So, I use AutoBeam Animation Generator, which is very helpful for making animated fixtures, but there’s a missing element in it, and I don’t know if its missing in the exporter itself or if AutoBeam just doesn’t have it yet, but how can I make a manual column shifter?
AutoBeam has Automatic, H-pattern and CVT shifters, but what’s sorely missing is the column shifter, loads of older cars have manual transmissions but shift gears with a shifter on the steering column, and I don’t want to have to kludge a gated shifter onto the dashboard which would not only be strange looking, but would still be the overcomplicated mess that H-pattern shifters currently are, what I want is a column shifter that sits at a certain position for neutral, can go up one position for reverse, or down one position for first gear, then down another for second, down another for third, and so on. There is also the sequential shifter option which AutoBeam doesn’t have but the BeamNG Exporter does support, such as:
~prop:84,gear,0,30.0,0,0,0,0,0,1.00,0,1~
But that only causes the shifter to move forward and then back to center, as its a sequential and not a standard manual gearbox. Using “gear” makes it sequential, “gear_A” is automatic, but from what I can tell there is no “gear_M” that would allow the prop to move across a range of positions to represent each gear. If there isn’t a function for this kind of manual, then there really should be, because its far too common to not be included. And to simplify the labyrinthine gated shifter, “gear_H” could be for the H-pattern shifter, and come in multiple types for ones with reverse and first in the same gate, ones with reverse and fifth in the same gate, or ones with a separate reverse gate, and it could index it automatically based on the transmission in the vehicle and move the shifter along both axes of rotation or translation.
At the moment, if there’s some way to use the Transform Calculator in AutoBeam to make a manual colum shifter, if someone could walk me through it, that would be greatly appreciated, and this thread could stand as a guide for anyone else wanting to make one.
Edit: To clarify my question, I’m asking if there is an animation function in the BeamNG Exporter that I can type into the description of a vehicle to animate a fixture so it acts like a column shifter. If I can’t, then where can I find a list of every possible animation type the BeamNG Exporter currently supports so I can experiment with it?