Kanye Bible

Kanye's guide to the lazy way of 3D

ok so my brain kinda rambles alot so some times ill forget something so if something doesnt make much sense, just reply in here and ill help you with whatever.

kanye-face

The Basics

Ok the Kanye Guide to widebody and most 3d stuff

this trick is mainly used to make custom shapes which includes widebodys but for now ima just talk about the widebody part

part 1: the fixture

Screenshot_20230125_014336

these are the main fixtures i use for my trick its mainly this left one. there are other ways to do this, like using the cube fixture and painfully matching up the lines and all that other shit but thats very time consuming and ima lazy guy so this is over all an easier way to do this

part 2: how to use the fixture

so how you would want to spawn in the fixture is to put it into cardinal lock on and then 3d so its line. in the advanced settings, you want to have this fixture in snap to angle and personally i have it at 3 so i have more shaper angles and keeping everything inline since its kinda hard to match the angle of each fixture without depending on the situation. you can change all the stuff around but this is how i have it to make things easier. when you spawn in the fixture its gonna just be a 1.00 like all fixtures
with this fixture you normally want to flatten the fixture so you dont get the bumps (ill get to that soon)
you dont gotta go exact but i normal go for a 0.15 in thickness

Screenshot_2023-07-02_115742

how it looks with them connected

ight now about the bumps
even tho i call it the rectangle fixture, its not actually one

Screenshot_2023-07-02_115952
Screenshot_2023-07-02_115958
Screenshot_2023-07-02_120006

his fixture has curves in everthing and isnt completely straight so when i say make it flat to not have bumps, this is what i mean oc this is just an exaggerated example

part 3: connecting the fixture

since its always curved, when you connect them you wanna mainly have them connected ina angle to flow with eachother


also the less of the fixture the more smoother it looks
but too many just makes it too bumpy
you also wanna use this fixture like a printer and have everthing line with each other
remember that this isnt a straight fixture and bulges in the middle so it would look weird depending on how you use it

Screenshot_2023-07-02_121508
Screenshot_2023-07-02_121454

some example of what not doing the printer way looks like



no offence if i use your cars but yea

when you have the fixture too thick and not inline it looks like you got skin cancer
and for a good example, just look at what i do :grin:

part 4: making shapes

the most important thing with this fixture is to learn that its not the smoothest thing you will see from close up sometimes to will have the blocky edges

shape
Screenshot_2023-07-02_122330

more shape

before i said to make it like a printer but i also said depends this is that depends when making these curves with more complex shapes this will happen

a complex shape

if you wanna know how the top part is made, its the fixture on the right

Screenshot_20230221_095226

again its just flat helps with smoother curves but its a large fixture so its somewhat hard to place in some spots

everthing i said in here can be messed around with so you can break some of the rules if needed. when it comes to actually making the widebody’s you just gotta look at inspos and know what you wanna make and go from there unless your a creative person and just can throw something together in you head. there isnt a ‘trick’ to making whatever shape its just the basics to starting it out, its like cooking, there isnt just 1 way to make food. oh and the best advice i can give is dont over do anthing, if there is a fixture that does the fender to how you want it to, then use it, kinda shit talking mustang but they make their cars with too many “custom” work when they could just use whats already in game

ill make some more things to better understand my tricks and ill show some build progress if you wanna. ask any car and i should have some photos of the progress

part 2 of the guide is more down

29 Likes

here is some of the progress for some of my 3d builds, this may or may not be helpfull but like myself you might be a visual learner so yea

ok this is the front end construction of this car which is mainly 3d











16 Likes

This build example above shows how a humble body molding fixture can be used in all manner of ways to utterly transform the base body on which it is used - here, it turns the LaFerrari body set into something with the flanks of a 2nd-gen Ford GT and the rear wing of a McLaren Senna LM.

this isnt my base car but the widebody is mine, normaly i do widebody’s for other peoples cars
but another progress kinda thing for the 3d stuff

base car made by vero on the discord




8 Likes

this is both my car and my widebody









11 Likes

Yelations 2:1


And on the third year he rose again

The Dramaturgical Validity of The Last Temptation of Kanye West | Drama Lit Blog 2.0: BU School of Theatre

so uh i kinda forgot to update this thing but we back so yea.

ok so this is the new part talking about

also yes ik it isnt 3 but 1 and alittle but it sounds better

BODY MOLDING

like the first one this is gonna be randomly plucked from my brain so dont @ me for the structure of this

Part 1 (inspirations and shapes)

when making a car the first thing you generally wanna know is what your making, either while making the car or before even opening the game. lets say i wanna make a TVR like car from the 00s. what ima do is first find the visual inspiration i want so lets go with


the Tuscan


and the Sagaris


and lets throw in my brand (the car is from this brand anyways)

ok so now we have a visual look of what i want now lest just find what i need

now when choosing the body there are alot of ways you a go about choosing, 1 obviously just the shape from the picture of the car in the list, this is ofc the best way to see what you want,

2 morphing sometimes a body isnt exactly what you what from the visual but them morphs of the body sure are gonna change up the car a heck of alot


this body has about 41 diffrent morphs that change alot

and 3 the areas you can place fixtures, this is a make a break for making cars. sometimes the body shape is too unique to itself that you cant use anything else thats gonna give you this shape so you gotta but when i make a car i NEED the car to have fixtures over the fenders and your gonna understand why in a min.

now this is epic

ok now we have the inspiration and body we now make


so your asking

“man wtf how did you do that”

and tbh man idk stuff just happen while making so ima attempt do understand my own work lol to get you to understand what happen to get it to this shape

first thing first is working on the side profile and wheel wells

Screenshot 2025-01-18 144724
(the green and red are ment to be cutouts i just kept them at the base color to visual show you)
First thing is always the top shape of the fender that i do, only care above the top angle and the rest will fall into place
(remember your looking at the inspration as well)

Screenshot 2025-01-18 144928
now you fill in the side and yea thats pretty much it, will this be it for you? no you might not like the shape so well move it bro idk what to tell you lol, whatever the shape you need you gotta add more maybe
Screenshot 2025-01-18 145134
whatever you want just do this, and this isnt just for the wheels alone its for whatever shape, more fixtures will bring out more angles for you.

one thing i will say is that with doing this your removing the black wells around the wheel so your gonna need to add this back yourself (i will show you how to do this) {later}

Screenshot 2025-01-18 145437
ok so now you have this shape ( this is ugly as shit and ofc is just for example)

Screenshot 2025-01-18 145530
but sometimes you might notice this, and ofc you dont want this but we can fix this with more fixtures and this is pretty simple to do


now your gonna learn the magic of the body molding (no lip)


first thing to mention are these 2 diffrent styles
the top one are the concave (inney) molding
and the bottom one is the convex (bulge) molding

the ofc do exactly what they are called, one

digs into the body and the other one bulges out of the body


Screenshot 2025-01-18 150259
now for the other side which is the exact same thing as before but 1 thing, and that is the angle of them, instead of being straight through the fixture, it curves around

now you can stretch them as much as you want

Screenshot 2025-01-18 151023
the last bit that i forgot is these, these are like extension bits to the ones above and can be used by itself but for now its just added pieces to the ones above


like so

ok so why im i showing you this, well this is what we are gonna use to fix the problem with the fenders above
Screenshot 2025-01-18 151955
yay we did it

ok so now your gonna lower the car in advanced editor ( ofc since you made the fender much higher)
but theres one more trick ima show you for some cars


you see how the car isnt at the angle i want it to be like the other car

well apart from the morphs i didnt add there is 1 thing i can do


and that is lower the car on 1 side more then the other (yes ik on the other car is lower in the rear and on this new one is lower in the front)

Screenshot 2025-01-18 152143
i did this by doing this which might be like a “duu anyone would have thought of that” but here you are reading a guide about making a car in a car build game so im not hear to judge.



them side to side

ok so now we are gonna do the magic to fix the obvious problem with making 1 side of the car lower then the other, the fact it gonna be lower on 1 side


well you cut it to be straight

one more thing when you are making the fenders higher your gonna need to cut the bottom of the car anyways to make the body now be slammed to the ground

so uh yea im not showing you how to design a car so thats really it for this part of the guide


but lest talk about shaping WITHOUT USING THE DAM SQUARE MOLDING FOR EVERYTHING
ok so how did i do this shape, lets start with the basics and im not gonna say much but your just gonna see how it works (im lazy rn)



Screenshot 2025-01-18 154007




this is the basic shape so you can add more cutouts and get diffrent angles but you always have that squared off end so the angle patch and flow from there


kinda like this one

so this works for hoods bumper anything you really need that has stuff like this






like this

Screenshot 2025-01-18 155034


Screenshot 2025-01-18 155016
or you can do something like this to make the side feel that bulky

if you want to give sharper angles or just simple push out the car more with a simple work, (ofc this is made wilder just so you can see the difference with the shape
Screenshot 2025-01-18 155324
Screenshot 2025-01-18 155318

uh yea i think that it for the shaping part, ofc this isnt everything but you be creative or something idk
so yea when you do alittle bit of this and alittle bit of that you get this





Part 2 (design and trial and error)

this one isnt gonna be much of a game thing but more of a irl thing, when making cars i normaly start with shapes with very little detail and then build more and more and if i dont like i can change things easly since the car isnt that detailed as of rn so moving things arent a problem.

Screenshot 2024-06-24 193106





I ofc had a vision for what i wanted so not much changed headlight wise but you can see i changed alot to try and get the look i wanted, sometimes i make a car in 1 shot without change but sometimes i go back and remake


and the last bit

Part 3 (just flexing)

so im just gonna show you how much you can get out of morphing and molding with the same body (AMG GT) body








alittle unrelease car im working on

so yea with the same body type and body version you can make ALOT with both morphing and fixture molding

ok uh there might be more to talk about i might wait another 3 years to update idk but if you have any question feel free to ask i hopefully wont bite

25 Likes

As someone with pretty limited skills with body molding, this is a real eye-opener on how to use some of these fixtures. I’m looking forward to trying out some of these methods. Thanks!

1 Like

Now this is epic

5 Likes

Like the guy said above, this is really eye-opener, I should give a try, it’s about time for me. I make Automation mods for BeamNG, so I wonder how it’s gonna be compatible with cars made with interiors and stuff, there is one car I’m making with the AMG GT body, as well, and I wanna try some stuff like that. I can’t wait for a tutorial about how to make the black wells, because this is important if i want to make a good looking car like yours, your cars always put mine into shame. Well done!