MicroDesigns - Braconash/Hyperhatch

I have to admit, I was a little confused when you of all people didn’t reply, haha. Can’t say that I’m up to date with dev stuff, so I haven’t got a clue when the next update is meant to be. If it’s close then I can wait until after that update, as it will probably bring a bunch of calculation changes and whatnot.
However, I will admit that despite the lack of interest the new hyperhatch is already being designed.

Yesssssssssssss

Yeah I don’t keep strictly up to date with everything on this forum for the forseeable future due to study + work etc. I do check PMs tho so drop me a line there when you’re done!

Screw it. I might make a competitor too! I haven’t posted any cars to the car design sharing thread in a long time and I would like to start making more cars again.

The more the merrier! I’d love for this to be a big one-off thing!

Well if you’re really that enthusiastic I guess I could cram my Super GT spec motor into my hot hatch just for laughs :smile:

I should add, this time the hatches shouldn’t be super expensive, they need to be realistically priced rather than costing like 3 quarters of a million dollars like my old one. I guess I’ll go through the rules and stuff when we get closer to the time of properly building.

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Bud I can’t even make a hypercar crack 200K in just production costs. I’m sure 700K is a loot of leeway hahaha

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Nice car :slight_smile: But there is just one thing I just cannot ignore, as I once reasearched it for my company - headlights. By the time AFAIK American law required cars sold in the US to have one pair of big round ones, or two pairs of smaller round ones, both the same size. I don’t remember the sizes, but they are easy to achieve in the game, as there are sealed beams there. These with round framing (?) are the size matching regulations for singular pair, those with square framing (?) - for dual pair.

Not that I say you have to follow these standards, but I think it’s a thing worth considering if you want to add some realism :wink:

Hm, never knew that. What about cars like the Camaro though? They had lamps that were smaller than the main headlights on either side (though they might have been indicators).

It seems that Camaro uses the bigger variant, but I don’t know what are these smaller lights - but rather not regular headlights, as they are not present on every version.

If you set your factories to “small” that’ll probably do the trick. The one I’m playing with, I can produce 2 cars a day and it comes up to about 300k.

(Totally does Green Hell in under 7 minutes tho.)

Aw man. Love this car, @Microwave! You may have just given me inspiration for a future project…:sunglasses:

Cheers!

I have somehow managed to fit a 4.8 liter Twin Turbo V12 into my hatchback! :imp: Muahahahaha

Longitudinal layout? I’m sticking to my guns and using transverse FWD format.

…though I could make life easier and use my 4.2L V12 recycled from Ouroboros if I went RWD/AWD instead…

Yes it is longitudinal, and it makes over 1000 hp. :stuck_out_tongue: Probably gonna change the engine later though.

I found that with these hatches, it’s best to not go too mental with the power. Eventually it just becomes not worth it. Also, bear in mind that these cars are gonna be reviewed and critiqued for lots of different things, so you don’t want a massive wall of boost and 101% wheelspin etc :slight_smile:

oh sheeyit son, since I can only fit a 3.5L V8 transversely I struggle to get much more than 660bhp on 95RON (well, with a reasonable air fuel mixture, anyway).

Though more than 660bhp in a front wheel drive car is of questionable wisdom…

What is happening to my camera? Every time I go into the engine maker and click the right or left mouse button it either zooms way in or it zooms way out. Maybe shouldn’t have tried to make a 10 liter V8. :stuck_out_tongue: I love automation logic.

A bit late, but I definitely know how to build a FWD hot hatch for the Astro to be benchmarked against. I think 300 or so horsepower would be enough for this application.