I’ve a plan for a BeamNG build, which requires fixtures that extend way beyond the car body, but are non-solid and clip through doorways, objects, and especially the floor. So far, in my tests I’ve found that every fixture I’ve tried to use- even badges -are completely solid on export, making the planned car undrivable.
Here’s one test to illustrate what I mean; ideally, the triangle and square are purely aesthetic and clip through the floor, allowing the truck to drive around as though they don’t exist. Instead, their hitboxes push the truck’s wheels way above the pavement, and make this car effectively a sculpture
Is there any way I can set fixtures to not be solid like this on export? Or at least, specific fixtures that aren’t solid which I could build something with?