You’ll get mine in a couple of days! (I’m just chipping away at it a few minutes at a time each day.)
My entry will definitely be an exercise in “this is as desirable as I can get this car in the simulation, no way in hell will I ever design a car like this in real life nor really want anybody else to do the same.”
I mean seriously the front tyres are as wide as the rear tyres. It’s super great for sporty feel! (It also makes my car so much slower around the track it’s not funny…)
my 2:16 car in the track are more desireable than the 2:15 car…
weird…
also, just making sure… the emission rule. are we looking from the engine tab or the trim tab?
i have emission of 74 on the engine tab but 224 on the trim
I’m now in, I didn’t like how the warpwind felt as a 2012 model so I entered a version of the buffalo, I could have boosted the score higher but I wanted to make it still something my company would sell, so the chassis is unchanged from the production version, It’s a custom ordered one, probably to one of those guys that flew me across the Atlantic back in the BSLL. (yay continuity! automationgame.com/phpBB3/viewto … alo#p51488).
Perhaps this is a silly question, but are mods allowed? I know the rules don’t specifically say no, but they don’t say yes either. I have a car that’d be willing to throw into the fray if mods are allowed. I’d probably need to tweak it since it appears that there is only one car in the hyper car rank in 2012 (for me) and I can already guess there is a bit more competition here. If the answer is no then no biggie.
Ok it seems the game thinks the most cost effective power level is around 1500hp lol. 1500hp going to the rear wheels… That said this car is a whopping 1700kg. Maybe I should just say screw it, I’ll try for a Veyron SSSS and convert to AWD…?
I’ve been eking out as many points as I can with it. I’ll have to agree with what strop said earlier about it being an exercise as getting it as good as the game says it can be which is slow going right now (one click up here, two clicks down there, one click up “oh crap that was bad” one click down again lol)
@strop: 1500HP you say? When you read earlier you had 1300 I was thinking “well OK that’s not too bad”, then upped my car’s engine to output 1400 and that dropped about 20pts off competitiveness %. I didn’t really “tune” it (in a proper sense of actually trying to get it to work), although I did recover all but 6 of those points before I deemed it too much a hassle. So I’m going to try to push it again just to see what I can get out of it as a test. Otherwise I’ll just settle for 1070 and be happy that I can trounce the one competitor in game
I’m running a nice even 1000, but at least it’s got a lovely torque curve. I also don’t like using quality sliders, so that probably means a mid-pack result at best.
To be honest, I did have to push engine quality a little (but not too much, particularly the more expensive components, past 3+ and you’re making some serious compromises). For me it was necessary to do what I normally do: mid-large displacement V8s with high boost turbo. Since sportiness matters more than drivability, pushing a high AR ratio helps and hang the fuel consumption, apparently I’ve got room in the car for 200L worth of fuel cells or something since I’m returning around 40L/100km.
Let’s just say it’s ludicrous and I’m approaching this for the purpose of a balancing exercise, and that is not quite how I’ve designed any of my cars ever since the original Nightfury (which had so much downforce it had an effective aero area of 10m^2…)
p.s. So I went back and made the engine quite a bit cheaper. Basically where there were a lot of tech +6, it’s all now 0 or 1s, and the injectors get a 2, and the exhaust (short cast anyway) a whopping 5 (because it’s cheap so the cost doesn’t affect score much). It’s horrendously unreliable and horrendously inefficient and not particularly smooth and this 1800+kg behemoth will consume about 66L/100km when driven fairly economically and I feel dirty just posting that. I also choked off the vents to the point the car may explode because reliability isn’t a consideration at all here except to say that the car will actually run at all.
Not surprisingly for all that trouble, I could easily make a car that’s significantly faster around the track. Not to mention more streetable, given just how tall first is (this is a problem that is being addressed in the upcoming release). But I think I’ve managed to eke out as much as I can for desirability. I don’t want to ruin things but let’s just say it is very… high…
I do happen to know that 700hp is definitely plenty enough for a desirable hypercar (in fact in 2015 you can easily make a car that is as desirable as the most competitive car with 700hp)… but I think that the boost in sportiness and prestige really boost the desirability in that bracket. Of course, that’s got nothing to do with the fact that I’d be quite happy keeping the 1500hp engine and retuning the car to be actually fast around the track… I bet I could knock about 20 seconds off the Green Hell time if I went that way…