Inspired by the “First Impression” review thread, I decided to try making my own supercar.
I think i know my way around engines. As for styling /detailing, i’m hopeless, but so long as the car works you can forgive a bit of ugly. Yes, i can min/max the spring settings all day long to get a campaign mode car with a good desirability setting, but actually make one you can export to BeamNG that is easy and fun to drive? Mystery.
If the UK motoring press are to be believed, top of the list is the ability to adjust the car’s cornering attitude with the throttle, meaning a car that is quite close to neutral handling, and which can easily pushed towards understeer or oversteer via the gas pedal.
However, I only seem able to make cars that understeer, and are safe but boring, or that spin out and crash.
When I tune the car to be as neutral as possible while still ultimately understeering at the limit, the car simply understeers unless wheelspin causes the back end to break away, in which case i’m almost certain to crash. I don’t play many driving games, I haven’t owned a high performance car IRL, and i’m just using an XBOX 360 analog controller not a wheel, so it could be my lack of driving skill contributing to these oversteer events being uncorrectable.
The above vehicle does not have lift off oversteer and usually understeers under braking, despite trying to shift brake balance to the rear. Accelerating just makes the nose push wide too, unless you’re in first gear, the back end can break away near peak torque and usually i’m not quick enough to catch it.
An early version of the car did not have the massive rear wing, it would experience wheelspin above 120mph going in a straight line.
In the current build, the only time we get something other than terminal understeer is when braking from high speed on certain (bumpy) parts of the track, i’ve lost the car a few times under braking, but it’s always the same corners - smoother parts of the circuit are fine.
Has anyone got any tips, or got any good handling Beam caes i can download to learn what i should emulate?
Are the motoring press just talking a load of nonsense ?
Does the simulation differentiate between grip that comes from tyre width versus suspension setting ?
For example, take two neutral cars
a) one has similar tyre widths front and back, similar suspension settings
b) the other has wider rear tyres, but stiff rear sway bar and lots of front camber to bring the handling back to neutral
is b) going to be more progressive when he rear tyres start to slip, because the back tyres are larger but less efficiently utilized?