Falcon MotorSports racing events

This is page of all Falcon MotorSports Races:
[size=200]League Races[/size]
[size=150]Actual:[/size]
Bronze league race
[size=150]Track:[/size]
Falcon MotorSports track
[size=150]Teams:[/size]

  1. Falcon Racing Team
  2. Golimar Racing

[size=150]Restriction:[/size]
None
[size=150]Reward:[/size]
5 000$, trophy and advance to silver league
[size=150]To apply:[/size]
1.Make car
2.Test it on “Falcon MotorSports track”
3.PM me results (with proof in form of picture), your car (platform, engine, model) and team name
Do NOT post your results
4.Congrats you’re in
[size=200]Other:[/size]
[size=150]Silent race[/size]
[size=150]Track:[/size]
Falcon MotorSports track
[size=150]Contestants:[/size]

  1. ElSaico

[size=150]Restriction:[/size]
Loudness under 35
[size=150]To apply:[/size]
1.Make car
2.Test it on “Falcon MotorSports track”
3.PM me results (with proof in form of picture) and your car (platform, engine, model)
Do NOT post your results
4.Congrats you’re in
[size=150]Rewards:[/size]
7 000$
Official Falcon MotorSports Track:
automationgame.com/phpBB3/viewtopic.php?f=36&t=4223
[size=200]Important:[/size]
I will keep your league data this mean:
To your race time is added 10-40 sec for pit stop, as more you race in my races, that more skilled your team become = extra time will be smaller
To your race time is added 0-30 second considered as driver mistake, again, as more you race that more skilled your driver become = extra time will be smaller
All values are randomly generated.

Nice to see there are no restrictions, I’ll definitely be entering this.

New out of league race!

This looks exciting, and a fresh concept having a company hold an event on its own test track! [size=85](While I did have a similar idea but I am a very long way from having it implemented, so I’m in total support of this event!)[/size]

As it is an unrestricted race, I’m naturally tempted to submit my car because unless the track consists of little more than a giant straight, I’m fairly sure it’s the fastest :stuck_out_tongue: The question is… should I?

[quote=“strop”]This looks exciting, and a fresh concept having a company hold an event on its own test track! [size=85](While I did have a similar idea but I am a very long way from having it implemented, so I’m in total support of this event!)[/size]

As it is an unrestricted race, I’m naturally tempted to submit my car because unless the track consists of little more than a giant straight, I’m fairly sure it’s the fastest :stuck_out_tongue: The question is… should I?[/quote]

Well, i build track this way that it shouldn’t slow down car too much (for most time), but also don’t let it get too close to max speed.

Well, my penultimate racing model is on its way for this (the ultimate will be a MR one, so I’m waiting for the next update).

BTW: I’ve just experienced my first torque-induced breakdown ever in the process. Figures. :laughing:

EDIT: and it’s on! Two high-revving, lightweight turbocharged beasts - one considerably quieter than the other but still looking the same.

When’s the deadline? I’ve just developed a secret weapon that goes around fast tracks even faster than the fastest car on all the leaderboards: the Nightfury. Scary, no? :stuck_out_tongue:

Also, I’m looking at that league stuff that adds time for pit stops and errors, and I’m wondering how this will all work. How will you generate those numbers? How will experience affect them? It’s a nice idea in that again, I was considering a system of variances (but quite a different one, perhaps I’ll work on it later), but it can get quite tricky to work out, and does make me hesitate slightly as it means if I commit to this event, I’ll be more compelled to commit to future events and suddenly it seems like a much bigger dear. But on the other hand it’s possibly a neat concept if it doesn’t get out of hand…

[quote=“strop”]When’s the deadline? I’ve just developed a secret weapon that goes around fast tracks even faster than the fastest car on all the leaderboards: the Nightfury. Scary, no? :stuck_out_tongue:

Also, I’m looking at that league stuff that adds time for pit stops and errors, and I’m wondering how this will all work. How will you generate those numbers? How will experience affect them? It’s a nice idea in that again, I was considering a system of variances (but quite a different one, perhaps I’ll work on it later), but it can get quite tricky to work out, and does make me hesitate slightly as it means if I commit to this event, I’ll be more compelled to commit to future events and suddenly it seems like a much bigger dear. But on the other hand it’s possibly a neat concept if it doesn’t get out of hand…[/quote]

well… numbers are randomly generated and experience decrease maximum time eg. First time 0 - 40 sec, after some races 0 - 20 sec.

Will you be making the race a set number of laps? To add up to a potential 60 seconds onto a race would make a giant difference when the total time for the lap is less than 1 1/2 minutes!

I have my files all packed and ready to send but I’d just like to get an idea of how this is all supposed to work before I do.

[quote=“strop”]Will you be making the race a set number of laps? To add up to a potential 60 seconds onto a race would make a giant difference when the total time for the lap is less than 1 1/2 minutes!

I have my files all packed and ready to send but I’d just like to get an idea of how this is all supposed to work before I do.[/quote]

Five laps, driver can make mistake in every lap.

That’s a gigantic random number range. How is experience considered? I did read your initial post but it does leave a pretty gigantic gap that you have no matter in and can easily sway a balanced competition because of the range you’ve chosen.

If you’re going that route a race “story” would be pretty cool to read if you would take the time. And would make some of those 20-40 second potential suckage laps worthwhile.

Let’s put it this way, a minor error will cost you a few tenths. A massive spinout or an off will cost you up to 10s each if you don’t get stranded in a sand trap that ends your race. Also nobody can run at maximum pace all the time so each lap will be maybe 5-10s off depending on just how long the race is… And laps may get faster once fuel loads lighten and tyres and brakes warm up, but slow down when tyres wear out…still, to have a delay of up to 40s each lap… That must be a loooot of mistakes. Then again I plan to run cars with >2000 HP in them… So maybe there’s some plausibility in that. But I would like to see more balanced calculations or it feels like entering a lottery, and I’m not sure of the point in that here!

There must be some relationship between the RNG and your tameness:sportiness ratio.

Perhaps it could be like this:
Odds of spinning out on a given lap: (tameness-35)/(Sportiness-150)

Eh this how it works:
Driver: -5:+20 every lap (maximum extra time is lowered every race)
Car: -5:+10 every lap (it depends on tameness, sportiness and driver assist)
Wheels: ignored
Fuel: ignored (this is important only in endurance races)
Changes of engine failure: 1:10% (Depends on engine MTBF and quality) (it doesn’t mean end of race, it mean +10 s and pit stop)
Track quality: always highest so… ignored
Pit stop: +10:+20 once per 3 laps or when engine fail (maximum extra time is lowered every race)

Hmm OK… If there’s to be some kind of calculation it’ll have to be transparent, or else objective. I’d suggest using random.org if you want random numbers to base you chance calculations! (That’s what I plan to do anyway)

I wanted to use random.org :laughing: