Your parts to your own factory’s / warehouses and such? From what i’ve read in another post this is going to have port type shipping for the cars i be-leave, if i understand right.
Keeping track of inventory ect?
And are we going to be-able to see all this happening?? Semi’s moving cars to ports and such / parts being shipped?
From same post i referenced from above your wanting to add diesel, so eventually can make are own semi’s? and can be used for are own shipping needs? If your wanting to do that… I’m not sure whats all planned for the economy side. Maybe use small trucks at start till get build up for bigger and better things?
Also curious if we are going to start with a loan, or miraculously have enought money to start a little company?
If so omg!!! I will die from excitement…
And be my favorite developers ever… lol already high on list…
1,2. Probably not detailed parts and inventory, it’ll just be engines that are seperate parts, everything else needed to make a car will be bought in as raw materials or parts from external suppliers, and it will be assumed to arrive instantly. You will indeed need to ship cars to where you want to sell them, and if you were doing something like making engines in one place and building the cars elsewhere you might need to ship engines.
Maybe? There will indeed be a factory plot you can look at, but how much animation takes place in it I don’t know.
Probably not.
No idea yet, but I’d imagine that could be an option you choose when starting a new game. (if you have a loan, or if you just start off with money because the founder invested a bunch)
What also may interest you is this, its a very old prototype of the world map view, which allows you to get an overview of various data on sales etc. Start new facilities, watch your ships transport cars around and setup shipping routes, and also click on your facilities/plots to go into “plot view” and make changes, upgrades, add new buildings etc.
It’ll look rather better than this in the end, and will have a whole load of data you can display over it about who’s got the best sales in each region, which one is your most profitable, etc etc.
I know that including niche markets would get overwhealming, but what about certain ones such as Alaska? I ask because the market up here is way different than anywhere else in North America.
I have a few questions in regards to the shipping aspect of the game;
When shipping cars from one region to another will there be multiple options for shipping contracts? For example will there be the option of cheaper shipping contracts but at increased risk of transport damage/loss? Cars get damaged and end up in the sea at times and I’m just wonderin will this be modeled in the tycoon? (random events have been confirmed so wondering if this could be one)
Will the tycoon have a somewhat indepth logistics system or will it just be a click and accept option where you just pay the shipping cost (no variable price/risk options).
Will there be benefits to long term shipping contracts or will everything be dealt on a shipment by shipment basis.
If demand increases for your vehicles in the US and your producing vehicles in Europe; does shipping limit your ability to be able to fill the demand because you can only ship so many vehicles or is it just assumed anything you want to ship is able to get to its destination without delay?
Will weather be incorporated and effect shipment times/success?
Will port taxes and charges be incorporated?
Will there be penalties for delays in your production causing you to miss a scheduled shipment from a port? I guess this leads to the question of will the ferries be on a timetable and would it be possible to miss ferries if there was a delay in your production? And if you had a contract with a ferry company and missed a shipment would you be penalised?
Shipping will probably be handled in a very simplistic way. What you describe in 1) and 2) in my opinion would be a poor gameplay mechanic due to its random nature. Of course shipping costs will be included, and it’s much less costly to “ship” cars from Italy to Germany than from Japan to the US.
I don’t think there is much fun to be extracted from the shipping aspect, but lots of micromanagement and frustration. Definitely not a focus of the game.
Yeah I agree with what your saying in regards to the random nature but disagree that the shipping aspects would be lots of micromanagement and wouldnt be fun.
I was only asking given a massive part of the automation industry is also related to shipment and delivery of products to other markets, which I would have thought should be a focus of a car tycoon game? Also the fact this is a business type tycoon game I’m kinda surprised that logistics will not being incorporated more indepth.
About the logistics.
I personally don’t find anything particular exciting about the logistic side of the game. Like in real life this is a issue that I’ll turn to the logistic dept (said by some one who take care of the company logistic O_O’) and don’t care anymore about.
I find more exciting taking care of the car-design process and just tell to the game to ship the cars fulfilling the request of country X from our factories around the world in the cheapest way possible. How? None of my business, just do it (roughly).