I’m talking 'bout these.
Have you made sure that these numbers correspond to the order the respective material is on that ECS_ list?
No problem. I’ve actually made the same mistake on my mod as well, ya know.
Before you start properly skinning it, I’ve got a piece of advice: No bone other than the root bone (necessarily named “Bone Root”) should have name beginning with “Bone”. This confuses the game as hell. (Or maybe it’s just a coincidence it applied the other bone’s limits to the root bone until I’ve changed the names…)
Looking fantastic! If you want to send the max files, KJC files and lua files for it, I’ll reply with a little bit of legal paper for you to sign saying you won’t sue us for using your work, then we can put it in game and everyone can benefit from your work!
I’m hoping if he allows its inclusion in the game, we don’t have to wait until the next big update to get our hands on it ourselves…
He might be gracious enough to post it here for us to download in advance.
Thank you. I’d appreciate that a lot. Only need to add the morphs for it first, which may take longer time than modelling it.
I’ll probably do. It depends on when the next release is, though.
Lookin’ very Good!
Is there potential for a download link or would you rather wait for it to be in game?
There will be a download link. Just need to add the morphs, and make some pop-up headlamps first.
Well, you are now my favorite person ever.
Just started modding myself. Massive respect for how awesome those models look! I feel like a kinder gardener talking to Picasso :-p can’t wait for the DL link
I’ve encountered one problem, and that is that irregularly shaped holes are punched in the wrong places, even though regular holes are also punched where they’re supposed to be. This happens if I place something near edges, illustrated by this picture:
On the bumper, this only happens if I place a grille there (not when I place vents or headlights there). There are no overlaps in the UV maps as far as I can tell. I have also added some deformers that will allow you to alter the bumper, alter the front, alter the arches, and so on.
Yeah, that’s usually either a problem with overlapping UVs, UV maps done from the wrong angle, or incorrectly set seam materials. Probably the first 2 things though.
When you send me the max file to put in the game, I can take a look at it and find out what’s wrong.
[quote=“Daffyflyer”]Yeah, that’s usually either a problem with overlapping UVs, UV maps done from the wrong angle, or incorrectly set seam materials. Probably the first 2 things though.
When you send me the max file to put in the game, I can take a look at it and find out what’s wrong.[/quote]
I’ve sent the .MAX file.
any updates on this beast? it is a beautiful car and Id love to use it
I second that, its been a month since the last update
It’s been sent in and will be vanilla content. If I publish the version on my computer, I’m not sure it will be compatible with the one being in the game.