Game crashes while loading

Hello hope this helps
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at a.h()
at a.c(Object A_0, EventArgs A_1)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3634 (GDR.050727-3600)
CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll

Automation Launcher
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/All%20Users/Application%20Data/Automation/Automation%20Launcher.exe

System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3637 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3634 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll

System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3639 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll

Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll

Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll

System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

This is the error i’m getting automationgame.com/phpBB3/viewtopic.php?f=16&t=1171 but the solution is not helping

I am getting the same thing. I am running parallels on a mac, but I tried on the desktop too and getting the exact same thing. Now though it just seems to crash completely. I will pay for this game like 100 times over but I want to know it will work for me before I buy it.

this game defies me, I must figure this out.

I’m not really sure what parallels gives access to graphics wise to the windows installation. Although a quick read of wiki seems to suggest that it has pretty solid 3D acceleration support within parrallels. Do other windows directx based games work for you under parallels? Confirmed: Looks like Parallels 7 added support for Pixel Shader 3.0, which is the basic requirement for Automation. So it must be some other seperate issue.

Hmmm, if you are both on macbooks, looks like this app might help gfx.io/ As automation is opened via a seperate launcher app, it may be failing to realise it is a proper 3D game. Therefore it tries to launch in on the integrated and not the discrete graphics card. This app has the option to force the GPU into discrete only mode. That might fix it.

[quote=“zeussy”]I’m not really sure what parallels gives access to graphics wise to the windows installation. Although a quick read of wiki seems to suggest that it has pretty solid 3D acceleration support within parrallels. Do other windows directx based games work for you under parallels? Confirmed: Looks like Parallels 7 added support for Pixel Shader 3.0, which is the basic requirement for Automation. So it must be some other seperate issue.

Hmmm, if you are both on macbooks, looks like this app might help gfx.io/ As automation is opened via a seperate launcher app, it may be failing to realise it is a proper 3D game. Therefore it tries to launch in on the integrated and not the discrete graphics card. This app has the option to force the GPU into discrete only mode. That might fix it.[/quote]

ah well maybe that is my problem on my mac (I have parallels 6). However, the desktop I tried it on, and got the exact same message, is a PC with XP. I dont want to hassle you trying to get it to work on parallels but more on the PC. Any idears?

I highly appreciate your efforts.