If you can make a sub-500hp hypercar that is competitive then I say go for it. I’d be very interested to see an alternate take to the powaa wars because not every hypercar needs 1000+HP, but it almost seems like you do to be competitive…or at least to be the most desirable.
I mostly agree with 07ColbaltGirl. Although In my humble opinion most cars that hope to qualify as “hypercars” should have at least 500HP because its idea that if I’m paying a quarter of a million dollars (or more, usually more) for a car it should have a stupid amount of power because, for me, the difference between a super and hyper is the ability to go stupid fast in short order. Not saying there aren’t cars that can keep up with hypercars for less, but you most likely lose the super refined interiors and electronics especially when dealing with modern hypercars. So you get speed, but you end up strapped to a PCB-framed chair with some cloth draped over it and a pipe-cleaner seat belt instead of those hand-stitched Italian leather seats. But if you still have that interior, but only 380hp well then can you keep up? You can? OK, but why should I buy your 250K car instead of that other one with 700hp? Oh you only cost 75K…well…700hp sounds better.
You can make those supercar/hypercar competitors for a (much) lower price. The problem there, for me, is that those competitors aren’t hypercars because of that price/accessibility. If its a car a good amount of people could afford then its hard to be an exclusive or limited product which lowers the prestige (IRL anyway the game less so). For example, the Dodge Hellcats, both challengers and chargers, are amazing cars. That’s 707 horses, 3.7 second 0-60 times and 200 mph top speed all at a fairly attainable price, but its no hypercar. Supercar…probably not. Now perhaps that’s not a great comparison. So Nissan GT-R. In 2012 the GT-R had 500+ horses and sub-4 second 0-60 times, less attainable than a Hellcat but still not outright outrageous. Still not hypercar. Supercar…maybe, I’d be fine saying that. Its accessibility that makes a super/hyper, but if its not fast then its what…a Delorian?
Well then, if my (official) entry is anything to go by, what defines the most highly desirable hypercar in Automation will cover your description! There are those who might be searching for various specific factors but not all of those things in their specific combination.
I think I’ve finally settled on a visual design, which takes on cues of a design language I’ve been going along. I could get a few more decimal points out of desirability but it was taking too much fiddling with the aero, and my car is already fixture laden to the point of chugging, so I’ll leave it at that. Speaking of which, I would recommend judging based on raw desirability score.
This is not my entry. This is a 5 minute build of a hypercar scoring nearly 3 digits with no tuning.
2.8L DOHC V8-32v N/A Mid-AWD with ~350hp. It could be worked into a contender, if somebody wanted to make it work. I could probably get it down under 9s 1/4 mile, with double digit emissions and maybe even close to 30mpg. Not my style of car, however.
Mine costs over 200k but makes a bit less than 700 hp… It’s well over 100 desirability, but I fear I made a few design mistakes that have set me back from the competition. It weighs just over 1400 kg, so I guess that makes up for the lower hp, as does it being naturally aspirated for a good power curve.
Haha Cobalt (if I may) that actually seems easier than I would have thought. I’ve never attempted to build a hypercar with sub-500hp. Since its probably clear how I feel about the subject its probably easy to figure out they’ve been as powerful as I could make them and were admittedly terrible. Basically just throwing money at the situation hoping the numbers went up. Like I’ve said this was a big learning experience for me in terms of this game. So really I have no grounds to stand on when it comes to building cars the game likes. I should have made myself more clear on that the latter part of what I said was my opinions in regards to IRL hypercars.
What I’ve seen Lordred create around here I wouldn’t have doubted for a second that s/he could do it. A 400hp I4…I’ve seen this mentioned before. That’s sweet. Yeah, I’m gonna go out on a limb and say its probably better than mine because its more affordable and therefore has a higher desirability which flies in the face of everything I said earlier. I know there’s a certain point that the absurdity of the expense of the car overcomes its desirability which may have been a downfall of mine. So if anybody is being called out its probably me
[quote=“Sebesseg”]
What I’ve seen Lordred create around here I wouldn’t have doubted for a second that s/he could do it. A 400hp I4…I’ve seen this mentioned before. That’s sweet.[/quote]
I am not often a fan of making Super / Hyper cars, but I do dabble with it. Strop is going to be one of the fiercest members of our competition as all he makes is Hypercars.
Unless Mer-at, Norman, or Pyrlix show up, I think Strop is a strong contender for 1st spot.
However I have finally decided to start up a second Company, LHE is very, down to earth, and it is good, I have a rich history and build philosophy for them now, this competition will debut my new company which will focus more on high end pseudo racing machines.
It’s Kristina, and that car was just a demonstration. I actually played around with that car for about 30 minutes. I got up to 112 desirability, 26mpg, and a rather slow 1:22 airfield time, so not quite as promising as I boasted it could be, but hardly terrible. The iteration I posted earlier was zero quality on every single tab. It literally was a 5 minute proof-of-concept test to see what could be done with sub-400 hp in a sleek body. The body actually had a 6 or 7% penalty for age in 2012, so it made it a little difficult. If it had been 2006 (is that when the short wheelbase supercar body comes available?) it probably could have gone up a lot more, and still could if I really tinkered. There are others on the forum who are far better than I ever could hope to be, so my build is hardly noteworthy. It does seem the biggest limitation for hypercars would be passing $50k total cost. It really seems to slow to a crawl after that point.
As for your views on what a hypercar should or should not be, you are definitely entitled to disagree with me. I wasn’t calling you out at all. Mine are strictly car industry standards, as I really have very little interest in supercars or hypercars. If you have followed me at all on here, you’ll know I’m 100% muscle cars and GTs. The BSLL reference I made in an earlier post featured my entry, a 1986 M3 E30 replica with a twin-turbo, 2006 LS7 (7.0L) under the hood (roughly 1200hp in a 1200kg body). Sadly, it suffered severely from the tiny 265mm tires, which was all the poor little body could muster in it’s wheel wells. It didn’t compete very well, but it was mad fun. The file will not load any longer, as it was pre-steam, but you can go look at it on my AutomationHub page in my signature if you’re curious. It demonstrates the beauty of this game. (Almost) Anything can be done, if you can imagine it. The best part is, we don’t all have to make the same thing, to achieve the same goal. Some like economy, some like mega-power, some like elegantly refined, others like blaring-in-your-face-kick-you-in-the-nuts insanity. This game caters to all, within minimal limitations.
FYI, if you have not read the BSLL thread on here, it might have been one of the best competitions so far in Automation. Strop opened a door, and the rest of us dragged him through it as fast as we could, for a crazy ride around the globe. A simple concept gone awry with drama. Definitely worth a read, if you have an hour or two to spare.
[quote=“Lordred”]
I am not often a fan of making Super / Hyper cars, but I do dabble with it. Strop is going to be one of the fiercest members of our competition as all he makes is Hypercars.
Unless Mer-at, Norman, or Pyrlix show up, I think Strop is a strong contender for 1st spot.
However I have finally decided to start up a second Company, LHE is very, down to earth, and it is good, I have a rich history and build philosophy for them now, this competition will debut my new company which will focus more on high end pseudo racing machines.[/quote]
neither am i. i have never even tried to make a sub-7min car on the green hell before.
and i really could use some writing lessons, i’m trying to also build a company here.
[size=40]it’s on the engine sharing subforum, not the car sharing sub. it started by making stationary engines post WW2 #shamelessplug[/size]
@Lordred - Still seems you’ve created a nice car. Multiple companies are great outlets for expression for such occasions when you wish to dip your toes in the water, at least I’ve found it so. Despite not having created many cars myself I’ve found that certain cars just don’t a fit a brand right, though I’m perhaps too liberal with company creation.
@Kristina - I’ll be sure to remember the name. I have read several of your posts and its hard to forget/miss the Cobalt profile pic and SME badge. Nice Cobalt btw. Anyway, its still interesting to see a car like that. I’ve not had the greatest of luck creating nice cars quickly. I hadn’t remembered the age penalty which, thinking about it, is an annoying pain. I did notice how much of an exercise in…patience it is when trying to get those desirability points up (especially when you’re not sure what some of the buttons do haha).
I just wanted to be sure I didn’t offend. I’m not the most knowledgeable on cars or the game so my opinions could be easily misinformed. Like I said earlier, I’ve read a couple of your posts here and there. I’ve seen the muscle car bias (?), and I’m with you there. I prefer muscle, but a couple of sporty numbers have been known to catch my eye lol.
I’ll definitely take a look at the car and while I’ve not come across BSLL (at least I don’t think I have) I will look into it too!
Nobody has revealed their designs yet. I understand the styling is part of the competition… but the suspense is killing me!
Also because I have such limited time, it took several days of chipping this out a few minutes at a time. I’m not convinced the design language is coherent, but most of the styling cues are very “me”, so it will do.
Note: this is not the car I am submitting. It is merely similar.
This is a preview of the Salamander, except it is how GG might have built it, back in 2012, following a 2016 and beyond philosophy, had it the resources to have done this back then (it didn’t). That is to say it would have been tuned purely for blistering track times: 1:11 around Airfield, and it would be about as cheap as you can get around Nordschleife in under 7 minutes (from a standing start, according to current sim conditions).
However, the way the game calculates Hypercar desirability is somewhat different from GG’s idea of a hypercar… so the score maximised version is quite different.