Latest Engine Designer Developments

A new video showing off the latest developments within the Engine Designer:

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Awesome :smiley:

Cool, wasn’t expecting mechanical failures. Sounds nice too.

Cool! Neither did i expect it to break down. :smiley:

Laughing so hard at the “Unfortunately the engine has umm… failed, BUT we do have far more power.” :smiley:

Absolutley bloody brilliant work. wow. i didn’t expect the breakdown. sounds are nice aswell.
i like the little colour coded cam scale,it will make it much easier i think for people who don’t no much about how engines work.(people like me) :laughing:
very neat. :smiley: :smiley: :smiley: :smiley: :smiley: :smiley:

Yeah just put at around Yellow, It’s the best cam profile setting of them all. :wink:

Awsome! Can’t wait! (I’m tired)

Awesome, just awesome.

haha. the exploding engine noise/shaking was a very nice touch.

Looks and sounds great! Plus love the colored segments for the cam profile. Sometimes small things have a big effect :slight_smile:

So I watched it again and I had a few ideas. I think it would look a little more suspenseful (and more fun, albeit harder) if the engine failure warning came after the animated dyno run. Also it would be really cool if you guys could get the dyno graph to grow as the animation happens.

But these are just little thoughts. Either way what you guys got is looking really good. :smiley:

EDIT: ok I read kubboz response on youtube to the growing graph. I still think it would be a cool feature and probably could just add a function to skip to the complete graph when you click the go button again. :stuck_out_tongue:

[quote=“serothis”]So I watched it again and I had a few ideas. I think it would look a little more suspenseful (and more fun, albeit harder) if the engine failure warning came after the animated dyno run. Also it would be really cool if you guys could get the dyno graph to grow as the animation happens.

But these are just little thoughts. Either way what you guys got is looking really good. :smiley:

EDIT: ok I read kubboz response on youtube to the growing graph. I still think it would be a cool feature and probably could just add a function to skip to the complete graph when you click the go button again. :stuck_out_tongue:[/quote]

I like the idea of seeing it grow but then being able to skip it, depends on how hard it is for Zeussy to impliment, but I agree that the suspense of not knowing how could could be cool, as long as you have the option to skip it if in a hurry. (which could also skip the animation and sounds, incase you were tired of listening to the same damned engine run up 20 times :stuck_out_tongue:)

I just love all the little details that have been added :smiley: … Like information on how much power the exhaust can handle, the colour coded cam profile, and of course, the Engine failure. The sound is great too, I really like the sound of the engine failing.

So how did you guys record a sound for that anyways?.. buy the cheapest running car you could and run it without oil?

@serothis

I think those are great ideas.

But about what kubby said, I can’t seem to skip the engine test as it is, so I have to wait for the test to finish to run it again anyways… I would just suggest a skip button for the test; It should be easy enough todo…

Hercules, Hercules, Hercules! That is excellent! I will be locking myself away for days when this is released! :smiley:

Love it, the sound, the interface, the engine failure. Its fantastic!

Awsome guys!!! I noticed an aspiration tap, will we be able to put turbos on out engines??

[quote=“Daffyflyer”]

[quote=“serothis”]So I watched it again and I had a few ideas. I think it would look a little more suspenseful (and more fun, albeit harder) if the engine failure warning came after the animated dyno run. Also it would be really cool if you guys could get the dyno graph to grow as the animation happens.

But these are just little thoughts. Either way what you guys got is looking really good. :smiley:

EDIT: ok I read kubboz response on youtube to the growing graph. I still think it would be a cool feature and probably could just add a function to skip to the complete graph when you click the go button again. :stuck_out_tongue:[/quote]

I like the idea of seeing it grow but then being able to skip it, depends on how hard it is for Zeussy to impliment, but I agree that the suspense of not knowing how could could be cool, as long as you have the option to skip it if in a hurry. (which could also skip the animation and sounds, incase you were tired of listening to the same damned engine run up 20 times :stuck_out_tongue:)[/quote]

Really awesome video! So pumped for this, I can’t wait for a demo!

Is it possible to have the graph “grow” as the engine moves up its RPM band, but have it all instantaneously appear if the “Start” button is pressed a second time?
Even if this was not possible, maybe a vertical line on the power/torque graph that moves across the RPM range with the engine?

A couple of questions / points. Tell me to shut my mouth or buzz off if I’m being too critical, or you know about it already, but i’m just trying to help :stuck_out_tongue:

  • Why are service intervals costed per 100kms? Why not per 1,000 or 10,000kms?
  • When you click on “Top End”, it is showing info about the muffler. I assume that’s because it was the last thing modified? I would suggest that it changes to a bit of a high-level blurb about the Top End itself instead.
  • Why are there 2 separate text boxes with information?
  • I understand if you’re not up to the point in the project where you are being critical of spelling & grammar, but I’ll volunteer if you need someone (i’m actually a weirdo that enjoys proofreading) :wink:
  • On a similar note to above, I assume you know that this information has to be 100% spot on, as this sort of game is likely to bring all the anoraks out of the woods!
  • If you have an overly large exhaust on a econo-box (or a similarly ‘unbalanced’ change) will the engine designer give that engine config less power/torque than a correctly sized exhaust?
  • With the ‘race’ exhaust and individual throttles, the material cost ends up being cheaper and has better economy? Is that supposed to happen?

Yes automationgame.com/phpBB3/viewtopic.php?f=15&t=137

Pleasant surprise from the new updates. awesome work as always. don’t have much to say other than what others have already said

its not hard to work out tho but maybe 1000kms would be better easier to relate to at a glance

or it could be a fixed cost but the time between services could change?

just thinking out loud

the new video looks amazing good to see v8’s in there :slight_smile: