Inconsistent missing textures on 3D text fixtures (BeamNG)

It’s been a long time since I’ve posted anything on this forum, and I’ve become a lot more technical with Automation since I last used this website, but I can’t seem to solve this one particular issue.

I’ve been working on an Automation/BeamNG mod lately and I’ve run in to a few hiccups. Now I’m already aware to turn on “Collapse Livery” and “High Resolution Textures”, and I did for this car. I have had similar issues in the past, but everything I’ve done to fix those past issues hasn’t worked this time. I am using typable text mods, so those might be the problem, but honestly I don’t know.

The first picture shows my gauge cluster; notice all the characters have missing textures except for the zeros? Last time I had this problem, switching to an embossed 3D text fixed the issue. This time, it did not. I checked the .dds files and they’re all 256x256 and have only English characters in their names.

The forum won’t let me attach two images at once, so I’ll add a reply with additional information.

I had a suspicion a while ago that 3D text tended to lose it’s textures the further out it got from locking to the center of the car, but I’m not 100% sure that’s true.

Let me know if any further information is needed. I’ll try my best to answer any questions. Thanks!

(Second picture is on the same car as before). All of the red text on the A/C & radio is custom as well. It’s not having any texture issues at all (except for the “T0.0” on the climate controls, it should read “70.0”, I also don’t know why that is.) Additionally, the cursive “L” on the badge above appears as a giant white box for reasons unknown to me.

The issue in this case is specifically with the texture in this mod. It’s a known issue; the modder is aware of the issue and is trying to figure out ways to fix this in their mod.

Thank you, I was unaware. Appreciate the help!