The real-life DTM2000 regs stipulated front-engined configurations, but the engines were mounted very far aft - how best to simulate this (such as by pushing the weight distribution towards the rear?)
A good point, I would need to build more in-depth test mules for a helpful answer. I will come Back to this.
what fuel?
What is the actual challenge here? Are these run around built inntrakcs in the game?
All the cars seen like they might be quite similar so is design and race livery scored at all?
100 Octane unleaded should be what the real DTM used.
Some ideas for minmax cheese preventing measures:
- Require max negative quality
- Require engine timing =0 (or >=0 if reliability shall play a role)
- Require minimum cooling slider setting
- Require minimum safety (rollcage and all)
- Aero and ATM needs some serious reigning in, have a look at maybe Tom Henks Racing Series [Season 6 Quali race 1 results] - #164 by TheTom
Other things:
- Why max weight instead of min weight?
- Allow free choice of panels (did they really forbid carbon fibre for 2000s DTM?), esp. with the weight limit. Price will balance things out
- Require entertainment? (they have radio, telemetry and stuff)
- Real DTM had cats since the early 1990s…
- Maybe max loudness as well if you want to reign in max power (race intake, cam setting etc.)
- What tracks will the series run at?
Also, if you run in Automation, there is still some cheese to be had with super soft suspension on certain tracks and other things. Will be fixed but afaik isn’t yet. There is a dev a video about that: https://www.youtube.com/watch?v=2TAcho4raOA (starts around 04:30)
'95 to '00 along with all of the other body limitations drops the available options for body types to about 4 that would practically fit in the challenge. Could we extend body types back a few years?
Also, I agree that maybe there should be a minimum weight rather than maximum weight, as the body makes a big difference in weight as well, especially with steel panels. Hard to trim weight when the panels alone take up 1/3 of the weight budget.
I think the years refer to the Model Year value in game, not the body type unlock years. I don’t think we need the latter restricted as the all-important aero values now depend on model year (or trim year?), and stuff like the Morgan Aero 8 ran in the early 2000s not in the DTM but in some GT series.
Yeah, I took a car on the smaller end and it ended up being about 1200 after lightening with all the obvious options (no fine tuning)
Pardon my stupidity, so do all the engines have to be V8? Could be a misunderstanding because I’m from Italy, but in my country “displacement” refers the Litres or the cc/cui, so I’m assuming we can build a 3.0 V8, but not a 4.0 I6. Am I wrong?
That would be the basic interpretation of the rule as far as I can tell. Basically limited to the exact layout and capacity given.
It would be nice to choose different panelling. Another way to limit shenanigans would be to introduce ET limits. What about aero? Fuel? How will these be tested and scored?
So… From what can I see, both the Astra, the TT and the CLK, which were the only cars in the 2000 DTM, had 4.0 L V8 N/A engines, and weighted around 1070-1080 kgs(driver included). But to make things a bit more spicy, I think we could also allow minor displacements
this means a V8 with max cc 4000, so it can be 2000, 3000, 1900 etc
235 or 265?
I made the following rule changes according to the suggestions:
- added 100 octane rule requirement
- deleted panel material requirement for plain steel
- added safety requirement for advanced 00s
- car now needs standard AM radio to simulate telemetry
- changed maximum to minimum weight as more test mule buildings really struggled with the previous rule
- no negative quality allowed
I will answer the questions in detail maybe tomorrow, I am in bed with serious fever
I had the same thing literally yesterday, let’s see how your immunity will coped with the Hong Kong grippe.
get well
In the testing section of the car design, you can run a vehicle through a course, and I believe the most recent update added more tracks to do the testing on. I’m assuming Happyhungryhippo is going to import the cars and run them through a lap on each course now available, and then compare the times to each other.
What are your benchmark times so far? My first test car got into the low 1:53s on the ATT and has 700+hp, which doesn’t sound realistic for 2000s DTM. Maybe you need to introduce ET/PU limits or bring the maximum budget down a lot.
But generally: I really like where this is going!
yes 700 hp are like to much imo im getting those as well