I dont see how this is different to the Nardo…

However: There is no bug in the game - my chosen car reaches top speed flawlessly, even hits the 700kph target. The problem is just the track itself - not the calculations… I cut the size of the track by half (5km straights instead of 10…) and it did not crash. In other words - its poor track design paired with no testing. Small tip: The track can only be a A to B Straight with 15km length too, also i dont see the point of having a top speed test like that, as its 100% the same to the ingame Stat.

-Pyrlix