Innovation through Regression - A Design Challenge

yep, I will make that clearer.

does this apply to trim pieces that are the default automation red color? It appears to have flake, but since it is a trim slot I am not allowed to change its color?

Also, is wheel paint considered a fixture paint and also off limits?

I will adjust the painting requirements to allow any changes of “default Automation Red” colour slots.

I was unable to get the old Kee version to launch, but I believe you were unable to paint the wheels back in Kee, so they are also unable to be changed.

True.

I like the idea and the limitations seem accurate, but I’d ditch one - the editable text ban. We had text fixtures back in Kee, and honestly the only meaningful thing that the editable text adds is the convenience of use. You can get the exact same visual effect with singular letters, it just needs more work (and yes, they can be precisely lined up in more than one way, and I’ve done that in Kee at least once).

but where’s the challenge and old school vibe if I let you have an advantage we didn’t back in kee :wink: This is meant to be a challenge after all.

Yeah, but IMO that bit feels like more a nuisance than a challenge. Other bits actually change what you can and can’t do (and I really like that), this one mainly changes how you can do the same thing, in a pretty minor but slightly annoying way.

3 Likes

What is “Alignment” referring to here?

And does this mean textures can’t overlap? Or do they all just have to be on the same layer? Sorry for the dumb questions, I’m not familiar with old automation at all :slight_smile:

Cardinal Locking,

Fixtures all have to be on the same layer, but can overlap.

So “align to surface” cannot be used?

they cannot be changed from how the fixture is placed by default.

So, if a fixture has “align to surface” active by default, I cannot change it?

Correct

I’ll relent on the Editable Text rule, and allow that for ease of use.

And I’ll throw up a deadline of 2023-12-29T23:00:00Z unless there are still issues with potential rule quirks.

2 Likes

Depth scale must therefore be set at 1.00 for every fixture, regardless of horizontal or vertical scale.

Also, brake caliper color (which is set to the standard paint preset by default) cannot be changed if I am not mistaken.

1972 Turból Centurion 420

Info

1972 marked the second facelift of the first generation Centurion, a more significant facelift than the first in 1969 that brought wider, lower fascias with painted, elastomeric bumpers. This also introduced a 2nd body type; the car was now available as both a coupe as well as a rakish fastback.

This example is a coupe equipped with the Turból 420 ci big block. Like many things in this era, power was down for 1972. The switch to unleaded fuel and the need to pass WES 4 emissions without any emissions equipment available mandated a mild tune; just 7.6:1 compression and a mild cam with a 320 gross/277 net horsepower rating. With a 3.46 Lok-Grip axle, F60-15 tires, and a Muncie-sourced close ratio 4 speed, the car could still put up respectable performance figures.

Gallery

P.S.

This old design dates back to CSR120 and is one I’m quite fond of, my first CSR win and one of my oldest designs I’m still proud of. It’s certainly not Kee but it’s old enough that it was easy to modify to meet the rules.

7 Likes

I read that as “any mixture that is mirrored by default must remain mirrored, but any fixture that is not mirrored by default may be set to mirrored; hence, enabling mirroring is allowed”.

Also, adjusting light types isn’t permitted either, nor is changing materials in light slots for headlight, taillight, and indicator fixtures if I’m not mistaken.

As for engine paint, I’m assuming we can choose any design we like, but all of the actual paint slots must be set to default.

And with a total ban on fixture layering in place, I would interpret that as either “all fixtures must use their default layering settings” or “all fixtures must have their layer set to 1/4”.

Finally, even though it hasn’t been explicitly stated, all advanced trim settings must remain unchanged (and justifiably so - these options were never implemented in Kee), but I expect window transparency to have to be set to 0.

I’m sorry but like what was that supposed to add…its literally regurgitating the rules, I don’t remember it saying that paraphrasing the rules is required

8 Likes

Well, this was a bit of a failure.

Entries closed a bit ago, I just kinda forgot.

Single entry from @donutsnail basically making them defacto winner.

As much as it’s a “cop-out” to not do any review or anything, there’s not much a comparison point with a single entry.

Cheers.

I guess we have been kind of oversaturated with challenges in a period where many people are kind of busy. I liked the concept but never had the time to look at this myself. Also, I guess that it is mostly nostalgia for us people that have been playing for many years now. I guess many more recent players can’t even relate very well to this.

2 Likes